mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 23:06:02 +00:00
put render pipeline cache into a separate file
This commit is contained in:
parent
bab9542020
commit
21029e895a
2 changed files with 152 additions and 142 deletions
152
src/Ryujinx.Graphics.Metal/RenderPipelineCache.cs
Normal file
152
src/Ryujinx.Graphics.Metal/RenderPipelineCache.cs
Normal file
|
@ -0,0 +1,152 @@
|
||||||
|
using Ryujinx.Common.Logging;
|
||||||
|
using Ryujinx.Graphics.GAL;
|
||||||
|
using SharpMetal.Foundation;
|
||||||
|
using SharpMetal.Metal;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.Versioning;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Metal
|
||||||
|
{
|
||||||
|
[SupportedOSPlatform("macos")]
|
||||||
|
public struct RenderPipelineHash
|
||||||
|
{
|
||||||
|
public MTLFunction VertexFunction;
|
||||||
|
public MTLFunction FragmentFunction;
|
||||||
|
public struct ColorAttachmentHash
|
||||||
|
{
|
||||||
|
public MTLPixelFormat PixelFormat;
|
||||||
|
public bool BlendingEnabled;
|
||||||
|
public MTLBlendOperation RgbBlendOperation;
|
||||||
|
public MTLBlendOperation AlphaBlendOperation;
|
||||||
|
public MTLBlendFactor SourceRGBBlendFactor;
|
||||||
|
public MTLBlendFactor DestinationRGBBlendFactor;
|
||||||
|
public MTLBlendFactor SourceAlphaBlendFactor;
|
||||||
|
public MTLBlendFactor DestinationAlphaBlendFactor;
|
||||||
|
}
|
||||||
|
[System.Runtime.CompilerServices.InlineArray(Constants.MaxColorAttachments)]
|
||||||
|
public struct ColorAttachmentHashArray
|
||||||
|
{
|
||||||
|
public ColorAttachmentHash data;
|
||||||
|
}
|
||||||
|
public ColorAttachmentHashArray ColorAttachments;
|
||||||
|
public struct DepthStencilAttachmentHash
|
||||||
|
{
|
||||||
|
public MTLPixelFormat DepthPixelFormat;
|
||||||
|
public MTLPixelFormat StencilPixelFormat;
|
||||||
|
}
|
||||||
|
public DepthStencilAttachmentHash DepthStencilAttachment;
|
||||||
|
public struct VertexDescriptorHash
|
||||||
|
{
|
||||||
|
public struct AttributeHash
|
||||||
|
{
|
||||||
|
public MTLVertexFormat Format;
|
||||||
|
public int Offset;
|
||||||
|
public int BufferIndex;
|
||||||
|
}
|
||||||
|
[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexAttributes)]
|
||||||
|
public struct AttributeHashArray
|
||||||
|
{
|
||||||
|
public AttributeHash data;
|
||||||
|
}
|
||||||
|
public AttributeHashArray Attributes;
|
||||||
|
public struct LayoutHash
|
||||||
|
{
|
||||||
|
public MTLVertexFormat Format;
|
||||||
|
public int Stride;
|
||||||
|
public int StepFunction;
|
||||||
|
public int StepRate;
|
||||||
|
}
|
||||||
|
[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexLayouts)]
|
||||||
|
public struct LayoutHashArray
|
||||||
|
{
|
||||||
|
public LayoutHash data;
|
||||||
|
}
|
||||||
|
public LayoutHashArray Layouts;
|
||||||
|
}
|
||||||
|
public VertexDescriptorHash VertexDescriptor;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SupportedOSPlatform("macos")]
|
||||||
|
public class RenderPipelineCache : StateCache<MTLRenderPipelineState, MTLRenderPipelineDescriptor, RenderPipelineHash>
|
||||||
|
{
|
||||||
|
private readonly MTLDevice _device;
|
||||||
|
|
||||||
|
public RenderPipelineCache(MTLDevice device) {
|
||||||
|
_device = device;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override RenderPipelineHash GetHash(MTLRenderPipelineDescriptor descriptor) {
|
||||||
|
var hash = new RenderPipelineHash();
|
||||||
|
|
||||||
|
// Functions
|
||||||
|
hash.VertexFunction = descriptor.VertexFunction;
|
||||||
|
hash.FragmentFunction = descriptor.FragmentFunction;
|
||||||
|
|
||||||
|
// Color Attachments
|
||||||
|
for (int i = 0; i < Constants.MaxColorAttachments; i++)
|
||||||
|
{
|
||||||
|
var attachment = descriptor.ColorAttachments.Object((ulong)i);
|
||||||
|
hash.ColorAttachments[i] = new RenderPipelineHash.ColorAttachmentHash
|
||||||
|
{
|
||||||
|
PixelFormat = attachment.PixelFormat,
|
||||||
|
BlendingEnabled = attachment.BlendingEnabled,
|
||||||
|
RgbBlendOperation = attachment.RgbBlendOperation,
|
