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Implement texture buffers (#1152)

* Implement texture buffers

* Throw NotSupportedException where appropriate
This commit is contained in:
gdkchan 2020-04-25 10:02:18 -03:00 committed by GitHub
parent a065dc1626
commit 3cb1fa0e85
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
16 changed files with 291 additions and 135 deletions

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@ -12,5 +12,6 @@ namespace Ryujinx.Graphics.GAL
byte[] GetData();
void SetData(ReadOnlySpan<byte> data);
void SetStorage(BufferRange buffer);
}
}

View file

@ -12,8 +12,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
private const int NsToTicksFractionNumerator = 384;
private const int NsToTicksFractionDenominator = 625;
private ulong _runningCounter;
private readonly CounterCache _counterCache = new CounterCache();
/// <summary>

View file

@ -259,7 +259,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
UpdateStorageBuffers();
BufferManager.CommitBindings();
BufferManager.CommitGraphicsBindings();
TextureManager.CommitGraphicsBindings();
}

View file

@ -295,7 +295,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SynchronizeMemory()
{
if (_sequenceNumber == _context.SequenceNumber && _hasData)
// Texture buffers are not handled here, instead they are invalidated (if modified)
// when the texture is bound. This is handled by the buffer manager.
if ((_sequenceNumber == _context.SequenceNumber && _hasData) || Info.Target == Target.TextureBuffer)
{
return;
}

View file

@ -69,7 +69,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public void SetTextures(int stage, TextureBindingInfo[] bindings)
{
_textureBindings[stage] = bindings;
_textureState[stage] = new TextureStatePerStage[bindings.Length];
}
@ -81,7 +80,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public void SetImages(int stage, TextureBindingInfo[] bindings)
{
_imageBindings[stage] = bindings;
_imageState[stage] = new TextureStatePerStage[bindings.Length];
}
@ -201,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
packedId = ReadPackedId(stageIndex, binding.Handle);
packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
}
int textureId = UnpackTextureId(packedId);
@ -227,6 +225,14 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetTexture(index, stage, hostTexture);
}
if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
// to ensure we're not using a old buffer that was already deleted.
_context.Methods.BufferManager.SetBufferTextureStorage(hostTexture, texture.Address, texture.Size, _isCompute);
}
Sampler sampler = _samplerPool.Get(samplerId);
ISampler hostSampler = sampler?.HostSampler;
@ -258,8 +264,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
TextureBindingInfo binding = _imageBindings[stageIndex][index];
int packedId = ReadPackedId(stageIndex, binding.Handle);
int packedId = ReadPackedId(stageIndex, binding.Handle, _textureBufferIndex);
int textureId = UnpackTextureId(packedId);
Texture texture = pool.Get(textureId);
@ -284,8 +289,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The texture descriptor for the specified texture</returns>
public TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle)
{
int packedId = ReadPackedId(stageIndex, handle);
int packedId = ReadPackedId(stageIndex, handle, state.Get<int>(MethodOffset.TextureBufferIndex));
int textureId = UnpackTextureId(packedId);
var poolState = state.Get<PoolState>(MethodOffset.TexturePoolState);
@ -303,8 +307,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="stageIndex">The number of the shader stage where the texture is bound</param>
/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
/// <param name="textureBufferIndex">Index of the constant buffer holding the texture handles</param>
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
private int ReadPackedId(int stageIndex, int wordOffset)
private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex)
{
ulong address;
@ -312,11 +317,11 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_isCompute)
{
address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex);
address = bufferManager.GetComputeUniformBufferAddress(textureBufferIndex);
}
else
{
address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, _textureBufferIndex);
address = bufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
}
address += (uint)wordOffset * 4;

View file

@ -489,7 +489,11 @@ namespace Ryujinx.Graphics.Gpu.Image
// Calculate texture sizes, used to find all overlapping textures.
SizeInfo sizeInfo;
if (info.IsLinear)
if (info.Target == Target.TextureBuffer)
{
sizeInfo = new SizeInfo(info.Width * info.FormatInfo.BytesPerPixel);
}
else if (info.IsLinear)
{
sizeInfo = SizeCalculator.GetLinearTextureSize(
info.Stride,

