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Better SDL2 Audio Init Error Logging (#3967)

* Better SDL2 Audio Init Error Logging

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update SDL2HardwareDeviceDriver.cs

* Update SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
Isaac Marovitz 2022-12-01 11:53:13 -05:00 committed by GitHub
parent 458452279c
commit 456fc04007
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 1 deletions

View file

@ -1,5 +1,6 @@
using Ryujinx.Audio.Common; using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration; using Ryujinx.Audio.Integration;
using Ryujinx.Common.Logging;
using Ryujinx.Memory; using Ryujinx.Memory;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using System; using System;
@ -112,6 +113,9 @@ namespace Ryujinx.Audio.Backends.SDL2
if (device == 0) if (device == 0)
{ {
Logger.Error?.Print(LogClass.Application,
$"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
return 0; return 0;
} }
@ -119,6 +123,7 @@ namespace Ryujinx.Audio.Backends.SDL2
if (!isValid) if (!isValid)
{ {
Logger.Error?.Print(LogClass.Application, "SDL2 open audio device is not valid");
SDL_CloseAudioDevice(device); SDL_CloseAudioDevice(device);
return 0; return 0;

View file

@ -69,7 +69,7 @@ namespace Ryujinx.SDL2.Common
if (SDL_Init(SdlInitFlags) != 0) if (SDL_Init(SdlInitFlags) != 0)
{ {
string errorMessage = $"SDL2 initlaization failed with error \"{SDL_GetError()}\""; string errorMessage = $"SDL2 initialization failed with error \"{SDL_GetError()}\"";
Logger.Error?.Print(LogClass.Application, errorMessage); Logger.Error?.Print(LogClass.Application, errorMessage);