mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-20 00:12:01 +00:00
put render pipeline cache into a separate file
This commit is contained in:
parent
bab9542020
commit
21029e895a
2 changed files with 152 additions and 142 deletions
152
src/Ryujinx.Graphics.Metal/RenderPipelineCache.cs
Normal file
152
src/Ryujinx.Graphics.Metal/RenderPipelineCache.cs
Normal file
|
@ -0,0 +1,152 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using SharpMetal.Foundation;
|
||||
using SharpMetal.Metal;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
[SupportedOSPlatform("macos")]
|
||||
public struct RenderPipelineHash
|
||||
{
|
||||
public MTLFunction VertexFunction;
|
||||
public MTLFunction FragmentFunction;
|
||||
public struct ColorAttachmentHash
|
||||
{
|
||||
public MTLPixelFormat PixelFormat;
|
||||
public bool BlendingEnabled;
|
||||
public MTLBlendOperation RgbBlendOperation;
|
||||
public MTLBlendOperation AlphaBlendOperation;
|
||||
public MTLBlendFactor SourceRGBBlendFactor;
|
||||
public MTLBlendFactor DestinationRGBBlendFactor;
|
||||
public MTLBlendFactor SourceAlphaBlendFactor;
|
||||
public MTLBlendFactor DestinationAlphaBlendFactor;
|
||||
}
|
||||
[System.Runtime.CompilerServices.InlineArray(Constants.MaxColorAttachments)]
|
||||
public struct ColorAttachmentHashArray
|
||||
{
|
||||
public ColorAttachmentHash data;
|
||||
}
|
||||
public ColorAttachmentHashArray ColorAttachments;
|
||||
public struct DepthStencilAttachmentHash
|
||||
{
|
||||
public MTLPixelFormat DepthPixelFormat;
|
||||
public MTLPixelFormat StencilPixelFormat;
|
||||
}
|
||||
public DepthStencilAttachmentHash DepthStencilAttachment;
|
||||
public struct VertexDescriptorHash
|
||||
{
|
||||
public struct AttributeHash
|
||||
{
|
||||
public MTLVertexFormat Format;
|
||||
public int Offset;
|
||||
public int BufferIndex;
|
||||
}
|
||||
[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexAttributes)]
|
||||
public struct AttributeHashArray
|
||||
{
|
||||
public AttributeHash data;
|
||||
}
|
||||
public AttributeHashArray Attributes;
|
||||
public struct LayoutHash
|
||||
{
|
||||
public MTLVertexFormat Format;
|
||||
public int Stride;
|
||||
public int StepFunction;
|
||||
public int StepRate;
|
||||
}
|
||||
[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexLayouts)]
|
||||
public struct LayoutHashArray
|
||||
{
|
||||
public LayoutHash data;
|
||||
}
|
||||
public LayoutHashArray Layouts;
|
||||
}
|
||||
public VertexDescriptorHash VertexDescriptor;
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("macos")]
|
||||
public class RenderPipelineCache : StateCache<MTLRenderPipelineState, MTLRenderPipelineDescriptor, RenderPipelineHash>
|
||||
{
|
||||
private readonly MTLDevice _device;
|
||||
|
||||
public RenderPipelineCache(MTLDevice device) {
|
||||
_device = device;
|
||||
}
|
||||
|
||||
protected override RenderPipelineHash GetHash(MTLRenderPipelineDescriptor descriptor) {
|
||||
var hash = new RenderPipelineHash();
|
||||
|
||||
// Functions
|
||||
hash.VertexFunction = descriptor.VertexFunction;
|
||||
hash.FragmentFunction = descriptor.FragmentFunction;
|
||||
|
||||
// Color Attachments
|
||||
for (int i = 0; i < Constants.MaxColorAttachments; i++)
|
||||
{
|
||||
var attachment = descriptor.ColorAttachments.Object((ulong)i);
|
||||
hash.ColorAttachments[i] = new RenderPipelineHash.ColorAttachmentHash
|
||||
{
|
||||
PixelFormat = attachment.PixelFormat,
|
||||
BlendingEnabled = attachment.BlendingEnabled,
|
||||
RgbBlendOperation = attachment.RgbBlendOperation,
|
||||
AlphaBlendOperation = attachment.AlphaBlendOperation,
