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[Ryujinx.Audio.Backends.SDL2] Address dotnet-format issues (#5364)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Update src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-06-25 22:50:59 +02:00 committed by GitHub
parent 07fc3ded68
commit 42d31f646d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 17 additions and 15 deletions

View file

@ -19,12 +19,14 @@ namespace Ryujinx.Audio.Backends.SDL2
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
private bool _supportSurroundConfiguration;
private readonly bool _supportSurroundConfiguration;
// TODO: Add this to SDL2-CS
// NOTE: We use a DllImport here because of marshaling issue for spec.
#pragma warning disable SYSLIB1054
[DllImport("SDL2")]
private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
#pragma warning restore SYSLIB1054
public SDL2HardwareDeviceDriver()
{
@ -90,7 +92,7 @@ namespace Ryujinx.Audio.Backends.SDL2
throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
}
SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
_sessions.TryAdd(session, 0);
@ -135,8 +137,7 @@ namespace Ryujinx.Audio.Backends.SDL2
if (device == 0)
{
Logger.Error?.Print(LogClass.Application,
$"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
Logger.Error?.Print(LogClass.Application, $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
return 0;
}
@ -156,6 +157,7 @@ namespace Ryujinx.Audio.Backends.SDL2
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}

View file

@ -12,19 +12,19 @@ namespace Ryujinx.Audio.Backends.SDL2
{
class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private SDL2HardwareDeviceDriver _driver;
private ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
private DynamicRingBuffer _ringBuffer;
private readonly SDL2HardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers;
private readonly DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount;
private ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _updateRequiredEvent;
private uint _outputStream;
private bool _hasSetupError;
private SDL_AudioCallback _callbackDelegate;
private int _bytesPerFrame;
private readonly SDL_AudioCallback _callbackDelegate;
private readonly int _bytesPerFrame;
private uint _sampleCount;
private bool _started;
private float _volume;
private ushort _nativeSampleFormat;
private readonly ushort _nativeSampleFormat;
public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
@ -72,7 +72,7 @@ namespace Ryujinx.Audio.Backends.SDL2
private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength)
{
Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength);
Span<byte> streamSpan = new((void*)stream, streamLength);
int maxFrameCount = (int)GetSampleCount(streamLength);
int bufferedFrames = _ringBuffer.Length / _bytesPerFrame;
@ -82,7 +82,7 @@ namespace Ryujinx.Audio.Backends.SDL2
if (frameCount == 0)
{
// SDL2 left the responsibility to the user to clear the buffer.
streamSpan.Fill(0);
streamSpan.Clear();
return;
}
@ -96,7 +96,7 @@ namespace Ryujinx.Audio.Backends.SDL2
IntPtr pStreamSrc = (IntPtr)p;
// Zero the dest buffer
streamSpan.Fill(0);
streamSpan.Clear();
// Apply volume to written data
SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
@ -151,7 +151,7 @@ namespace Ryujinx.Audio.Backends.SDL2
if (_outputStream != 0)
{
SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
SDL2AudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);