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ava: Cleanup Input classes (#4042)

* ava: Cleanup Input classes

This PR just cleanup all Input classes for consistencies.

* Addresses TSRBerry's feedback
This commit is contained in:
Ac_K 2022-12-06 16:32:14 +01:00 committed by GitHub
parent 40311310d1
commit 2372c194f1
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 112 additions and 128 deletions

View file

@ -4,7 +4,6 @@ using Ryujinx.Input;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Numerics; using System.Numerics;
using ConfigKey = Ryujinx.Common.Configuration.Hid.Key; using ConfigKey = Ryujinx.Common.Configuration.Hid.Key;
using Key = Ryujinx.Input.Key; using Key = Ryujinx.Input.Key;
@ -14,30 +13,37 @@ namespace Ryujinx.Ava.Input
{ {
private readonly List<ButtonMappingEntry> _buttonsUserMapping; private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private readonly AvaloniaKeyboardDriver _driver; private readonly AvaloniaKeyboardDriver _driver;
private readonly object _userMappingLock = new();
private StandardKeyboardInputConfig _configuration; private StandardKeyboardInputConfig _configuration;
private bool HasConfiguration => _configuration != null; private readonly object _userMappingLock = new();
public string Id { get; } public string Id { get; }
public string Name { get; } public string Name { get; }
public bool IsConnected => true; public bool IsConnected => true;
public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None; public GamepadFeaturesFlag Features => GamepadFeaturesFlag.None;
private class ButtonMappingEntry
{
public readonly Key From;
public readonly GamepadButtonInputId To;
public ButtonMappingEntry(GamepadButtonInputId to, Key from)
{
To = to;
From = from;
}
}
public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name) public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
{ {
_buttonsUserMapping = new List<ButtonMappingEntry>();
_driver = driver; _driver = driver;
Id = id; Id = id;
Name = name; Name = name;
_buttonsUserMapping = new List<ButtonMappingEntry>();
} }
public void Dispose() { }
public KeyboardStateSnapshot GetKeyboardStateSnapshot() public KeyboardStateSnapshot GetKeyboardStateSnapshot()
{ {
return IKeyboard.GetStateSnapshot(this); return IKeyboard.GetStateSnapshot(this);
@ -50,7 +56,7 @@ namespace Ryujinx.Ava.Input
lock (_userMappingLock) lock (_userMappingLock)
{ {
if (!HasConfiguration) if (_configuration == null)
{ {
return result; return result;
} }
@ -62,7 +68,7 @@ namespace Ryujinx.Ava.Input
continue; continue;
} }
// Do not touch state of the button already pressed // NOTE: Do not touch state of the button already pressed.
if (!result.IsPressed(entry.To)) if (!result.IsPressed(entry.To))
{ {
result.SetPressed(entry.To, rawState.IsPressed(entry.From)); result.SetPressed(entry.To, rawState.IsPressed(entry.From));
@ -114,7 +120,7 @@ namespace Ryujinx.Ava.Input
_buttonsUserMapping.Clear(); _buttonsUserMapping.Clear();
// Left joycon // Left JoyCon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (Key)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (Key)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (Key)_configuration.LeftJoycon.DpadDown));
@ -126,7 +132,7 @@ namespace Ryujinx.Ava.Input
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (Key)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (Key)_configuration.LeftJoycon.ButtonSl));
// Finally right joycon // Right JoyCon
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (Key)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (Key)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB)); _buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (Key)_configuration.RightJoycon.ButtonB));
@ -190,16 +196,6 @@ namespace Ryujinx.Ava.Input
_driver?.ResetKeys(); _driver?.ResetKeys();
} }
private class ButtonMappingEntry public void Dispose() { }
{
public readonly Key From;
public readonly GamepadButtonInputId To;
public ButtonMappingEntry(GamepadButtonInputId to, Key from)
{
To = to;
From = from;
}
}
} }
} }

