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BufferAccess
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@ -54,6 +54,12 @@ namespace Ryujinx.Graphics.Metal
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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var buffer = _device.NewBuffer((ulong)size, MTLResourceOptions.ResourceStorageModeShared);
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if (access == BufferAccess.FlushPersistent)
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{
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buffer.SetPurgeableState(MTLPurgeableState.NonVolatile);
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}
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var bufferPtr = buffer.NativePtr;
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return Unsafe.As<IntPtr, BufferHandle>(ref bufferPtr);
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}
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