View file

@ -273,6 +273,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
return 0;
}
CreateBuffer(address, size);
return address;
}
/// <summary>
/// Creates a new buffer for the specified range, if it does not yet exist.
/// This can be used to ensure the existance of a buffer.
/// </summary>
/// <param name="address">Address of the buffer in memory</param>
/// <param name="size">Size of the buffer in bytes</param>
public void CreateBuffer(ulong address, ulong size)
{
ulong endAddress = address + size;
ulong alignedAddress = address & ~BufferAlignmentMask;
@ -285,9 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
alignedEndAddress += BufferAlignmentSize;
}
CreateBuffer(alignedAddress, alignedEndAddress - alignedAddress);
return address;
CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress);
}
/// <summary>
@ -297,7 +308,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
/// <param name="address">Address of the buffer in guest memory</param>
/// <param name="size">Size in bytes of the buffer</param>
private void CreateBuffer(ulong address, ulong size)
private void CreateBufferAligned(ulong address, ulong size)
{
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
@ -339,6 +350,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
buffer.Dispose();
}
// Existing buffers were modified, we need to rebind everything.
_rebind = true;
}
}
@ -441,7 +453,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// Ensures that the graphics engine bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
/// </summary>
public void CommitBindings()
public void CommitGraphicsBindings()
{
if (_indexBufferDirty || _rebind)
{
@ -606,6 +618,34 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Sets the buffer storage of a buffer texture.
/// </summary>
/// <param name="texture">Buffer texture</param>
/// <param name="address">Address of the buffer in memory</param>
/// <param name="size">Size of the buffer in bytes</param>
/// <param name="compute">Indicates if the buffer texture belongs to the compute or graphics pipeline</param>
public void SetBufferTextureStorage(ITexture texture, ulong address, ulong size, bool compute)
{
CreateBuffer(address, size);
if (_rebind)
{
// We probably had to modify existing buffers to create the texture buffer,
// so rebind everything to ensure we're using the new buffers for all bound resources.
if (compute)
{
CommitComputeBindings();
}
else
{
CommitGraphicsBindings();
}
}
texture.SetStorage(GetBufferRange(address, size));
}
/// <summary>
/// Copy a buffer data from a given address to another.
/// </summary>

