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Ava UI: Make some settings methods async (#5332)

* Ava: Asynchronously load Vulkan device settings items.

* Sound checks, timezones and network interface async

* Refresh UI items once awaited tasks complete

* Remove unused dep

* Timezone UI update

* Use UIThread dispatcher for thread-unsafe collections + simplify GPU collection.

* Remove empty lines

* Remove unused string

* Dispatch property changes

* format changes

* format 2

* Use Tasks instead of async void

* Make NetworkInterfaceIndex access thread safe.
This commit is contained in:
MutantAura 2023-08-12 21:43:03 +01:00 committed by GitHub
parent 8c61ddd49d
commit 2efd74b9cb
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@ -1,7 +1,6 @@
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Threading;
using DynamicData;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
@ -24,6 +23,7 @@ using System.Collections.ObjectModel;
using System.Linq;
using System.Net.NetworkInformation;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
namespace Ryujinx.Ava.UI.ViewModels
@ -44,7 +44,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private float _volume;
private bool _isVulkanAvailable = true;
private bool _directoryChanged;
private List<string> _gpuIds = new();
private readonly List<string> _gpuIds = new();
private KeyboardHotkeys _keyboardHotkeys;
private int _graphicsBackendIndex;
private string _customThemePath;
@ -278,7 +278,7 @@ namespace Ryujinx.Ava.UI.ViewModels
_contentManager = contentManager;
if (Program.PreviewerDetached)
{
LoadTimeZones();
Task.Run(LoadTimeZones);
}
}
@ -290,27 +290,34 @@ namespace Ryujinx.Ava.UI.ViewModels
_validTzRegions = new List<string>();
_networkInterfaces = new Dictionary<string, string>();
CheckSoundBackends();
PopulateNetworkInterfaces();
Task.Run(CheckSoundBackends);
Task.Run(PopulateNetworkInterfaces);
if (Program.PreviewerDetached)
{
LoadAvailableGpus();
Task.Run(LoadAvailableGpus);
LoadCurrentConfiguration();
}
}
public void CheckSoundBackends()
public async Task CheckSoundBackends()
{
IsOpenAlEnabled = OpenALHardwareDeviceDriver.IsSupported;
IsSoundIoEnabled = SoundIoHardwareDeviceDriver.IsSupported;
IsSDL2Enabled = SDL2HardwareDeviceDriver.IsSupported;
await Dispatcher.UIThread.InvokeAsync(() =>
{
OnPropertyChanged(nameof(IsOpenAlEnabled));
OnPropertyChanged(nameof(IsSoundIoEnabled));
OnPropertyChanged(nameof(IsSDL2Enabled));
});
}
private void LoadAvailableGpus()
private async Task LoadAvailableGpus()
{
_gpuIds = new List<string>();
List<string> names = new();
AvailableGpus.Clear();
var devices = VulkanRenderer.GetPhysicalDevices();
if (devices.Length == 0)
@ -322,16 +329,23 @@ namespace Ryujinx.Ava.UI.ViewModels
{
foreach (var device in devices)
{
_gpuIds.Add(device.Id);
names.Add($"{device.Name} {(device.IsDiscrete ? "(dGPU)" : "")}");
await Dispatcher.UIThread.InvokeAsync(() =>
{
_gpuIds.Add(device.Id);
AvailableGpus.Add(new ComboBoxItem { Content = $"{device.Name} {(device.IsDiscrete ? "(dGPU)" : "")}" });
});
}
}
AvailableGpus.Clear();
AvailableGpus.AddRange(names.Select(x => new ComboBoxItem { Content = x }));
// GPU configuration needs to be loaded during the async method or it will always return 0.
PreferredGpuIndex = _gpuIds.Contains(ConfigurationState.Instance.Graphics.PreferredGpu) ?
_gpuIds.IndexOf(ConfigurationState.Instance.Graphics.PreferredGpu) : 0;
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(PreferredGpuIndex)));
}
public void LoadTimeZones()
public async Task LoadTimeZones()
{
_timeZoneContentManager = new TimeZoneContentManager();
@ -344,21 +358,34 @@ namespace Ryujinx.Ava.UI.ViewModels
string abbr2 = abbr.StartsWith('+') || abbr.StartsWith('-') ? string.Empty : abbr;
TimeZones.Add(new TimeZone($"UTC{hours:+0#;-0#;+00}:{minutes:D2}", location, abbr2));
await Dispatcher.UIThread.InvokeAsync(() =>
{
TimeZones.Add(new TimeZone($"UTC{hours:+0#;-0#;+00}:{minutes:D2}", location, abbr2));
_validTzRegions.Add(location);
_validTzRegions.Add(location);
});
}
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(TimeZone)));
}
private void PopulateNetworkInterfaces()
private async Task PopulateNetworkInterfaces()
{
_networkInterfaces.Clear();
_networkInterfaces.Add(LocaleManager.Instance[LocaleKeys.NetworkInterfaceDefault], "0");
foreach (NetworkInterface networkInterface in NetworkInterface.GetAllNetworkInterfaces())
{
_networkInterfaces.Add(networkInterface.Name, networkInterface.Id);
await Dispatcher.UIThread.InvokeAsync(() =>
{
_networkInterfaces.Add(networkInterface.Name, networkInterface.Id);
});
}
// Network interface index needs to be loaded during the async method or it will always return 0.
NetworkInterfaceIndex = _networkInterfaces.Values.ToList().IndexOf(ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value);
Dispatcher.UIThread.Post(() => OnPropertyChanged(nameof(NetworkInterfaceIndex)));
}
public void ValidateAndSetTimeZone(string location)
@ -416,7 +443,7 @@ namespace Ryujinx.Ava.UI.ViewModels
// Graphics
GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
PreferredGpuIndex = _gpuIds.Contains(config.Graphics.PreferredGpu) ? _gpuIds.IndexOf(config.Graphics.PreferredGpu) : 0;
// Physical devices are queried asynchronously hence the prefered index config value is loaded in LoadAvailableGpus().
EnableShaderCache = config.Graphics.EnableShaderCache;
EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
EnableMacroHLE = config.Graphics.EnableMacroHLE;
@ -437,6 +464,7 @@ namespace Ryujinx.Ava.UI.ViewModels
// Network
EnableInternetAccess = config.System.EnableInternetAccess;
// LAN interface index is loaded asynchronously in PopulateNetworkInterfaces()
// Logging
EnableFileLog = config.Logger.EnableFileLog;
@ -450,8 +478,6 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableFsAccessLog = config.Logger.EnableFsAccessLog;
FsGlobalAccessLogMode = config.System.FsGlobalAccessLogMode;
OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
NetworkInterfaceIndex = _networkInterfaces.Values.ToList().IndexOf(config.Multiplayer.LanInterfaceId.Value);
}
public void SaveSettings()