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PersistentFlushBuffer + BackgroundResources
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30b50a99e4
3 changed files with 199 additions and 18 deletions
110
src/Ryujinx.Graphics.Metal/BackgroundResources.cs
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110
src/Ryujinx.Graphics.Metal/BackgroundResources.cs
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@ -0,0 +1,110 @@
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using SharpMetal.Metal;
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using System;
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using System.Collections.Generic;
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using System.Runtime.Versioning;
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using System.Threading;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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class BackgroundResource : IDisposable
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{
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private readonly MetalRenderer _renderer;
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private readonly Pipeline _pipeline;
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private CommandBufferPool _pool;
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private PersistentFlushBuffer _flushBuffer;
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public BackgroundResource(MetalRenderer renderer, Pipeline pipeline)
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{
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_renderer = renderer;
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_pipeline = pipeline;
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}
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public CommandBufferPool GetPool()
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{
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if (_pool == null)
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{
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MTLCommandQueue queue = _renderer.BackgroundQueue;
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_pool = new CommandBufferPool(queue.Device, queue);
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}
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return _pool;
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}
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public PersistentFlushBuffer GetFlushBuffer()
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{
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_flushBuffer ??= new PersistentFlushBuffer(_renderer, _pipeline);
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return _flushBuffer;
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}
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public void Dispose()
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{
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_pool?.Dispose();
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_flushBuffer?.Dispose();
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}
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}
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[SupportedOSPlatform("macos")]
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class BackgroundResources : IDisposable
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{
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private readonly MetalRenderer _renderer;
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private readonly Pipeline _pipeline;
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private readonly Dictionary<Thread, BackgroundResource> _resources;
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public BackgroundResources(MetalRenderer renderer, Pipeline pipeline)
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{
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_renderer = renderer;
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_pipeline = pipeline;
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_resources = new Dictionary<Thread, BackgroundResource>();
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}
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private void Cleanup()
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{
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lock (_resources)
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{
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foreach (KeyValuePair<Thread, BackgroundResource> tuple in _resources)
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{
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if (!tuple.Key.IsAlive)
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{
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tuple.Value.Dispose();
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_resources.Remove(tuple.Key);
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}
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}
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}
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}
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public BackgroundResource Get()
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{
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Thread thread = Thread.CurrentThread;
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lock (_resources)
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{
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if (!_resources.TryGetValue(thread, out BackgroundResource resource))
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{
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Cleanup();
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resource = new BackgroundResource(_renderer, _pipeline);
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_resources[thread] = resource;
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}
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return resource;
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}
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}
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public void Dispose()
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{
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lock (_resources)
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{
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foreach (var resource in _resources.Values)
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{
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resource.Dispose();
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}
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}
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}
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}
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}
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@ -17,20 +17,21 @@ namespace Ryujinx.Graphics.Metal
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private readonly Func<CAMetalLayer> _getMetalLayer;
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private Pipeline _pipeline;
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private HelperShader _helperShader;
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private BufferManager _bufferManager;
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private Window _window;
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private CommandBufferPool _commandBufferPool;
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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public bool PreferThreading => true;
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public IPipeline Pipeline => _pipeline;
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public IWindow Window => _window;
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public HelperShader HelperShader => _helperShader;
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public BufferManager BufferManager => _bufferManager;
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public CommandBufferPool CommandBufferPool => _commandBufferPool;
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public Action<Action> InterruptAction { get; private set; }
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public SyncManager SyncManager { get; private set; }
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internal MTLCommandQueue BackgroundQueue { get; private set; }
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internal HelperShader HelperShader { get; private set; }
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internal BufferManager BufferManager { get; private set; }
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internal CommandBufferPool CommandBufferPool { get; private set; }
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internal BackgroundResources BackgroundResources { get; private set; }
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internal Action<Action> InterruptAction { get; private set; }
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internal SyncManager SyncManager { get; private set; }
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public MetalRenderer(Func<CAMetalLayer> metalLayer)
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{
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@ -42,6 +43,8 @@ namespace Ryujinx.Graphics.Metal
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}
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_queue = _device.NewCommandQueue(CommandBufferPool.MaxCommandBuffers);
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BackgroundQueue = _device.NewCommandQueue(CommandBufferPool.MaxCommandBuffers);
