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Maintain identity swizzle view of textures for rendering
This commit is contained in:
parent
7b9b23e500
commit
468ab8242f
2 changed files with 64 additions and 6 deletions
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@ -101,10 +101,10 @@ namespace Ryujinx.Graphics.Metal
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for (int i = 0; i < Constants.MaxColorAttachments; i++)
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for (int i = 0; i < Constants.MaxColorAttachments; i++)
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{
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{
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if (_currentState.RenderTargets[i] != null)
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if (_currentState.RenderTargets[i] is Texture tex)
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{
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{
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var passAttachment = renderPassDescriptor.ColorAttachments.Object((ulong)i);
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var passAttachment = renderPassDescriptor.ColorAttachments.Object((ulong)i);
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passAttachment.Texture = _currentState.RenderTargets[i].GetHandle();
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tex.PopulateRenderPassAttachment(passAttachment);
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passAttachment.LoadAction = _currentState.ClearLoadAction ? MTLLoadAction.Clear : MTLLoadAction.Load;
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passAttachment.LoadAction = _currentState.ClearLoadAction ? MTLLoadAction.Clear : MTLLoadAction.Load;
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passAttachment.StoreAction = MTLStoreAction.Store;
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passAttachment.StoreAction = MTLStoreAction.Store;
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}
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}
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@ -11,6 +11,9 @@ namespace Ryujinx.Graphics.Metal
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("macos")]
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class Texture : TextureBase, ITexture
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class Texture : TextureBase, ITexture
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{
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{
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private MTLTexture _identitySwizzleHandle;
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private bool _identityIsDifferent;
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public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
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public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
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{
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{
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MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
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MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
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@ -35,9 +38,19 @@ namespace Ryujinx.Graphics.Metal
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descriptor.ArrayLength = (ulong)Info.Depth;
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descriptor.ArrayLength = (ulong)Info.Depth;
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}
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}
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descriptor.Swizzle = GetSwizzle(info, descriptor.PixelFormat);
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MTLTextureSwizzleChannels swizzle = GetSwizzle(info, descriptor.PixelFormat);
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_mtlTexture = _device.NewTexture(descriptor);
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_identitySwizzleHandle = _device.NewTexture(descriptor);
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if (SwizzleIsIdentity(swizzle))
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{
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_mtlTexture = _identitySwizzleHandle;
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}
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else
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{
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_mtlTexture = CreateDefaultView(_identitySwizzleHandle, swizzle, descriptor);
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_identityIsDifferent = true;
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}
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MtlFormat = pixelFormat;
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MtlFormat = pixelFormat;
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descriptor.Dispose();
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descriptor.Dispose();
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@ -56,13 +69,48 @@ namespace Ryujinx.Graphics.Metal
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var swizzle = GetSwizzle(info, pixelFormat);
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var swizzle = GetSwizzle(info, pixelFormat);
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_identitySwizzleHandle = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices);
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if (SwizzleIsIdentity(swizzle))
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{
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_mtlTexture = _identitySwizzleHandle;
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}
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else
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{
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_mtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
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_mtlTexture = sourceTexture.NewTextureView(pixelFormat, textureType, levels, slices, swizzle);
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_identityIsDifferent = true;
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}
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MtlFormat = pixelFormat;
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MtlFormat = pixelFormat;
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FirstLayer = firstLayer;
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FirstLayer = firstLayer;
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FirstLevel = firstLevel;
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FirstLevel = firstLevel;
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}
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}
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public void PopulateRenderPassAttachment(MTLRenderPassColorAttachmentDescriptor descriptor)
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{
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descriptor.Texture = _identitySwizzleHandle;
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}
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private MTLTexture CreateDefaultView(MTLTexture texture, MTLTextureSwizzleChannels swizzle, MTLTextureDescriptor descriptor)
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{
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NSRange levels;
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levels.location = 0;
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levels.length = (ulong)Info.Levels;
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NSRange slices;
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slices.location = 0;
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slices.length = Info.Target == Target.Texture3D ? 1 : (ulong)Info.GetDepthOrLayers();
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return texture.NewTextureView(descriptor.PixelFormat, descriptor.TextureType, levels, slices, swizzle);
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}
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private bool SwizzleIsIdentity(MTLTextureSwizzleChannels swizzle)
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{
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return swizzle.red == MTLTextureSwizzle.Red &&
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swizzle.green == MTLTextureSwizzle.Green &&
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swizzle.blue == MTLTextureSwizzle.Blue &&
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swizzle.alpha == MTLTextureSwizzle.Alpha;
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}
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private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat)
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private MTLTextureSwizzleChannels GetSwizzle(TextureCreateInfo info, MTLPixelFormat pixelFormat)
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{
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{
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var swizzleR = Info.SwizzleR.Convert();
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var swizzleR = Info.SwizzleR.Convert();
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@ -237,7 +285,7 @@ namespace Ryujinx.Graphics.Metal
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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{
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return new Texture(_device, _renderer, _pipeline, info, _mtlTexture, firstLayer, firstLevel);
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return new Texture(_device, _renderer, _pipeline, info, _identitySwizzleHandle, firstLayer, firstLevel);
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}
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}
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private int GetBufferDataLength(int size)
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private int GetBufferDataLength(int size)
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@ -521,5 +569,15 @@ namespace Ryujinx.Graphics.Metal
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{
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{
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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public override void Release()
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{
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if (_identityIsDifferent)
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{
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_identitySwizzleHandle.Dispose();
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}
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base.Release();
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}
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}
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}
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}
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}
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