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Merge pull request #152 from greggameplayer/patch-5

Implement ListAudioOutsAuto & OpenAudioOutAuto
This commit is contained in:
Ac_K 2018-06-17 04:16:16 +00:00 committed by GitHub
commit 3c4dafff3f
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@ -20,16 +20,45 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, ListAudioOuts },
{ 1, OpenAudioOut }
{ 0, ListAudioOuts },
{ 1, OpenAudioOut },
{ 2, ListAudioOutsAuto },
{ 3, OpenAudioOutAuto }
};
}
public long ListAudioOuts(ServiceCtx Context)
{
long Position = Context.Request.ReceiveBuff[0].Position;
long Size = Context.Request.ReceiveBuff[0].Size;
{
ListAudioOutsMethod(Context, Context.Request.ReceiveBuff[0].Position, Context.Request.ReceiveBuff[0].Size);
return 0;
}
public long OpenAudioOut(ServiceCtx Context)
{
OpenAudioOutMethod(Context, Context.Request.SendBuff[0].Position, Context.Request.SendBuff[0].Size,
Context.Request.ReceiveBuff[0].Position, Context.Request.ReceiveBuff[0].Size);
return 0;
}
public long ListAudioOutsAuto(ServiceCtx Context)
{
ListAudioOutsMethod(Context, Context.Request.GetBufferType0x22().Position, Context.Request.GetBufferType0x22().Size);
return 0;
}
public long OpenAudioOutAuto(ServiceCtx Context)
{
OpenAudioOutMethod(Context, Context.Request.GetBufferType0x21().Position, Context.Request.GetBufferType0x21().Size,
Context.Request.GetBufferType0x22().Position, Context.Request.GetBufferType0x22().Size);
return 0;
}
public void ListAudioOutsMethod(ServiceCtx Context, long Position, long Size)
{
int NameCount = 0;
byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioOutput + "\0");
@ -46,37 +75,33 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
}
Context.ResponseData.Write(NameCount);
return 0;
}
public long OpenAudioOut(ServiceCtx Context)
public void OpenAudioOutMethod(ServiceCtx Context, long SendPosition, long SendSize, long ReceivePosition, long ReceiveSize)
{
IAalOutput AudioOut = Context.Ns.AudioOut;
string DeviceName = AMemoryHelper.ReadAsciiString(
Context.Memory,
Context.Request.SendBuff[0].Position,
Context.Request.SendBuff[0].Size);
SendPosition,
SendSize
);
if (DeviceName == string.Empty)
{
DeviceName = DefaultAudioOutput;
}
long Position = Context.Request.ReceiveBuff[0].Position;
long Size = Context.Request.ReceiveBuff[0].Size;
byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DeviceName + "\0");
if ((ulong)DeviceNameBuffer.Length <= (ulong)Size)
if ((ulong)DeviceNameBuffer.Length <= (ulong)ReceiveSize)
{
Context.Memory.WriteBytes(Position, DeviceNameBuffer);
Context.Memory.WriteBytes(ReceivePosition, DeviceNameBuffer);
}
else
{
Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!");
}
Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {ReceiveSize} too small!");
}
int SampleRate = Context.RequestData.ReadInt32();
int Channels = Context.RequestData.ReadInt32();
@ -108,8 +133,6 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
Context.ResponseData.Write(Channels);
Context.ResponseData.Write((int)Format);
Context.ResponseData.Write((int)PlaybackState.Stopped);
return 0;
}
}
}
}