|
||||
SourceRGBBlendFactor = attachment.SourceRGBBlendFactor,
|
||||
DestinationRGBBlendFactor = attachment.DestinationRGBBlendFactor,
|
||||
SourceAlphaBlendFactor = attachment.SourceAlphaBlendFactor,
|
||||
DestinationAlphaBlendFactor = attachment.DestinationAlphaBlendFactor
|
||||
};
|
||||
}
|
||||
|
||||
// Depth stencil attachment
|
||||
hash.DepthStencilAttachment = new RenderPipelineHash.DepthStencilAttachmentHash
|
||||
{
|
||||
DepthPixelFormat = descriptor.DepthAttachmentPixelFormat,
|
||||
StencilPixelFormat = descriptor.StencilAttachmentPixelFormat
|
||||
};
|
||||
|
||||
// Vertex descriptor
|
||||
hash.VertexDescriptor = new RenderPipelineHash.VertexDescriptorHash();
|
||||
|
||||
// Attributes
|
||||
for (int i = 0; i < Constants.MaxVertexAttributes; i++)
|
||||
{
|
||||
var attribute = descriptor.VertexDescriptor.Attributes.Object((ulong)i);
|
||||
hash.VertexDescriptor.Attributes[i] = new RenderPipelineHash.VertexDescriptorHash.AttributeHash
|
||||
{
|
||||
Format = attribute.Format,
|
||||
Offset = (int)attribute.Offset,
|
||||
BufferIndex = (int)attribute.BufferIndex
|
||||
};
|
||||
}
|
||||
|
||||
// Layouts
|
||||
for (int i = 0; i < Constants.MaxVertexLayouts; i++)
|
||||
{
|
||||
var layout = descriptor.VertexDescriptor.Layouts.Object((ulong)i);
|
||||
hash.VertexDescriptor.Layouts[i] = new RenderPipelineHash.VertexDescriptorHash.LayoutHash
|
||||
{
|
||||
Stride = (int)layout.Stride,
|
||||
StepFunction = (int)layout.StepFunction,
|
||||
StepRate = (int)layout.StepRate
|
||||
};
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
protected override MTLRenderPipelineState CreateValue(MTLRenderPipelineDescriptor descriptor)
|
||||
{
|
||||
var error = new NSError(IntPtr.Zero);
|
||||
var pipelineState = _device.NewRenderPipelineState(descriptor, ref error);
|
||||
if (error != IntPtr.Zero)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
|
||||
}
|
||||
|
||||
return pipelineState;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -33,146 +33,4 @@ namespace Ryujinx.Graphics.Metal
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("macos")]
|
||||
public struct RenderPipelineHash
|
||||
{
|
||||
public MTLFunction VertexFunction;
|
||||
public MTLFunction FragmentFunction;
|
||||
public struct ColorAttachmentHash
|
||||
{
|
||||
public MTLPixelFormat PixelFormat;
|
||||
public bool BlendingEnabled;
|
||||
public MTLBlendOperation RgbBlendOperation;
|
||||
public MTLBlendOperation AlphaBlendOperation;
|
||||
public MTLBlendFactor SourceRGBBlendFactor;
|
||||
public MTLBlendFactor DestinationRGBBlendFactor;
|
||||
public MTLBlendFactor SourceAlphaBlendFactor;
|
||||
public MTLBlendFactor DestinationAlphaBlendFactor;
|
||||
}
|
||||
[System.Runtime.CompilerServices.InlineArray(Constants.MaxColorAttachments)]
|
||||
public struct ColorAttachmentHashArray
|
||||
{
|
||||
public ColorAttachmentHash data;
|
||||
}
|
||||
public ColorAttachmentHashArray ColorAttachments;
|
||||
public struct DepthStencilAttachmentHash
|
||||
{
|
||||
public MTLPixelFormat DepthPixelFormat;
|
||||
public MTLPixelFormat StencilPixelFormat;
|
||||
}
|
||||
public DepthStencilAttachmentHash DepthStencilAttachment;
|
||||
public struct VertexDescriptorHash
|
||||
{
|
||||
public struct AttributeHash
|
||||
{
|
||||
public MTLVertexFormat Format;
|
||||
public int Offset;
|
||||
public int BufferIndex;
|
||||
}
|
||||
[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexAttributes)]
|
||||
public struct AttributeHashArray
|
||||
{
|
||||
public AttributeHash data;
|
||||
}
|
||||