View file

@ -4,7 +4,6 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Input; using Ryujinx.Input;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using AvaKey = Avalonia.Input.Key; using AvaKey = Avalonia.Input.Key;
using Key = Ryujinx.Input.Key; using Key = Ryujinx.Input.Key;
@ -20,8 +19,7 @@ namespace Ryujinx.Ava.Input
public event EventHandler<KeyEventArgs> KeyRelease; public event EventHandler<KeyEventArgs> KeyRelease;
public event EventHandler<string> TextInput; public event EventHandler<string> TextInput;
public string DriverName => "Avalonia"; public string DriverName => "AvaloniaKeyboardDriver";
public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers; public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
public AvaloniaKeyboardDriver(Control control) public AvaloniaKeyboardDriver(Control control)
@ -51,11 +49,6 @@ namespace Ryujinx.Ava.Input
remove { } remove { }
} }
public void Dispose()
{
Dispose(true);
}
public IGamepad GetGamepad(string id) public IGamepad GetGamepad(string id)
{ {
if (!_keyboardIdentifers[0].Equals(id)) if (!_keyboardIdentifers[0].Equals(id))
@ -77,8 +70,6 @@ namespace Ryujinx.Ava.Input
protected void OnKeyPress(object sender, KeyEventArgs args) protected void OnKeyPress(object sender, KeyEventArgs args)
{ {
AvaKey key = args.Key;
_pressedKeys.Add(args.Key); _pressedKeys.Add(args.Key);
KeyPressed?.Invoke(this, args); KeyPressed?.Invoke(this, args);
@ -98,7 +89,7 @@ namespace Ryujinx.Ava.Input
return false; return false;
} }
AvaloniaMappingHelper.TryGetAvaKey(key, out var nativeKey); AvaloniaKeyboardMappingHelper.TryGetAvaKey(key, out var nativeKey);
return _pressedKeys.Contains(nativeKey); return _pressedKeys.Contains(nativeKey);
} }
@ -107,5 +98,10 @@ namespace Ryujinx.Ava.Input
{ {
_pressedKeys.Clear(); _pressedKeys.Clear();
} }
public void Dispose()
{
Dispose(true);
}
} }
} }

View file

@ -5,7 +5,7 @@ using AvaKey = Avalonia.Input.Key;
namespace Ryujinx.Ava.Input namespace Ryujinx.Ava.Input
{ {
internal static class AvaloniaMappingHelper internal static class AvaloniaKeyboardMappingHelper
{ {
private static readonly AvaKey[] _keyMapping = new AvaKey[(int)Key.Count] private static readonly AvaKey[] _keyMapping = new AvaKey[(int)Key.Count]
{ {
@ -149,11 +149,11 @@ namespace Ryujinx.Ava.Input
private static readonly Dictionary<AvaKey, Key> _avaKeyMapping; private static readonly Dictionary<AvaKey, Key> _avaKeyMapping;
static AvaloniaMappingHelper() static AvaloniaKeyboardMappingHelper()
{ {
var inputKeys = Enum.GetValues(typeof(Key)); var inputKeys = Enum.GetValues(typeof(Key));
// Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array. // NOTE: Avalonia.Input.Key is not contiguous and quite large, so use a dictionary instead of an array.
_avaKeyMapping = new Dictionary<AvaKey, Key>(); _avaKeyMapping = new Dictionary<AvaKey, Key>();
foreach (var key in inputKeys) foreach (var key in inputKeys)
@ -167,15 +167,13 @@ namespace Ryujinx.Ava.Input
public static bool TryGetAvaKey(Key key, out AvaKey avaKey) public static bool TryGetAvaKey(Key key, out AvaKey avaKey)
{ {
var keyExist = (int)key < _keyMapping.Length; avaKey = AvaKey.None;
bool keyExist = (int)key < _keyMapping.Length;
if (keyExist) if (keyExist)
{ {
avaKey = _keyMapping[(int)key]; avaKey = _keyMapping[(int)key];
} }
else
{
avaKey = AvaKey.None;
}
return keyExist; return keyExist;
} }

View file

@ -10,14 +10,11 @@ namespace Ryujinx.Ava.Input
{ {
private AvaloniaMouseDriver _driver; private AvaloniaMouseDriver _driver;
public GamepadFeaturesFlag Features => throw new NotImplementedException();
public string Id => "0"; public string Id => "0";
public string Name => "AvaloniaMouse"; public string Name => "AvaloniaMouse";
public bool IsConnected => true; public bool IsConnected => true;
public GamepadFeaturesFlag Features => throw new NotImplementedException();
public bool[] Buttons => _driver.PressedButtons; public bool[] Buttons => _driver.PressedButtons;
public AvaloniaMouse(AvaloniaMouseDriver driver) public AvaloniaMouse(AvaloniaMouseDriver driver)

