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Fix a small size related issue on MapBufferEx and add the BC7U texture format

This commit is contained in:
gdkchan 2018-06-10 01:00:43 -03:00
parent adeb8793c2
commit 49fd76db0f
6 changed files with 11 additions and 8 deletions

View file

@ -44,6 +44,7 @@ namespace Ryujinx.Core.Gpu
return W * H * 8;
}
case GalTextureFormat.BC7U:
case GalTextureFormat.BC2:
case GalTextureFormat.BC3:
case GalTextureFormat.BC5:

View file

@ -18,6 +18,7 @@ namespace Ryujinx.Core.Gpu
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);

View file

@ -140,11 +140,9 @@ namespace Ryujinx.Core.OsHle.Services.Nv.NvGpuAS
if (Size == 0)
{
Size = Map.Size;
Size = (uint)Map.Size;
}
Size = Map.Size;
int Result = NvResult.Success;
//Note: When the fixed offset flag is not set,

View file

@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Gal
R32 = 0xf,
A1B5G5R5 = 0x14,
B5G6R5 = 0x15,
BC7U = 0x17,
G8R8 = 0x18,
R8 = 0x1d,
BC1 = 0x24,

View file

@ -76,11 +76,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
switch (Format)
{
case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
case GalTextureFormat.BC4: return PixelInternalFormat.CompressedRedRgtc1;
case GalTextureFormat.BC5: return PixelInternalFormat.CompressedRgRgtc2;
case GalTextureFormat.BC7U: return PixelInternalFormat.CompressedRgbaBptcUnorm;
case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
case GalTextureFormat.BC4: return PixelInternalFormat.CompressedRedRgtc1;
case GalTextureFormat.BC5: return PixelInternalFormat.CompressedRgRgtc2;
}
throw new NotImplementedException(Format.ToString());

View file

@ -202,6 +202,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
switch (Format)
{
case GalTextureFormat.BC7U:
case GalTextureFormat.BC1:
case GalTextureFormat.BC2:
case GalTextureFormat.BC3: