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Fix "Hide Cursor on Idle" inefficiency (#2058)
* Rewrite cursor hiding code to be efficient * Formatting nits
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1 changed files with 46 additions and 36 deletions
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@ -5,20 +5,23 @@ using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.Modules.Motion;
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using Ryujinx.Ui.Widgets;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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namespace Ryujinx.Ui
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{
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using Switch = HLE.Switch;
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public class GlRenderer : GLWidget
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{
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static GlRenderer()
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@ -42,8 +45,6 @@ namespace Ryujinx.Ui
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private double _mouseY;
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private bool _mousePressed;
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private DateTime _lastCursorMoveTime = DateTime.Now;
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private bool _toggleFullscreen;
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private bool _toggleDockedMode;
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@ -51,7 +52,7 @@ namespace Ryujinx.Ui
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private long _ticks = 0;
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private readonly System.Diagnostics.Stopwatch _chrono;
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private readonly Stopwatch _chrono;
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private readonly Switch _device;
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@ -65,7 +66,11 @@ namespace Ryujinx.Ui
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private readonly ManualResetEvent _exitEvent;
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private Gdk.Cursor _invisibleCursor = new Gdk.Cursor (Gdk.Display.Default, Gdk.CursorType.BlankCursor);
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// Hide Cursor
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const int CursorHideIdleTime = 8; // seconds
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private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
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private long _lastCursorMoveTime;
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private bool _hideCursorOnIdle;
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public GlRenderer(Switch device, GraphicsDebugLevel glLogLevel)
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: base (GetGraphicsMode(),
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@ -84,9 +89,9 @@ namespace Ryujinx.Ui
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Initialize();
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_chrono = new System.Diagnostics.Stopwatch();
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_chrono = new Stopwatch();
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_ticksPerFrame = System.Diagnostics.Stopwatch.Frequency / TargetFps;
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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AddEvents((int)(EventMask.ButtonPressMask
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| EventMask.ButtonReleaseMask
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@ -101,6 +106,28 @@ namespace Ryujinx.Ui
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_glLogLevel = glLogLevel;
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_exitEvent = new ManualResetEvent(false);
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_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
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}
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private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
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{
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Gtk.Application.Invoke(delegate
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{
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_hideCursorOnIdle = state.NewValue;
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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else
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{
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Window.Cursor = null;
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}
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});
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}
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private static GraphicsMode GetGraphicsMode()
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@ -126,6 +153,8 @@ namespace Ryujinx.Ui
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private void GLRenderer_Destroyed(object sender, EventArgs e)
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{
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ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
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_dsuClient?.Dispose();
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Dispose();
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}
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@ -186,6 +215,12 @@ namespace Ryujinx.Ui
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}
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_toggleDockedMode = toggleDockedMode;
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if (_hideCursorOnIdle)
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{
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long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
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Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
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}
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}
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private void GLRenderer_Initialized(object sender, EventArgs e)
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@ -308,37 +343,14 @@ namespace Ryujinx.Ui
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_mouseY = evnt.Y;
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}
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ResetCursorIdle();
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if (_hideCursorOnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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return false;
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}
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private void ResetCursorIdle()
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{
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if (ConfigurationState.Instance.HideCursorOnIdle)
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{
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_lastCursorMoveTime = DateTime.Now;
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}
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if (Window.Cursor != null)
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{
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Window.Cursor = null;
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}
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}
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private void HideCursorIdle()
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{
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if (ConfigurationState.Instance.HideCursorOnIdle)
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{
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TimeSpan elapsedTime = DateTime.Now.Subtract(_lastCursorMoveTime);
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if (elapsedTime.TotalSeconds > 8)
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{
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Gtk.Application.Invoke(delegate { Window.Cursor = _invisibleCursor; });
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}
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}
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}
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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@ -517,8 +529,6 @@ namespace Ryujinx.Ui
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MotionDevice motionDevice = new MotionDevice(_dsuClient);
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HideCursorIdle();
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foreach (InputConfig inputConfig in ConfigurationState.Instance.Hid.InputConfig.Value)
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{
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ControllerKeys currentButton = 0;
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