public AttributeHashArray Attributes;
|
||||
public struct LayoutHash
|
||||
{
|
||||
public MTLVertexFormat Format;
|
||||
public int Stride;
|
||||
public int StepFunction;
|
||||
public int StepRate;
|
||||
}
|
||||
[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexLayouts)]
|
||||
public struct LayoutHashArray
|
||||
{
|
||||
public LayoutHash data;
|
||||
}
|
||||
public LayoutHashArray Layouts;
|
||||
}
|
||||
public VertexDescriptorHash VertexDescriptor;
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("macos")]
|
||||
public class RenderPipelineCache : StateCache<MTLRenderPipelineState, MTLRenderPipelineDescriptor, RenderPipelineHash>
|
||||
{
|
||||
private readonly MTLDevice _device;
|
||||
|
||||
public RenderPipelineCache(MTLDevice device) {
|
||||
_device = device;
|
||||
}
|
||||
|
||||
protected override RenderPipelineHash GetHash(MTLRenderPipelineDescriptor descriptor) {
|
||||
var hash = new RenderPipelineHash();
|
||||
|
||||
// Functions
|
||||
hash.VertexFunction = descriptor.VertexFunction;
|
||||
hash.FragmentFunction = descriptor.FragmentFunction;
|
||||
|
||||
// Color Attachments
|
||||
for (int i = 0; i < Constants.MaxColorAttachments; i++)
|
||||
{
|
||||
var attachment = descriptor.ColorAttachments.Object((ulong)i);
|
||||
hash.ColorAttachments[i] = new RenderPipelineHash.ColorAttachmentHash
|
||||
{
|
||||
PixelFormat = attachment.PixelFormat,
|
||||
BlendingEnabled = attachment.BlendingEnabled,
|
||||
RgbBlendOperation = attachment.RgbBlendOperation,
|
||||
AlphaBlendOperation = attachment.AlphaBlendOperation,
|
||||
SourceRGBBlendFactor = attachment.SourceRGBBlendFactor,
|
||||
DestinationRGBBlendFactor = attachment.DestinationRGBBlendFactor,
|
||||
SourceAlphaBlendFactor = attachment.SourceAlphaBlendFactor,
|
||||
DestinationAlphaBlendFactor = attachment.DestinationAlphaBlendFactor
|
||||
};
|
||||
}
|
||||
|
||||
// Depth stencil attachment
|
||||
hash.DepthStencilAttachment = new RenderPipelineHash.DepthStencilAttachmentHash
|
||||
{
|
||||
DepthPixelFormat = descriptor.DepthAttachmentPixelFormat,
|
||||
StencilPixelFormat = descriptor.StencilAttachmentPixelFormat
|
||||
};
|
||||
|
||||
// Vertex descriptor
|
||||
hash.VertexDescriptor = new RenderPipelineHash.VertexDescriptorHash();
|
||||
|
||||
// Attributes
|
||||
for (int i = 0; i < Constants.MaxVertexAttributes; i++)
|
||||
{
|
||||
var attribute = descriptor.VertexDescriptor.Attributes.Object((ulong)i);
|
||||
hash.VertexDescriptor.Attributes[i] = new RenderPipelineHash.VertexDescriptorHash.AttributeHash
|
||||
{
|
||||
Format = attribute.Format,
|
||||
Offset = (int)attribute.Offset,
|
||||
BufferIndex = (int)attribute.BufferIndex
|
||||
};
|
||||
}
|
||||
|
||||
// Layouts
|
||||
for (int i = 0; i < Constants.MaxVertexLayouts; i++)
|
||||
{
|
||||
var layout = descriptor.VertexDescriptor.Layouts.Object((ulong)i);
|
||||
hash.VertexDescriptor.Layouts[i] = new RenderPipelineHash.VertexDescriptorHash.LayoutHash
|
||||
{
|
||||
Stride = (int)layout.Stride,
|
||||
StepFunction = (int)layout.StepFunction,
|
||||
StepRate = (int)layout.StepRate
|
||||
};
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
protected override MTLRenderPipelineState CreateValue(MTLRenderPipelineDescriptor descriptor)
|
||||
{
|
||||
var error = new NSError(IntPtr.Zero);
|
||||
var pipelineState = _device.NewRenderPipelineState(descriptor, ref error);
|
||||
if (error != IntPtr.Zero)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
|
||||
}
|
||||
|
||||
return pipelineState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue