1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-30 20:22:04 +00:00

Update README.md (#1302)

* General updating/cleanup

* Fixed firmware wording and unnecessary capitalization

* Removed superfluous asterisk

* Address Thog's comments, add config.json path

* Fix line break

* Address riperiperi's comments

* Update screenshot to match Ryujinx.org website

* Added PPTC blurb

* Address gdkchan's comments

* Clarify audio support

* Fix line break

* Remove extra .

* Address Thog's comments

Removed a few spaces on line 59

* Removed even more spaces.
This commit is contained in:
EmulationFanatic 2020-06-20 07:09:56 -06:00 committed by GitHub
parent 05c63f3061
commit 4d56f97f1e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -10,32 +10,44 @@
</h1>
<p align="center">
<i>An Experimental Switch emulator written in C#</i><br />
<i>An experimental Switch emulator written in C#</i><br />
<br />
<img src="https://i.imgur.com/JDLmXJ6.png">
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/static/public/shell_fullsize.png">
</p>
<h5 align="center">
A lot of games boot, but only some are playable. See the compatiblity list <a href="https://github.com/Ryujinx/Ryujinx-Games-List/issues" target="_blank">here</a>.
As of June 2020, Ryujinx goes past menus and in-game on over 1,000 commercial titles. Of those, roughly half are considered playable. See the compatiblity list <a href="https://github.com/Ryujinx/Ryujinx-Games-List/issues" target="_blank">here</a>.
</h5>
## Usage
To run this emulator, you need the [.NET Core 3.1 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet-core).
If you use a pre-built version, you can use the graphical interface to run your games and homebrew.
To run this emulator, we recommend that your PC have at least 8GB of RAM; less than this amount can result in unpredictable behavior and may cause crashes or unacceptable performance.
If you use a pre-built version, you can use the graphical interface to run your games and homebrew: simply add the directory containing your homebrew or games in the Options > Settings > General tab > Game Directories menu item.
If you build it yourself you will need to:
Run `dotnet run -c Release -- path\to\homebrew.nro` inside the Ryujinx project folder to run homebrew apps.
Run `dotnet run -c Release -- path\to\game.nsp/xci` to run official games.
**Step one:** Install the [.NET Core 3.1 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet-core).
Every file related to Ryujinx is stored in the `Ryujinx` folder. Located in `C:\Users\USERNAME\AppData\Roaming\` for Windows, `/home/USERNAME/.config` for Linux or `/Users/USERNAME/Library/Application Support/` for macOS. It can also be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
**Step two (choose one):**
**(Variant one)**
After the installation of the Net Core SDK is done; go ahead and copy the Clone link from GitHub from here (via Clone or Download --> Copy HTTPS Link. You can Git Clone the repo by using Git Bash or Git CMD.
**(Variant two):**
Download the ZIP Tarball. Then extract it to a directory of your choice.
**Step three:**
Build the App using a Command prompt in the project directory. You can quickly access it by holding shift in explorer (in the Ryujinx directory) then right clicking, and typing the following command:
Run `dotnet build -c Release -r win10-x64` inside the Ryujinx project folder to build Ryujinx binaries.
Every file related to Ryujinx is stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Latest build
These builds are compiled automatically for each commit on the master branch, **and may be unstable or completely broken.**
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/#/Build).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
## Requirements
@ -43,9 +55,9 @@ The latest automatic build for Windows, macOS, and Linux can be found on the [Of
Everything on the Switch is encrypted, so if you want to run anything other than homebrew, you have to dump encryption keys from your console. To get more information please take a look at our [Keys Documentation](KEYS.md).
- **System Titles**
- **Firmware**
Some of our System Module implementations, like `time`, require [System Data Archives](https://switchbrew.org/wiki/Title_list#System_Data_Archives). You can install them by mounting your nand partition using [HacDiskMount](https://switchtools.sshnuke.net/) and copying the content to `Ryujinx/bis/system`.
You need an official Switch firmware by either dumping directly from your Switch, or dumping your game cartridge to an XCI file; you may install firmware in Ryujinx directly from an XCI file as long as it has not been trimmed. Install the firmware, after you've installed your keys, from the Tools > Install Firmware menu item.
- **Executables**
@ -59,23 +71,27 @@ The latest automatic build for Windows, macOS, and Linux can be found on the [Of
- **Audio**
Everything for audio is partially supported. We currently use a C# wrapper for [libsoundio](http://libsound.io/), and we support [OpenAL](https://openal.org/downloads/OpenAL11CoreSDK.zip) (installation needed) too as a fallback. Our current Opus implementation is pretty incomplete.
Audio is partially supported. We use C# wrappers for [OpenAL](https://openal.org/downloads/OpenAL11CoreSDK.zip) (installation needed), the main audio backend, and [libsoundio](http://libsound.io/) as the fallback. Our current Opus implementation is incomplete.
- **CPU**
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU, and currently only has support for the new 64-bit ARMv8 instructions (with a few instructions still missing). It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. To handle that, we use our own JIT called ARMeilleure, which uses the custom IR and compiles the code to x86.
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. To handle that, we use our own JIT called ARMeilleure, which uses a custom IR and compiles the code to x86.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is disabled by default and must be enabled in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.2 minimum) through a custom build of OpenTK.
The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.4 minimum) through a custom build of OpenTK.
- **Input**
We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and some controllers too. You can set up everything inside the configuration menu.
We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and most controllers. Controller support varies by operating system, as outlined below.
Windows: Xinput-compatible controllers are supported natively; other controllers can be supported with the help of Xinput wrappers such as x360ce.
Linux: most modern controllers are supported.
In either case, you can set up everything inside the input configuration menu.
- **Configuration**
The emulator has settings for dumping shaders, enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`.
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
For more information [you can go here](CONFIG.md) *(Outdated)*.
@ -87,9 +103,9 @@ Don't hesitate to open a new issue if a game isn't already on there.
## Help
If you have homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the .NRO/.NSO and source code, if possible. We'll take note of whatever is causing the app/game to not work, on the watch list and fix it at a later date.
If you have homebrew or a particular game marked playable or in-game in our compatibility list that doesn't work within the emulator, you can contact us through our Discord. We'll take note of whatever is causing the app/game to not work, put it on the watch list and fix it at a later date.
If you need help with setting up Ryujinx, you can ask questions in the support channel of our Discord server.
If you need help with setting up Ryujinx, you can ask questions in the #support channel of our Discord server.
## Contact