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Color* should be an array in NvGpuIoctlZbcSetTable

This commit is contained in:
gdkchan 2018-04-05 10:23:52 -03:00
parent 1f013df7ed
commit 4c19c908e5

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@ -389,11 +389,22 @@ namespace Ryujinx.Core.OsHle.Services.Nv
MemReader Reader = new MemReader(Context.Memory, Position);
int ColorDs = Reader.ReadInt32();
int ColorL2 = Reader.ReadInt32();
int Depth = Reader.ReadInt32();
int Format = Reader.ReadInt32();
int Type = Reader.ReadInt32();
int[] ColorDs = new int[4];
int[] ColorL2 = new int[4];
ColorDs[0] = Reader.ReadInt32();
ColorDs[1] = Reader.ReadInt32();
ColorDs[2] = Reader.ReadInt32();
ColorDs[3] = Reader.ReadInt32();
ColorL2[0] = Reader.ReadInt32();
ColorL2[1] = Reader.ReadInt32();
ColorL2[2] = Reader.ReadInt32();
ColorL2[3] = Reader.ReadInt32();
int Depth = Reader.ReadInt32();
int Format = Reader.ReadInt32();
int Type = Reader.ReadInt32();
return 0;
}