||||||
|
AlphaBlendOperation = attachment.AlphaBlendOperation,
|
||||||
|
SourceRGBBlendFactor = attachment.SourceRGBBlendFactor,
|
||||||
|
DestinationRGBBlendFactor = attachment.DestinationRGBBlendFactor,
|
||||||
|
SourceAlphaBlendFactor = attachment.SourceAlphaBlendFactor,
|
||||||
|
DestinationAlphaBlendFactor = attachment.DestinationAlphaBlendFactor
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Depth stencil attachment
|
||||||
|
hash.DepthStencilAttachment = new RenderPipelineHash.DepthStencilAttachmentHash
|
||||||
|
{
|
||||||
|
DepthPixelFormat = descriptor.DepthAttachmentPixelFormat,
|
||||||
|
StencilPixelFormat = descriptor.StencilAttachmentPixelFormat
|
||||||
|
};
|
||||||
|
|
||||||
|
// Vertex descriptor
|
||||||
|
hash.VertexDescriptor = new RenderPipelineHash.VertexDescriptorHash();
|
||||||
|
|
||||||
|
// Attributes
|
||||||
|
for (int i = 0; i < Constants.MaxVertexAttributes; i++)
|
||||||
|
{
|
||||||
|
var attribute = descriptor.VertexDescriptor.Attributes.Object((ulong)i);
|
||||||
|
hash.VertexDescriptor.Attributes[i] = new RenderPipelineHash.VertexDescriptorHash.AttributeHash
|
||||||
|
{
|
||||||
|
Format = attribute.Format,
|
||||||
|
Offset = (int)attribute.Offset,
|
||||||
|
BufferIndex = (int)attribute.BufferIndex
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Layouts
|
||||||
|
for (int i = 0; i < Constants.MaxVertexLayouts; i++)
|
||||||
|
{
|
||||||
|
var layout = descriptor.VertexDescriptor.Layouts.Object((ulong)i);
|
||||||
|
hash.VertexDescriptor.Layouts[i] = new RenderPipelineHash.VertexDescriptorHash.LayoutHash
|
||||||
|
{
|
||||||
|
Stride = (int)layout.Stride,
|
||||||
|
StepFunction = (int)layout.StepFunction,
|
||||||
|
StepRate = (int)layout.StepRate
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return hash;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override MTLRenderPipelineState CreateValue(MTLRenderPipelineDescriptor descriptor)
|
||||||
|
{
|
||||||
|
var error = new NSError(IntPtr.Zero);
|
||||||
|
var pipelineState = _device.NewRenderPipelineState(descriptor, ref error);
|
||||||
|
if (error != IntPtr.Zero)
|
||||||
|
{
|
||||||
|
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
|
||||||
|
}
|
||||||
|
|
||||||
|
return pipelineState;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -33,146 +33,4 @@ namespace Ryujinx.Graphics.Metal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[SupportedOSPlatform("macos")]
|
|
||||||
public struct RenderPipelineHash
|
|
||||||
{
|
|
||||||
public MTLFunction VertexFunction;
|
|
||||||
public MTLFunction FragmentFunction;
|
|
||||||
public struct ColorAttachmentHash
|
|
||||||
{
|
|
||||||
public MTLPixelFormat PixelFormat;
|
|
||||||
public bool BlendingEnabled;
|
|
||||||
public MTLBlendOperation RgbBlendOperation;
|
|
||||||
public MTLBlendOperation AlphaBlendOperation;
|
|
||||||
public MTLBlendFactor SourceRGBBlendFactor;
|
|
||||||
public MTLBlendFactor DestinationRGBBlendFactor;
|
|
||||||
public MTLBlendFactor SourceAlphaBlendFactor;
|
|
||||||
public MTLBlendFactor DestinationAlphaBlendFactor;
|
|
||||||
}
|
|
||||||
[System.Runtime.CompilerServices.InlineArray(Constants.MaxColorAttachments)]
|
|
||||||
public struct ColorAttachmentHashArray
|
|
||||||
{
|
|
||||||
public ColorAttachmentHash data;
|
|
||||||
}
|
|
||||||
public ColorAttachmentHashArray ColorAttachments;
|
|
||||||
public struct DepthStencilAttachmentHash
|
|
||||||
{
|
|
||||||
public MTLPixelFormat DepthPixelFormat;
|
|
||||||
public MTLPixelFormat StencilPixelFormat;
|
|
||||||
}
|
|
||||||
public DepthStencilAttachmentHash DepthStencilAttachment;
|
|
||||||
public struct VertexDescriptorHash
|
|
||||||
{
|
|
||||||
public struct AttributeHash
|
|
||||||
{
|
|
||||||
public MTLVertexFormat Format;
|
|
||||||
public int Offset;
|
|
||||||
public int BufferIndex;
|
|
||||||
}
|
|
||||||
[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexAttributes)]
|
|
||||||
public struct AttributeHashArray
|
|
||||||
{
|
|
||||||
public AttributeHash data;
|
