mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 13:22:03 +00:00
Refactor binding logic + Bind image arrays
This commit is contained in:
parent
04c0090653
commit
2f0235fc37
2 changed files with 212 additions and 214 deletions
|
@ -1111,6 +1111,95 @@ namespace Ryujinx.Graphics.Metal
|
|||
resources.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
|
||||
}
|
||||
|
||||
private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForBuffer(ref BufferRef buffer)
|
||||
{
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
var range = buffer.Range;
|
||||
var autoBuffer = buffer.Buffer;
|
||||
|
||||
if (autoBuffer != null)
|
||||
{
|
||||
var offset = 0;
|
||||
MTLBuffer mtlBuffer;
|
||||
|
||||
if (range.HasValue)
|
||||
{
|
||||
offset = range.Value.Offset;
|
||||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
|
||||
}
|
||||
|
||||
gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
|
||||
nativePtr = mtlBuffer.NativePtr;
|
||||
}
|
||||
|
||||
return (gpuAddress, nativePtr);
|
||||
}
|
||||
|
||||
private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForTexture(ref TextureRef texture)
|
||||
{
|
||||
var storage = texture.Storage;
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (storage != null)
|
||||
{
|
||||
if (storage is TextureBuffer textureBuffer)
|
||||
{
|
||||
textureBuffer.RebuildStorage(false);
|
||||
}
|
||||
|
||||
var mtlTexture = storage.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
}
|
||||
|
||||
return (gpuAddress, nativePtr);
|
||||
}
|
||||
|
||||
private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForImage(ref ImageRef image)
|
||||
{
|
||||
var storage = image.Storage;
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (storage != null)
|
||||
{
|
||||
var mtlTexture = storage.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
}
|
||||
|
||||
return (gpuAddress, nativePtr);
|
||||
}
|
||||
|
||||
private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForTextureBuffer(ref TextureBuffer bufferTexture)
|
||||
{
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (bufferTexture != null)
|
||||
{
|
||||
bufferTexture.RebuildStorage(false);
|
||||
|
||||
var mtlTexture = bufferTexture.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
}
|
||||
|
||||
return (gpuAddress, nativePtr);
|
||||
}
|
||||
|
||||
private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderResources resources)
|
||||
{
|
||||
var bindingSegments = program.BindingSegments[setIndex];
|
||||
|
@ -1152,32 +1241,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
int index = binding + i;
|
||||
|
||||
ref BufferRef buffer = ref _currentState.UniformBufferRefs[index];
|
||||
|
||||
var range = buffer.Range;
|
||||
var autoBuffer = buffer.Buffer;
|
||||
var offset = 0;
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (autoBuffer != null)
|
||||
{
|
||||
MTLBuffer mtlBuffer;
|
||||
|
||||
if (range.HasValue)
|
||||
{
|
||||
offset = range.Value.Offset;
|
||||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
|
||||
}
|
||||
|
||||
gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
|
||||
nativePtr = mtlBuffer.NativePtr;
|
||||
}
|
||||
var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
|
||||
|
||||
MTLRenderStages renderStages = 0;
|
||||
|
||||
|
@ -1206,32 +1270,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
int index = binding + i;
|
||||
|
||||
ref BufferRef buffer = ref _currentState.StorageBufferRefs[index];
|
||||
|
||||
var range = buffer.Range;
|
||||
var autoBuffer = buffer.Buffer;
|
||||
var offset = 0;
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (autoBuffer != null)
|
||||
{
|
||||
MTLBuffer mtlBuffer;
|
||||
|
||||
if (range.HasValue)
|
||||
{
|
||||
offset = range.Value.Offset;
|
||||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
|
||||
}
|
||||
|
||||
gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
|
||||
nativePtr = mtlBuffer.NativePtr;
|
||||
}
|
||||
var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
|
||||
|
||||
MTLRenderStages renderStages = 0;
|
||||
|
||||
|
@ -1262,24 +1301,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
int index = binding + i;
|
||||
|
||||
ref var texture = ref _currentState.TextureRefs[index];
|
||||
|
||||
var storage = texture.Storage;
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (storage != null)
|
||||
{
|
||||
if (storage is TextureBuffer textureBuffer)
|
||||
{
|
||||
textureBuffer.RebuildStorage(false);
|
||||
}
|
||||
|
||||
var mtlTexture = storage.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
}
|
||||
var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
|
||||
|
||||
