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Fix some GLXBadDrawable crashes on linux (#1900)
Fixes the crashes on linux when you stop emulation, and when you try to exit the emulator while a game is running. Also tested on windows without problems on my side.
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1 changed files with 3 additions and 2 deletions
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@ -593,7 +593,6 @@ namespace Ryujinx.Ui
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ToggleExtraWidgets(true);
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ToggleExtraWidgets(true);
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}
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}
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_viewBox.Remove(GlRendererWidget);
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GlRendererWidget.Exit();
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GlRendererWidget.Exit();
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if(GlRendererWidget.Window != Window && GlRendererWidget.Window != null)
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if(GlRendererWidget.Window != Window && GlRendererWidget.Window != null)
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@ -606,6 +605,7 @@ namespace Ryujinx.Ui
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_windowsMultimediaTimerResolution?.Dispose();
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_windowsMultimediaTimerResolution?.Dispose();
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_windowsMultimediaTimerResolution = null;
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_windowsMultimediaTimerResolution = null;
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_viewBox.Remove(GlRendererWidget);
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_viewBox.Add(_gameTableWindow);
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_viewBox.Add(_gameTableWindow);
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_gameTableWindow.Expand = true;
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_gameTableWindow.Expand = true;
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@ -713,6 +713,7 @@ namespace Ryujinx.Ui
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// Wait for the other thread to dispose the HLE context before exiting.
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// Wait for the other thread to dispose the HLE context before exiting.
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_deviceExitStatus.WaitOne();
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_deviceExitStatus.WaitOne();
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GlRendererWidget.Dispose();
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}
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}
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}
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}
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