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Filter hidden game files from the Game List (#4051)
* Filter “._” files from the game list * Filter all hidden files from the game list * Fix style Co-authored-by: gdkchan <gab.dark.100@gmail.com> * merge OR expression into a pattern * migrate from GetFiles/Directories to Enumerate * Remove GetFilesInDirectory() * Update Ryujinx.Ui.Common/App/ApplicationLibrary.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * add error handeling * code cleanup Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: Ac_K <Acoustik666@gmail.com>
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1 changed files with 18 additions and 63 deletions
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@ -68,53 +68,6 @@ namespace Ryujinx.Ui.App.Common
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_cancellationToken?.Cancel();
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_cancellationToken?.Cancel();
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}
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}
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public IEnumerable<string> GetFilesInDirectory(string directory)
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{
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Stack<string> stack = new Stack<string>();
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stack.Push(directory);
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while (stack.Count > 0)
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{
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string dir = stack.Pop();
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string[] content = Array.Empty<string>();
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try
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{
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content = Directory.GetFiles(dir, "*");
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}
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catch (UnauthorizedAccessException)
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{
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Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
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}
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if (content.Length > 0)
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{
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foreach (string file in content)
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{
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yield return file;
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}
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}
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try
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{
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content = Directory.GetDirectories(dir);
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}
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catch (UnauthorizedAccessException)
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{
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Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
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}
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if (content.Length > 0)
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{
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foreach (string subdir in content)
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{
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stack.Push(subdir);
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}
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}
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}
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}
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public void ReadControlData(IFileSystem controlFs, Span<byte> outProperty)
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public void ReadControlData(IFileSystem controlFs, Span<byte> outProperty)
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{
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{
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using var controlFile = new UniqueRef<IFile>();
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using var controlFile = new UniqueRef<IFile>();
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@ -151,7 +104,9 @@ namespace Ryujinx.Ui.App.Common
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continue;
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continue;
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}
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}
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foreach (string app in GetFilesInDirectory(appDir))
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try
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{
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foreach (string app in Directory.EnumerateFiles(appDir, "*", SearchOption.AllDirectories))
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{
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{
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if (_cancellationToken.Token.IsCancellationRequested)
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if (_cancellationToken.Token.IsCancellationRequested)
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{
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{
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@ -160,18 +115,18 @@ namespace Ryujinx.Ui.App.Common
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string extension = Path.GetExtension(app).ToLower();
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string extension = Path.GetExtension(app).ToLower();
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if ((extension == ".nsp") ||
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if (!File.GetAttributes(app).HasFlag(FileAttributes.Hidden) && extension is ".nsp" or ".pfs0" or ".xci" or ".nca" or ".nro" or ".nso")
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(extension == ".pfs0") ||
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(extension == ".xci") ||
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(extension == ".nca") ||
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(extension == ".nro") ||
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(extension == ".nso"))
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{
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{
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applications.Add(app);
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applications.Add(app);
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numApplicationsFound++;
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numApplicationsFound++;
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}
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}
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}
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}
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}
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}
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catch (UnauthorizedAccessException)
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{
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Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{appDir}\"");
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}
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}
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// Loops through applications list, creating a struct and then firing an event containing the struct for each application
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// Loops through applications list, creating a struct and then firing an event containing the struct for each application
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foreach (string applicationPath in applications)
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foreach (string applicationPath in applications)
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