MTLRenderStages renderStages = 0;
|
||||
|
||||
|
@ -1326,17 +1348,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
for (int i = 0; i < textures.Length; i++)
|
||||
{
|
||||
TextureRef texture = textures[i];
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (texture.Storage != null)
|
||||
{
|
||||
var mtlTexture = texture.Storage.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
}
|
||||
var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
|
||||
|
||||
samplers[i] = texture.Sampler;
|
||||
|
||||
|
@ -1387,20 +1399,10 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
var bufferTextures = textureArray.GetBufferTextureRefs();
|
||||
|
||||
foreach (TextureBuffer bufferTexture in bufferTextures)
|
||||
for (int i = 0; i < bufferTextures.Length; i++)
|
||||
{
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (bufferTexture != null)
|
||||
{
|
||||
bufferTexture.RebuildStorage(false);
|
||||
|
||||
var mtlTexture = bufferTexture.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
}
|
||||
TextureBuffer bufferTexture = bufferTextures[i];
|
||||
var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref bufferTexture);
|
||||
|
||||
MTLRenderStages renderStages = 0;
|
||||
|
||||
|
@ -1433,19 +1435,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
int index = binding + i;
|
||||
|
||||
ref var image = ref _currentState.ImageRefs[index];
|
||||
|
||||
var storage = image.Storage;
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (storage != null)
|
||||
{
|
||||
var mtlTexture = storage.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
}
|
||||
var (gpuAddress, nativePtr) = AddressForImage(ref image);
|
||||
|
||||
MTLRenderStages renderStages = 0;
|
||||
|
||||
|
@ -1466,6 +1456,67 @@ namespace Ryujinx.Graphics.Metal
|
|||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var imageArray = _currentState.ImageArrayRefs[binding].Array;
|
||||
|
||||
if (segment.Type != ResourceType.BufferImage)
|
||||
{
|
||||
var images = imageArray.GetTextureRefs();
|
||||
|
||||
for (int i = 0; i < images.Length; i++)
|
||||
{
|
||||
TextureRef image = images[i];
|
||||
var (gpuAddress, nativePtr) = AddressForTexture(ref image);
|
||||
|
||||
MTLRenderStages renderStages = 0;
|
||||
|
||||
if ((segment.Stages & ResourceStages.Vertex) != 0)
|
||||
{
|
||||
vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
||||
vertResourceIdIndex++;
|
||||
renderStages |= MTLRenderStages.RenderStageVertex;
|
||||
}
|
||||
|
||||
if ((segment.Stages & ResourceStages.Fragment) != 0)
|
||||
{
|
||||
fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
||||
fragResourceIdIndex++;
|
||||
renderStages |= MTLRenderStages.RenderStageFragment;
|
||||
}
|
||||
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var bufferImages = imageArray.GetBufferTextureRefs();
|
||||
|
||||
for (int i = 0; i < bufferImages.Length; i++)
|
||||
{
|
||||
TextureBuffer image = bufferImages[i];
|
||||
var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref image);
|
||||
|
||||
MTLRenderStages renderStages = 0;
|
||||
|
||||
if ((segment.Stages & ResourceStages.Vertex) != 0)
|
||||
{
|
||||
vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
||||
vertResourceIdIndex++;
|
||||
renderStages |= MTLRenderStages.RenderStageVertex;
|
||||
}
|
||||
|
||||
if ((segment.Stages & ResourceStages.Fragment) != 0)
|
||||
{
|
||||
fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
||||
fragResourceIdIndex++;
|
||||
renderStages |= MTLRenderStages.RenderStageFragment;
|
||||
}
|
||||
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1517,32 +1568,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
int index = binding + i;
|
||||
|
||||
ref BufferRef buffer = ref _currentState.UniformBufferRefs[index];
|
||||
|
||||
var range = buffer.Range;
|
||||
var autoBuffer = buffer.Buffer;
|
||||
var offset = 0;
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (autoBuffer != null)
|
||||
{
|
||||
MTLBuffer mtlBuffer;
|
||||
|
||||
if (range.HasValue)
|
||||
{
|
||||
offset = range.Value.Offset;
|
||||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
|
||||
}
|
||||
|
||||
gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
|
||||
nativePtr = mtlBuffer.NativePtr;
|
||||
}
|
||||
var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
|
||||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
|
@ -1558,32 +1584,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
int index = binding + i;
|
||||
|
||||
ref BufferRef buffer = ref _currentState.StorageBufferRefs[index];
|
||||
|
||||
var range = buffer.Range;
|
||||
var autoBuffer = buffer.Buffer;
|
||||
var offset = 0;
