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Implement Texture CopyTo
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2 changed files with 11 additions and 7 deletions
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@ -191,6 +191,16 @@ namespace Ryujinx.Graphics.Metal
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dst.Dispose();
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dst.Dispose();
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}
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}
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public void BlitColor(
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ITexture src,
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ITexture dst,
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Extents2D srcRegion,
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Extents2D dstRegion,
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bool linearFilter)
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{
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_helperShader.BlitColor(src, dst, srcRegion, dstRegion, linearFilter);
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}
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public void Barrier()
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public void Barrier()
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{
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{
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@ -149,13 +149,7 @@ namespace Ryujinx.Graphics.Metal
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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{
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// var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
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_pipeline.BlitColor(this, destination, srcRegion, dstRegion, linearFilter);
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//
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// if (destination is Texture destinationTexture)
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// {
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//
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// }
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Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
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}
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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