|
||||||
}
|
|
||||||
public AttributeHashArray Attributes;
|
|
||||||
public struct LayoutHash
|
|
||||||
{
|
|
||||||
public MTLVertexFormat Format;
|
|
||||||
public int Stride;
|
|
||||||
public int StepFunction;
|
|
||||||
public int StepRate;
|
|
||||||
}
|
|
||||||
[System.Runtime.CompilerServices.InlineArray(Constants.MaxVertexLayouts)]
|
|
||||||
public struct LayoutHashArray
|
|
||||||
{
|
|
||||||
public LayoutHash data;
|
|
||||||
}
|
|
||||||
public LayoutHashArray Layouts;
|
|
||||||
}
|
|
||||||
public VertexDescriptorHash VertexDescriptor;
|
|
||||||
}
|
|
||||||
|
|
||||||
[SupportedOSPlatform("macos")]
|
|
||||||
public class RenderPipelineCache : StateCache<MTLRenderPipelineState, MTLRenderPipelineDescriptor, RenderPipelineHash>
|
|
||||||
{
|
|
||||||
private readonly MTLDevice _device;
|
|
||||||
|
|
||||||
public RenderPipelineCache(MTLDevice device) {
|
|
||||||
_device = device;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override RenderPipelineHash GetHash(MTLRenderPipelineDescriptor descriptor) {
|
|
||||||
var hash = new RenderPipelineHash();
|
|
||||||
|
|
||||||
// Functions
|
|
||||||
hash.VertexFunction = descriptor.VertexFunction;
|
|
||||||
hash.FragmentFunction = descriptor.FragmentFunction;
|
|
||||||
|
|
||||||
// Color Attachments
|
|
||||||
for (int i = 0; i < Constants.MaxColorAttachments; i++)
|
|
||||||
{
|
|
||||||
var attachment = descriptor.ColorAttachments.Object((ulong)i);
|
|
||||||
hash.ColorAttachments[i] = new RenderPipelineHash.ColorAttachmentHash
|
|
||||||
{
|
|
||||||
PixelFormat = attachment.PixelFormat,
|
|
||||||
BlendingEnabled = attachment.BlendingEnabled,
|
|
||||||
RgbBlendOperation = attachment.RgbBlendOperation,
|
|
||||||
AlphaBlendOperation = attachment.AlphaBlendOperation,
|
|
||||||
SourceRGBBlendFactor = attachment.SourceRGBBlendFactor,
|
|
||||||
DestinationRGBBlendFactor = attachment.DestinationRGBBlendFactor,
|
|
||||||
SourceAlphaBlendFactor = attachment.SourceAlphaBlendFactor,
|
|
||||||
DestinationAlphaBlendFactor = attachment.DestinationAlphaBlendFactor
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Depth stencil attachment
|
|
||||||
hash.DepthStencilAttachment = new RenderPipelineHash.DepthStencilAttachmentHash
|
|
||||||
{
|
|
||||||
DepthPixelFormat = descriptor.DepthAttachmentPixelFormat,
|
|
||||||
StencilPixelFormat = descriptor.StencilAttachmentPixelFormat
|
|
||||||
};
|
|
||||||
|
|
||||||
// Vertex descriptor
|
|
||||||
hash.VertexDescriptor = new RenderPipelineHash.VertexDescriptorHash();
|
|
||||||
|
|
||||||
// Attributes
|
|
||||||
for (int i = 0; i < Constants.MaxVertexAttributes; i++)
|
|
||||||
{
|
|
||||||
var attribute = descriptor.VertexDescriptor.Attributes.Object((ulong)i);
|
|
||||||
hash.VertexDescriptor.Attributes[i] = new RenderPipelineHash.VertexDescriptorHash.AttributeHash
|
|
||||||
{
|
|
||||||
Format = attribute.Format,
|
|
||||||
Offset = (int)attribute.Offset,
|
|
||||||
BufferIndex = (int)attribute.BufferIndex
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Layouts
|
|
||||||
for (int i = 0; i < Constants.MaxVertexLayouts; i++)
|
|
||||||
{
|
|
||||||
var layout = descriptor.VertexDescriptor.Layouts.Object((ulong)i);
|
|
||||||
hash.VertexDescriptor.Layouts[i] = new RenderPipelineHash.VertexDescriptorHash.LayoutHash
|
|
||||||
{
|
|
||||||
Stride = (int)layout.Stride,
|
|
||||||
StepFunction = (int)layout.StepFunction,
|
|
||||||
StepRate = (int)layout.StepRate
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
return hash;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override MTLRenderPipelineState CreateValue(MTLRenderPipelineDescriptor descriptor)
|
|
||||||
{
|
|
||||||
var error = new NSError(IntPtr.Zero);
|
|
||||||
var pipelineState = _device.NewRenderPipelineState(descriptor, ref error);
|
|
||||||
if (error != IntPtr.Zero)
|
|
||||||
{
|
|
||||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
|
|
||||||
}
|
|
||||||
|
|
||||||
return pipelineState;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue