mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 13:52:02 +00:00
Initialize blend registers with default values (#497)
This commit is contained in:
parent
437962a65d
commit
453543fb88
2 changed files with 12 additions and 2 deletions
|
@ -24,10 +24,10 @@
|
|||
{
|
||||
Enabled = false,
|
||||
SeparateAlpha = false,
|
||||
EquationRgb = 0,
|
||||
EquationRgb = GalBlendEquation.FuncAdd,
|
||||
FuncSrcRgb = GalBlendFactor.One,
|
||||
FuncDstRgb = GalBlendFactor.Zero,
|
||||
EquationAlpha = 0,
|
||||
EquationAlpha = GalBlendEquation.FuncAdd,
|
||||
FuncSrcAlpha = GalBlendFactor.One,
|
||||
FuncDstAlpha = GalBlendFactor.Zero
|
||||
};
|
||||
|
|
|
@ -69,6 +69,16 @@ namespace Ryujinx.Graphics
|
|||
//Ensure that all components are enabled by default.
|
||||
//FIXME: Is this correct?
|
||||
WriteRegister(NvGpuEngine3dReg.ColorMaskN, 0x1111);
|
||||
|
||||
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
|
||||
{
|
||||
WriteRegister(NvGpuEngine3dReg.IBlendNEquationRgb + Index * 8, (int)GalBlendEquation.FuncAdd);
|
||||
WriteRegister(NvGpuEngine3dReg.IBlendNFuncSrcRgb + Index * 8, (int)GalBlendFactor.One);
|
||||
WriteRegister(NvGpuEngine3dReg.IBlendNFuncDstRgb + Index * 8, (int)GalBlendFactor.Zero);
|
||||
WriteRegister(NvGpuEngine3dReg.IBlendNEquationAlpha + Index * 8, (int)GalBlendEquation.FuncAdd);
|
||||
WriteRegister(NvGpuEngine3dReg.IBlendNFuncSrcAlpha + Index * 8, (int)GalBlendFactor.One);
|
||||
WriteRegister(NvGpuEngine3dReg.IBlendNFuncDstAlpha + Index * 8, (int)GalBlendFactor.Zero);
|
||||
}
|
||||
}
|
||||
|
||||
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
||||
|
|
Loading…
Reference in a new issue