View file

@ -280,8 +280,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
=> localMemorySize,
QueryInfoName.ComputeSharedMemorySize
=> sharedMemorySize,
QueryInfoName.IsTextureBuffer
=> Convert.ToInt32(QueryIsTextureBuffer(state, 0, index, compute: true)),
QueryInfoName.IsTextureRectangle
=> Convert.ToInt32(QueryIsTextureRectangle(state, 0, index, compute: true)),
QueryInfoName.TextureFormat
=> (int)QueryComputeTextureFormat(state, index),
=> (int)QueryTextureFormat(state, 0, index, compute: true),
_
=> QueryInfoCommon(info)
};
@ -331,13 +335,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
return info switch
{
QueryInfoName.IsTextureBuffer
=> Convert.ToInt32(QueryIsTextureBuffer(state, (int)stage - 1, index)),
=> Convert.ToInt32(QueryIsTextureBuffer(state, (int)stage - 1, index, compute: false)),
QueryInfoName.IsTextureRectangle
=> Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index)),
=> Convert.ToInt32(QueryIsTextureRectangle(state, (int)stage - 1, index, compute: false)),
QueryInfoName.PrimitiveTopology
=> (int)QueryPrimitiveTopology(),
QueryInfoName.TextureFormat
=> (int)QueryGraphicsTextureFormat(state, (int)stage - 1, index),
=> (int)QueryTextureFormat(state, (int)stage - 1, index, compute: false),
_
=> QueryInfoCommon(info)
};
@ -429,11 +433,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Index of the shader stage</param>
/// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
/// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>True if the texture is a buffer texture, false otherwise</returns>
private bool QueryIsTextureBuffer(GpuState state, int stageIndex, int index)
private bool QueryIsTextureBuffer(GpuState state, int stageIndex, int handle, bool compute)
{
return GetGraphicsTextureDescriptor(state, stageIndex, index).UnpackTextureTarget() == TextureTarget.TextureBuffer;
return GetTextureDescriptor(state, stageIndex, handle, compute).UnpackTextureTarget() == TextureTarget.TextureBuffer;
}
/// <summary>
@ -443,11 +448,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Index of the shader stage</param>
/// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
/// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>True if the texture is a rectangle texture, false otherwise</returns>
private bool QueryIsTextureRectangle(GpuState state, int stageIndex, int index)
private bool QueryIsTextureRectangle(GpuState state, int stageIndex, int handle, bool compute)
{
var descriptor = GetGraphicsTextureDescriptor(state, stageIndex, index);
var descriptor = GetTextureDescriptor(state, stageIndex, handle, compute);
TextureTarget target = descriptor.UnpackTextureTarget();
@ -461,23 +467,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Queries the format of a given texture.
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
/// <param name="stageIndex">Index of the shader stage. This is ignored if <paramref name="compute"/> is true</param>
/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
/// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>The texture format</returns>
private TextureFormat QueryComputeTextureFormat(GpuState state, int index)
private TextureFormat QueryTextureFormat(GpuState state, int stageIndex, int handle, bool compute)
{
return QueryTextureFormat(GetComputeTextureDescriptor(state, index));
}
/// <summary>
/// Queries the format of a given texture.
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Index of the shader stage</param>
/// <param name="index">Index of the texture (this is the shader "fake" handle)</param>
/// <returns>The texture format</returns>
private TextureFormat QueryGraphicsTextureFormat(GpuState state, int stageIndex, int index)
{
return QueryTextureFormat(GetGraphicsTextureDescriptor(state, stageIndex, index));
return QueryTextureFormat(GetTextureDescriptor(state, stageIndex, handle, compute));
}
/// <summary>
@ -541,23 +537,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Gets the texture descriptor for a given texture on the pool.
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Index of the shader stage. This is ignored if <paramref name="compute"/> is true</param>
/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
/// <param name="compute">Indicates whenever the texture descriptor is for the compute or graphics engine</param>
/// <returns>Texture descriptor</returns>
private TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle)
private TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int handle, bool compute)
{
return _context.Methods.TextureManager.GetComputeTextureDescriptor(state, handle);
}
/// <summary>
/// Gets the texture descriptor for a given texture on the pool.
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Index of the shader stage</param>
/// <param name="handle">Index of the texture (this is the shader "fake" handle)</param>
/// <returns>Texture descriptor</returns>
private TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle)
{
return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, handle);
if (compute)
{
return _context.Methods.TextureManager.GetComputeTextureDescriptor(state, handle);
}
else
{
return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, handle);
}
}
/// <summary>

View file

@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.OpenGL
private bool _depthTest;
private bool _hasDepthBuffer;
private TextureView _unit0Texture;
private TextureBase _unit0Texture;
private ClipOrigin _clipOrigin;
private ClipDepthMode _clipDepthMode;
@ -616,13 +616,13 @@ namespace Ryujinx.Graphics.OpenGL
if (unit != -1 && texture != null)
{
TextureView view = (TextureView)texture;
TextureBase texBase = (TextureBase)texture;
FormatInfo formatInfo = FormatTable.GetFormatInfo(view.Format);
FormatInfo formatInfo = FormatTable.GetFormatInfo(texBase.Format);
SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat;
GL.BindImageTexture(unit, view.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
GL.BindImageTexture(unit, texBase.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
}
}
@ -801,11 +801,11 @@ namespace Ryujinx.Graphics.OpenGL
{
if (unit == 0)
{
_unit0Texture = ((TextureView)texture);
_unit0Texture = (TextureBase)texture;
}
else
{
((TextureView)texture).Bind(unit);
((TextureBase)texture).Bind(unit);
}
}
}

View file

@ -20,19 +20,14 @@ namespace Ryujinx.Graphics.OpenGL
internal TextureCopy TextureCopy { get; }
public string GpuVendor { get; private set; }
public string GpuRenderer { get; private set; }
public string GpuVersion { get; private set; }
public Renderer()
{
_pipeline = new Pipeline();
_counters = new Counters();
_window = new Window(this);
TextureCopy = new TextureCopy(this);
}
@ -58,7 +53,7 @@ namespace Ryujinx.Graphics.OpenGL
public ITexture CreateTexture(TextureCreateInfo info)
{
return new TextureStorage(this, info).CreateDefaultView();
return info.Target == Target.TextureBuffer ? new TextureBuffer(info) : new TextureStorage(this, info).CreateDefaultView();
}
public Capabilities GetCapabilities()