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_getMetalLayer = metalLayer;
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}
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@ -51,14 +54,15 @@ namespace Ryujinx.Graphics.Metal
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layer.Device = _device;
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layer.FramebufferOnly = false;
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_commandBufferPool = new CommandBufferPool(_device, _queue);
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CommandBufferPool = new CommandBufferPool(_device, _queue);
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_window = new Window(this, layer);
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_pipeline = new Pipeline(_device, this, _queue);
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_bufferManager = new BufferManager(_device, this, _pipeline);
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BufferManager = new BufferManager(_device, this, _pipeline);
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_pipeline.InitEncoderStateManager(_bufferManager);
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_pipeline.InitEncoderStateManager(BufferManager);
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_helperShader = new HelperShader(_device, this, _pipeline);
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BackgroundResources = new BackgroundResources(this, _pipeline);
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HelperShader = new HelperShader(_device, this, _pipeline);
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SyncManager = new SyncManager(this);
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}
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@ -69,12 +73,12 @@ namespace Ryujinx.Graphics.Metal
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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return _bufferManager.CreateWithHandle(size);
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return BufferManager.CreateWithHandle(size);
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}
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public BufferHandle CreateBuffer(IntPtr pointer, int size)
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{
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return _bufferManager.Create(pointer, size);
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return BufferManager.Create(pointer, size);
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}
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public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
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@ -125,12 +129,12 @@ namespace Ryujinx.Graphics.Metal
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public void DeleteBuffer(BufferHandle buffer)
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{
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_bufferManager.Delete(buffer);
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BufferManager.Delete(buffer);
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}
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public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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{
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return _bufferManager.GetData(buffer, offset, size);
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return BufferManager.GetData(buffer, offset, size);
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}
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public Capabilities GetCapabilities()
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@ -218,7 +222,7 @@ namespace Ryujinx.Graphics.Metal
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public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
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{
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_bufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPassDelegate);
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BufferManager.SetData(buffer, offset, data, _pipeline.CurrentCommandBuffer, _pipeline.EndRenderPassDelegate);
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}
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public void UpdateCounters()
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@ -259,7 +263,7 @@ namespace Ryujinx.Graphics.Metal
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SyncManager.RegisterFlush();
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// Periodically free unused regions of the staging buffer to avoid doing it all at once.
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_bufferManager.StagingBuffer.FreeCompleted();
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BufferManager.StagingBuffer.FreeCompleted();
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}
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public void SetInterruptAction(Action<Action> interruptAction)
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@ -274,6 +278,7 @@ namespace Ryujinx.Graphics.Metal
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public void Dispose()
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{
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BackgroundResources.Dispose();
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_pipeline.Dispose();
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_window.Dispose();
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}
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66
src/Ryujinx.Graphics.Metal/PersistentFlushBuffer.cs
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66
src/Ryujinx.Graphics.Metal/PersistentFlushBuffer.cs
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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internal class PersistentFlushBuffer : IDisposable
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{
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private readonly MetalRenderer _renderer;
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private readonly Pipeline _pipeline;
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private BufferHolder _flushStorage;
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public PersistentFlushBuffer(MetalRenderer renderer, Pipeline pipeline)
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{
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_renderer = renderer;
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_pipeline = pipeline;
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}
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private BufferHolder ResizeIfNeeded(int size)
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{
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var flushStorage = _flushStorage;
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if (flushStorage == null || size > _flushStorage.Size)
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{
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flushStorage?.Dispose();
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flushStorage = _renderer.BufferManager.Create(size);
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_flushStorage = flushStorage;
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}
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return flushStorage;
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}
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public Span<byte> GetBufferData(CommandBufferPool cbp, BufferHolder buffer, int offset, int size)
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{
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var flushStorage = ResizeIfNeeded(size);
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Auto<DisposableBuffer> srcBuffer;
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using (var cbs = cbp.Rent())
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{
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srcBuffer = buffer.GetBuffer();
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var dstBuffer = flushStorage.GetBuffer();
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if (srcBuffer.TryIncrementReferenceCount())
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{
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BufferHolder.Copy(_pipeline, cbs, srcBuffer, dstBuffer, offset, 0, size, registerSrcUsage: false);
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}
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else
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{
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// Source buffer is no longer alive, don't copy anything to flush storage.
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srcBuffer = null;
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}
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}
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flushStorage.WaitForFences();
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srcBuffer?.DecrementReferenceCount();
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return flushStorage.GetDataStorage(0, size);
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}
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public void Dispose()
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{
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_flushStorage.Dispose();
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}
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}
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}
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