View file

@ -17,10 +17,12 @@ namespace Ryujinx.Ava.Input
private readonly Window _window; private readonly Window _window;
public bool[] PressedButtons { get; } public bool[] PressedButtons { get; }
public Vector2 CurrentPosition { get; private set; } public Vector2 CurrentPosition { get; private set; }
public Vector2 Scroll { get; private set; } public Vector2 Scroll { get; private set; }
public string DriverName => "AvaloniaMouseDriver";
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
public AvaloniaMouseDriver(Window window, Control parent) public AvaloniaMouseDriver(Window window, Control parent)
{ {
_widget = parent; _widget = parent;
@ -39,7 +41,20 @@ namespace Ryujinx.Ava.Input
PressedButtons = new bool[(int)MouseButton.Count]; PressedButtons = new bool[(int)MouseButton.Count];
_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height); _size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
parent.GetObservable(Control.BoundsProperty).Subscribe(Resized);
parent.GetObservable(Visual.BoundsProperty).Subscribe(Resized);
}
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
} }
private void Resized(Rect rect) private void Resized(Rect rect)
@ -59,14 +74,12 @@ namespace Ryujinx.Ava.Input
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args) private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
{ {
var pointerProperties = args.GetCurrentPoint(_widget).Properties; PressedButtons[(int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind] = true;
PressedButtons[(int)pointerProperties.PointerUpdateKind] = true;
} }
private void Parent_PointerMovedEvent(object o, PointerEventArgs args) private void Parent_PointerMovedEvent(object o, PointerEventArgs args)
{ {
var position = args.GetPosition(_widget); Point position = args.GetPosition(_widget);
CurrentPosition = new Vector2((float)position.X, (float)position.Y); CurrentPosition = new Vector2((float)position.X, (float)position.Y);
} }
@ -96,22 +109,6 @@ namespace Ryujinx.Ava.Input
return _size; return _size;
} }
public string DriverName => "Avalonia";
public event Action<string> OnGamepadConnected
{
add { }
remove { }
}
public event Action<string> OnGamepadDisconnected
{
add { }
remove { }
}
public ReadOnlySpan<string> GamepadsIds => new[] { "0" };
public IGamepad GetGamepad(string id) public IGamepad GetGamepad(string id)
{ {
return new AvaloniaMouse(this); return new AvaloniaMouse(this);

View file

@ -68,7 +68,7 @@ namespace Ryujinx.Ava.Ui.Applet
private void AvaloniaDynamicTextInputHandler_KeyRelease(object sender, Avalonia.Input.KeyEventArgs e) private void AvaloniaDynamicTextInputHandler_KeyRelease(object sender, Avalonia.Input.KeyEventArgs e)
{ {
var key = (HidKey)AvaloniaMappingHelper.ToInputKey(e.Key); var key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.Key);
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true)) if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
{ {
@ -88,7 +88,7 @@ namespace Ryujinx.Ava.Ui.Applet
private void AvaloniaDynamicTextInputHandler_KeyPressed(object sender, KeyEventArgs e) private void AvaloniaDynamicTextInputHandler_KeyPressed(object sender, KeyEventArgs e)
{ {
var key = (HidKey)AvaloniaMappingHelper.ToInputKey(e.Key); var key = (HidKey)AvaloniaKeyboardMappingHelper.ToInputKey(e.Key);
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true)) if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
{ {

View file

@ -883,17 +883,17 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void LoadConfigurableHotKeys() public void LoadConfigurableHotKeys()
{ {
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi, out var showUiKey)) if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUi, out var showUiKey))
{ {
ShowUiKey = new KeyGesture(showUiKey, KeyModifiers.None); ShowUiKey = new KeyGesture(showUiKey, KeyModifiers.None);
} }
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot, out var screenshotKey)) if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot, out var screenshotKey))
{ {
ScreenshotKey = new KeyGesture(screenshotKey, KeyModifiers.None); ScreenshotKey = new KeyGesture(screenshotKey, KeyModifiers.None);
} }
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause, out var pauseKey)) if (AvaloniaKeyboardMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause, out var pauseKey))
{ {
PauseKey = new KeyGesture(pauseKey, KeyModifiers.None); PauseKey = new KeyGesture(pauseKey, KeyModifiers.None);
} }