View file

@ -0,0 +1,39 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Graphics.OpenGL
{
class TextureBase
{
public int Handle { get; protected set; }
protected TextureCreateInfo Info { get; }
public int Width => Info.Width;
public int Height => Info.Height;
public Target Target => Info.Target;
public Format Format => Info.Format;
public TextureBase(TextureCreateInfo info)
{
Info = info;
Handle = GL.GenTexture();
}
public void Bind(int unit)
{
Bind(Target.Convert(), unit);
}
protected void Bind(TextureTarget target, int unit)
{
GL.ActiveTexture(TextureUnit.Texture0 + unit);
GL.BindTexture(target, Handle);
}
}
}

View file

@ -0,0 +1,71 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.OpenGL
{
class TextureBuffer : TextureBase, ITexture
{
private int _bufferOffset;
private int _bufferSize;
private Buffer _buffer;
public TextureBuffer(TextureCreateInfo info) : base(info) {}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
{
throw new NotSupportedException();
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
throw new NotSupportedException();
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
throw new NotSupportedException();
}
public byte[] GetData()
{
return _buffer?.GetData(_bufferOffset, _bufferSize);
}
public void SetData(ReadOnlySpan<byte> data)
{
_buffer?.SetData(_bufferOffset, data.Slice(0, Math.Min(data.Length, _bufferSize)));
}
public void SetStorage(BufferRange buffer)
{
if (buffer.Buffer == _buffer &&
buffer.Offset == _bufferOffset &&
buffer.Size == _bufferSize)
{
return;
}
_buffer = (Buffer)buffer.Buffer;
_bufferOffset = buffer.Offset;
_bufferSize = buffer.Size;
Bind(0);
SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.Handle, (IntPtr)buffer.Offset, buffer.Size);
}
public void Dispose()
{
if (Handle != 0)
{
GL.DeleteTexture(Handle);
Handle = 0;
}
}
}
}