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (autoBuffer != null)
|
||||
{
|
||||
MTLBuffer mtlBuffer;
|
||||
|
||||
if (range.HasValue)
|
||||
{
|
||||
offset = range.Value.Offset;
|
||||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
|
||||
}
|
||||
|
||||
gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
|
||||
nativePtr = mtlBuffer.NativePtr;
|
||||
}
|
||||
var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
|
||||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
|
@ -1601,24 +1602,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
int index = binding + i;
|
||||
|
||||
ref var texture = ref _currentState.TextureRefs[index];
|
||||
|
||||
var storage = texture.Storage;
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (storage != null)
|
||||
{
|
||||
if (storage is TextureBuffer textureBuffer)
|
||||
{
|
||||
textureBuffer.RebuildStorage(false);
|
||||
}
|
||||
|
||||
var mtlTexture = storage.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
}
|
||||
var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
|
||||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
|
@ -1646,17 +1630,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
for (int i = 0; i < textures.Length; i++)
|
||||
{
|
||||
TextureRef texture = textures[i];
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (texture.Storage != null)
|
||||
{
|
||||
var mtlTexture = texture.Storage.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
}
|
||||
var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
|
||||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
|
@ -1681,20 +1655,10 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
var bufferTextures = textureArray.GetBufferTextureRefs();
|
||||
|
||||
foreach (TextureBuffer bufferTexture in bufferTextures)
|
||||
for (int i = 0; i < bufferTextures.Length; i++)
|
||||
{
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (bufferTexture != null)
|
||||
{
|
||||
bufferTexture.RebuildStorage(false);
|
||||
|
||||
var mtlTexture = bufferTexture.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
}
|
||||
TextureBuffer bufferTexture = bufferTextures[i];
|
||||
var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref bufferTexture);
|
||||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
|
@ -1709,26 +1673,50 @@ namespace Ryujinx.Graphics.Metal
|
|||
case Constants.ImagesSetIndex:
|
||||
if (!segment.IsArray)
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferTexture)
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
int index = binding + i;
|
||||
|
||||
ref var image = ref _currentState.ImageRefs[index];
|
||||
var (gpuAddress, nativePtr) = AddressForImage(ref image);
|
||||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
int index = binding + i;
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
|
||||
resourceIds[resourceIdIndex] = gpuAddress;
|
||||
resourceIdIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var imageArray = _currentState.ImageArrayRefs[binding].Array;
|
||||
|
||||
ref var image = ref _currentState.ImageRefs[index];
|
||||
if (segment.Type != ResourceType.BufferImage)
|
||||
{
|
||||
var images = imageArray.GetTextureRefs();
|
||||
|
||||
var storage = image.Storage;
|
||||
for (int i = 0; i < images.Length; i++)
|
||||
{
|
||||
TextureRef image = images[i];
|
||||
var (gpuAddress, nativePtr) = AddressForTexture(ref image);
|
||||
|
||||
ulong gpuAddress = 0;
|
||||
IntPtr nativePtr = IntPtr.Zero;
|
||||
|
||||
if (storage != null)
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
var mtlTexture = storage.GetHandle();
|
||||
|
||||
gpuAddress = mtlTexture.GpuResourceID._impl;
|
||||
nativePtr = mtlTexture.NativePtr;
|
||||
resources.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
|
||||
resourceIds[resourceIdIndex] = gpuAddress;
|
||||
resourceIdIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var bufferImages = imageArray.GetBufferTextureRefs();
|
||||
|
||||
for (int i = 0; i < bufferImages.Length; i++)
|
||||
{
|
||||
TextureBuffer image = bufferImages[i];
|
||||
var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref image);
|
||||
|
||||
if ((segment.Stages & ResourceStages.Compute) != 0)
|
||||
{
|
||||
|
|
|
@ -64,6 +64,16 @@ namespace Ryujinx.Graphics.Metal
|
|||
SetDirty();
|
||||
}
|
||||
|
||||
public TextureRef[] GetTextureRefs()
|
||||
{
|
||||
return _textureRefs;
|
||||
}
|
||||
|
||||
public TextureBuffer[] GetBufferTextureRefs()
|
||||
{
|
||||
return _bufferTextureRefs;
|
||||
}
|
||||
|
||||
private void SetDirty()
|
||||
{
|
||||
_pipeline.DirtyImages();
|
||||
|
|
Loading…
Reference in a new issue