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Ui: Add option to show/hide console window (Windows-only) (#3170)

* Ui: Add option to show/hide console window (Windows-only)

* Ui: Only display Show Console menu item on Windows

* ConsoleHelper: Handle NULL case

This will never happen

* Address nits

* Address comments

* Address comments 2
This commit is contained in:
merry 2022-03-15 01:35:41 +00:00 committed by GitHub
parent 8c9633d72f
commit 223172ac0b
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 97 additions and 3 deletions

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 36;
public const int CurrentVersion = 37;
/// <summary>
/// Version of the configuration file format
@ -236,6 +236,11 @@ namespace Ryujinx.Configuration
/// </summary>
public bool StartFullscreen { get; set; }
/// <summary>
/// Show console window
/// </summary>
public bool ShowConsole { get; set; }
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>

View file

@ -6,6 +6,7 @@ using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Logging;
using Ryujinx.Configuration.System;
using Ryujinx.Configuration.Ui;
using Ryujinx.Ui.Helper;
using System;
using System.Collections.Generic;
@ -88,6 +89,11 @@ namespace Ryujinx.Configuration
/// </summary>
public ReactiveObject<bool> StartFullscreen { get; private set; }
/// <summary>
/// Hide / Show Console Window
/// </summary>
public ReactiveObject<bool> ShowConsole { get; private set; }
public UiSection()
{
GuiColumns = new Columns();
@ -96,6 +102,8 @@ namespace Ryujinx.Configuration
EnableCustomTheme = new ReactiveObject<bool>();
CustomThemePath = new ReactiveObject<string>();
StartFullscreen = new ReactiveObject<bool>();
ShowConsole = new ReactiveObject<bool>();
ShowConsole.Event += static (s, e) => { ConsoleHelper.SetConsoleWindowState(e.NewValue); };
}
}
@ -508,6 +516,7 @@ namespace Ryujinx.Configuration
EnableCustomTheme = Ui.EnableCustomTheme,
CustomThemePath = Ui.CustomThemePath,
StartFullscreen = Ui.StartFullscreen,
ShowConsole = Ui.ShowConsole,
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
Hotkeys = Hid.Hotkeys,
@ -574,6 +583,7 @@ namespace Ryujinx.Configuration
Ui.EnableCustomTheme.Value = false;
Ui.CustomThemePath.Value = "";
Ui.StartFullscreen.Value = false;
Ui.ShowConsole.Value = true;
Hid.EnableKeyboard.Value = false;
Hid.EnableMouse.Value = false;
Hid.Hotkeys.Value = new KeyboardHotkeys
@ -995,7 +1005,7 @@ namespace Ryujinx.Configuration
controllerConfig.RangeRight = 1.0f;
}
}
configurationFileUpdated = true;
}
@ -1007,7 +1017,16 @@ namespace Ryujinx.Configuration
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 37)
{
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 37.");
configurationFileFormat.ShowConsole = true;
configurationFileUpdated = true;
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
Graphics.ResScale.Value = configurationFileFormat.ResScale;
@ -1061,6 +1080,7 @@ namespace Ryujinx.Configuration
Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
Ui.StartFullscreen.Value = configurationFileFormat.StartFullscreen;
Ui.ShowConsole.Value = configurationFileFormat.ShowConsole;
Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;

View file

@ -0,0 +1,49 @@
using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Ui.Helper
{
public static class ConsoleHelper
{
public static bool SetConsoleWindowStateSupported => OperatingSystem.IsWindows();
public static void SetConsoleWindowState(bool show)
{
if (OperatingSystem.IsWindows())
{
SetConsoleWindowStateWindows(show);
}
else if (show == false)
{
Logger.Warning?.Print(LogClass.Application, "OS doesn't support hiding console window");
}
}
[SupportedOSPlatform("windows")]
private static void SetConsoleWindowStateWindows(bool show)
{
const int SW_HIDE = 0;
const int SW_SHOW = 5;
IntPtr hWnd = GetConsoleWindow();
if (hWnd == IntPtr.Zero)
{
Logger.Warning?.Print(LogClass.Application, "Attempted to show/hide console window but console window does not exist");
return;
}
ShowWindow(hWnd, show ? SW_SHOW : SW_HIDE);
}
[SupportedOSPlatform("windows")]
[DllImport("kernel32")]
static extern IntPtr GetConsoleWindow();
[SupportedOSPlatform("windows")]
[DllImport("user32")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
}
}

View file

@ -107,6 +107,7 @@ namespace Ryujinx.Ui
[GUI] MenuItem _hideUi;
[GUI] MenuItem _fullScreen;
[GUI] CheckMenuItem _startFullScreen;
[GUI] CheckMenuItem _showConsole;
[GUI] CheckMenuItem _favToggle;
[GUI] MenuItem _firmwareInstallDirectory;
[GUI] MenuItem _firmwareInstallFile;
@ -213,6 +214,9 @@ namespace Ryujinx.Ui
_startFullScreen.Active = true;
}
_showConsole.Active = ConfigurationState.Instance.Ui.ShowConsole.Value;
_showConsole.Visible = ConsoleHelper.SetConsoleWindowStateSupported;
_actionMenu.Sensitive = false;
_pauseEmulation.Sensitive = false;
_resumeEmulation.Sensitive = false;
@ -1535,6 +1539,13 @@ namespace Ryujinx.Ui
SaveConfig();
}
private void ShowConsole_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.ShowConsole.Value = _showConsole.Active;
SaveConfig();
}
private void OptionMenu_StateChanged(object o, StateChangedArgs args)
{
_manageUserProfiles.Sensitive = _emulationContext == null;

View file

@ -142,6 +142,15 @@
<signal name="toggled" handler="StartFullScreen_Toggled" swapped="no"/>
</object>
</child>
<child>
<object class="GtkCheckMenuItem" id="_showConsole">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Show Log Console</property>
<property name="use_underline">True</property>
<signal name="toggled" handler="ShowConsole_Toggled" swapped="no"/>
</object>
</child>
<child>
<object class="GtkSeparatorMenuItem">
<property name="visible">True</property>