View file

@ -4,10 +4,8 @@ using System;
namespace Ryujinx.Graphics.OpenGL
{
class TextureView : ITexture
class TextureView : TextureBase, ITexture
{
public int Handle { get; private set; }
private readonly Renderer _renderer;
private readonly TextureStorage _parent;
@ -16,33 +14,22 @@ namespace Ryujinx.Graphics.OpenGL
private TextureView _incompatibleFormatView;
private readonly TextureCreateInfo _info;
public int FirstLayer { get; private set; }
public int FirstLevel { get; private set; }
public int Width => _info.Width;
public int Height => _info.Height;
public Target Target => _info.Target;
public Format Format => _info.Format;
public TextureView(
Renderer renderer,
TextureStorage parent,
TextureCreateInfo info,
int firstLayer,
int firstLevel)
int firstLevel) : base(info)
{
_renderer = renderer;
_parent = parent;
_info = info;
FirstLayer = firstLayer;
FirstLevel = firstLevel;
Handle = GL.GenTexture();
CreateView();
}
@ -50,7 +37,7 @@ namespace Ryujinx.Graphics.OpenGL
{
TextureTarget target = Target.Convert();
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
PixelInternalFormat pixelInternalFormat;
@ -69,9 +56,9 @@ namespace Ryujinx.Graphics.OpenGL
_parent.Handle,
pixelInternalFormat,
FirstLevel,
_info.Levels,
Info.Levels,
FirstLayer,
_info.GetLayers());
Info.GetLayers());
GL.ActiveTexture(TextureUnit.Texture0);
@ -79,15 +66,15 @@ namespace Ryujinx.Graphics.OpenGL
int[] swizzleRgba = new int[]
{
(int)_info.SwizzleR.Convert(),
(int)_info.SwizzleG.Convert(),
(int)_info.SwizzleB.Convert(),
(int)_info.SwizzleA.Convert()
(int)Info.SwizzleR.Convert(),
(int)Info.SwizzleG.Convert(),
(int)Info.SwizzleB.Convert(),
(int)Info.SwizzleA.Convert()
};
GL.TexParameter(target, TextureParameterName.TextureSwizzleRgba, swizzleRgba);
int maxLevel = _info.Levels - 1;
int maxLevel = Info.Levels - 1;
if (maxLevel < 0)
{
@ -95,12 +82,12 @@ namespace Ryujinx.Graphics.OpenGL
}
GL.TexParameter(target, TextureParameterName.TextureMaxLevel, maxLevel);
GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)_info.DepthStencilMode.Convert());
GL.TexParameter(target, TextureParameterName.DepthStencilTextureMode, (int)Info.DepthStencilMode.Convert());
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
if (_info.IsCompressed == info.IsCompressed)
if (Info.IsCompressed == info.IsCompressed)
{
firstLayer += FirstLayer;
firstLevel += FirstLevel;
@ -135,10 +122,10 @@ namespace Ryujinx.Graphics.OpenGL
{
if (_incompatibleFormatView == null)
{
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(_info);
_incompatibleFormatView = (TextureView)_renderer.CreateTexture(Info);
}
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView._info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
TextureCopyUnscaled.Copy(_parent.Info, _incompatibleFormatView.Info, _parent.Handle, _incompatibleFormatView.Handle, FirstLayer, 0, FirstLevel, 0);
return _incompatibleFormatView.Handle;
}
@ -150,7 +137,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (_incompatibleFormatView != null)
{
TextureCopyUnscaled.Copy(_incompatibleFormatView._info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
TextureCopyUnscaled.Copy(_incompatibleFormatView.Info, _parent.Info, _incompatibleFormatView.Handle, _parent.Handle, 0, FirstLayer, 0, FirstLevel);
}
}
@ -158,13 +145,13 @@ namespace Ryujinx.Graphics.OpenGL
{
TextureView destinationView = (TextureView)destination;
TextureCopyUnscaled.Copy(_info, destinationView._info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
TextureCopyUnscaled.Copy(Info, destinationView.Info, Handle, destinationView.Handle, 0, firstLayer, 0, firstLevel);
if (destinationView._emulatedViewParent != null)
{
TextureCopyUnscaled.Copy(
_info,
destinationView._emulatedViewParent._info,
Info,
destinationView._emulatedViewParent.Info,
Handle,
destinationView._emulatedViewParent.Handle,
0,
@ -183,9 +170,9 @@ namespace Ryujinx.Graphics.OpenGL
{
int size = 0;
for (int level = 0; level < _info.Levels; level++)
for (int level = 0; level < Info.Levels; level++)
{
size += _info.GetMipSize(level);
size += Info.GetMipSize(level);
}
byte[] data = new byte[size];
@ -207,7 +194,7 @@ namespace Ryujinx.Graphics.OpenGL
Bind(target, 0);
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
int faces = 1;
@ -218,11 +205,11 @@ namespace Ryujinx.Graphics.OpenGL
faces = 6;
}
for (int level = 0; level < _info.Levels; level++)
for (int level = 0; level < Info.Levels; level++)
{
for (int face = 0; face < faces; face++)
{
int faceOffset = face * _info.GetMipSize2D(level);
int faceOffset = face * Info.GetMipSize2D(level);
if (format.IsCompressed)
{
@ -239,7 +226,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
ptr += _info.GetMipSize(level);
ptr += Info.GetMipSize(level);
}
}
@ -260,17 +247,17 @@ namespace Ryujinx.Graphics.OpenGL
Bind(target, 0);
FormatInfo format = FormatTable.GetFormatInfo(_info.Format);
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
int width = _info.Width;
int height = _info.Height;
int depth = _info.Depth;
int width = Info.Width;
int height = Info.Height;
int depth = Info.Depth;
int offset = 0;
for (int level = 0; level < _info.Levels; level++)
for (int level = 0; level < Info.Levels; level++)
{
int mipSize = _info.GetMipSize(level);
int mipSize = Info.GetMipSize(level);
int endOffset = offset + mipSize;
@ -279,7 +266,7 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
switch (_info.Target)
switch (Info.Target)
{
case Target.Texture1D:
if (format.IsCompressed)
@ -419,16 +406,9 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void Bind(int unit)
public void SetStorage(BufferRange buffer)
{
Bind(Target.Convert(), unit);
}
private void Bind(TextureTarget target, int unit)
{
GL.ActiveTexture(TextureUnit.Texture0 + unit);
GL.BindTexture(target, Handle);
throw new NotSupportedException();
}
public void Dispose()

View file

@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Set("000101xxxxxxxx", InstEmit.Iscadd, typeof(OpCodeAluImm32));
Set("0101110000011x", InstEmit.Iscadd, typeof(OpCodeAluReg));
Set("010010110101xx", InstEmit.Iset, typeof(OpCodeSetCbuf));
Set("001101100101xx", InstEmit.Iset, typeof(OpCodeSetImm));
Set("0011011x0101xx", InstEmit.Iset, typeof(OpCodeSetImm));
Set("010110110101xx", InstEmit.Iset, typeof(OpCodeSetReg));
Set("010010110110xx", InstEmit.Isetp, typeof(OpCodeSetCbuf));
Set("0011011x0110xx", InstEmit.Isetp, typeof(OpCodeSetImm));

View file

@ -376,6 +376,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
case TextureTarget.Texture1DLodZero:
sourcesList.Add(Ra());
sourcesList.Add(ConstF(0));
break;
case TextureTarget.Texture2D:
@ -429,11 +430,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
flags = ConvertTextureFlags(tldsOp.Target) | TextureFlags.IntCoords;
if (tldsOp.Target == TexelLoadTarget.Texture1DLodZero && context.Config.QueryInfoBool(QueryInfoName.IsTextureBuffer, tldsOp.Immediate))
{
type = SamplerType.TextureBuffer;
flags &= ~TextureFlags.LodLevel;
}
switch (tldsOp.Target)
{
case TexelLoadTarget.Texture1DLodZero:
sourcesList.Add(Ra());
sourcesList.Add(Const(0));
if (type != SamplerType.TextureBuffer)
{
sourcesList.Add(Const(0));
}
break;
case TexelLoadTarget.Texture1DLodLevel:
@ -615,8 +626,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
List<Operand> sourcesList = new List<Operand>();
SamplerType type = ConvertSamplerType(op.Dimensions);
SamplerType type = ConvertSamplerType(op.Dimensions);
TextureFlags flags = TextureFlags.Gather;
if (op.Bindless)
@ -1008,6 +1018,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
type |= SamplerType.Multisample;
}
if (type == SamplerType.Texture1D && flags == TextureFlags.IntCoords && !isBindless)
{
bool isTypeBuffer = context.Config.QueryInfoBool(QueryInfoName.IsTextureBuffer, op.Immediate);
if (isTypeBuffer)
{
type = SamplerType.TextureBuffer;
}
}
Operand[] sources = sourcesList.ToArray();
int rdIndex = op.Rd.Index;
@ -1190,7 +1210,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return SamplerType.None;
}
private static TextureFlags ConvertTextureFlags(Decoders.TextureTarget type)
private static TextureFlags ConvertTextureFlags(TextureTarget type)
{
switch (type)
{

View file

@ -1,19 +1,27 @@
using Ryujinx.Common;
using System;
namespace Ryujinx.Graphics.Texture
{
public struct SizeInfo
{
private int[] _mipOffsets;
private int[] _allOffsets;
private readonly int[] _mipOffsets;
private readonly int[] _allOffsets;
private int _levels;
private readonly int _levels;
public int LayerSize { get; }
public int TotalSize { get; }
public SizeInfo(
public SizeInfo(int size)
{
_mipOffsets = new int[] { 0 };
_allOffsets = new int[] { 0 };
_levels = 1;
LayerSize = size;
TotalSize = size;
}
internal SizeInfo(
int[] mipOffsets,
int[] allOffsets,
int levels,
@ -29,7 +37,7 @@ namespace Ryujinx.Graphics.Texture
public int GetMipOffset(int level)
{
if ((uint)level > _mipOffsets.Length)
if ((uint)level >= _mipOffsets.Length)
{
throw new ArgumentOutOfRangeException(nameof(level));
}