mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 20:32:01 +00:00
Image shader gen support
This commit is contained in:
parent
b44167d12a
commit
4e5cf38009
6 changed files with 162 additions and 7 deletions
|
@ -77,6 +77,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
DeclareBufferStructures(context, context.Properties.ConstantBuffers.Values, true);
|
||||
DeclareBufferStructures(context, context.Properties.StorageBuffers.Values, false);
|
||||
DeclareTextures(context, context.Properties.Textures.Values);
|
||||
DeclareImages(context, context.Properties.Images.Values);
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.FindLSB) != 0)
|
||||
{
|
||||
|
@ -270,6 +271,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
context.AppendLine();
|
||||
}
|
||||
|
||||
private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> images)
|
||||
{
|
||||
context.AppendLine("struct Images");
|
||||
context.EnterScope();
|
||||
|
||||
List<string> argBufferPointers = [];
|
||||
|
||||
// TODO: Avoid Linq if we can
|
||||
var sortedImages = images.OrderBy(x => x.Binding).ToArray();
|
||||
|
||||
foreach (TextureDefinition image in sortedImages)
|
||||
{
|
||||
var imageTypeName = image.Type.ToMslTextureType(true);
|
||||
argBufferPointers.Add($"{imageTypeName} {image.Name};");
|
||||
}
|
||||
|
||||
foreach (var pointer in argBufferPointers)
|
||||
{
|
||||
context.AppendLine(pointer);
|
||||
}
|
||||
|
||||
context.LeaveScope(";");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
private static void DeclareInputAttributes(CodeGenContext context, IEnumerable<IoDefinition> inputs)
|
||||
{
|
||||
if (context.Definitions.IaIndexing)
|
||||
|
|
|
@ -21,5 +21,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
public const uint ConstantBuffersIndex = 20;
|
||||
public const uint StorageBuffersIndex = 21;
|
||||
public const uint TexturesIndex = 22;
|
||||
public const uint ImagesIndex = 23;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -133,11 +133,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
case Instruction.GroupMemoryBarrier:
|
||||
return "|| FIND GROUP MEMORY BARRIER ||";
|
||||
case Instruction.ImageLoad:
|
||||
return "|| IMAGE LOAD ||";
|
||||
case Instruction.ImageStore:
|
||||
return "|| IMAGE STORE ||";
|
||||
case Instruction.ImageAtomic:
|
||||
return "|| IMAGE ATOMIC ||";
|
||||
return ImageLoadOrStore(context, operation);
|
||||
case Instruction.Load:
|
||||
return Load(context, operation);
|
||||
case Instruction.Lod:
|
||||
|
|
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Text;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
|
@ -150,6 +151,129 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
return varName;
|
||||
}
|
||||
|
||||
public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
|
||||
var texCallBuilder = new StringBuilder();
|
||||
|
||||
string imageName = GetImageName(context.Properties, texOp);
|
||||
texCallBuilder.Append($"images.{imageName}");
|
||||
texCallBuilder.Append('.');
|
||||
|
||||
if (texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
texCallBuilder.Append((texOp.Flags & TextureFlags.AtomicMask) switch
|
||||
{
|
||||
TextureFlags.Add => "atomic_fetch_add",
|
||||
TextureFlags.Minimum => "atomic_min",
|
||||
TextureFlags.Maximum => "atomic_max",
|
||||
TextureFlags.Increment => "atomic_fetch_add",
|
||||
TextureFlags.Decrement => "atomic_fetch_sub",
|
||||
TextureFlags.BitwiseAnd => "atomic_fetch_and",
|
||||
TextureFlags.BitwiseOr => "atomic_fetch_or",
|
||||
TextureFlags.BitwiseXor => "atomic_fetch_xor",
|
||||
TextureFlags.Swap => "atomic_exchange",
|
||||
TextureFlags.CAS => "atomic_compare_exchange_weak",
|
||||
_ => "atomic_fetch_add",
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "read" : "write");
|
||||
}
|
||||
|
||||
int srcIndex = 0;
|
||||
|
||||
string Src(AggregateType type)
|
||||
{
|
||||
return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
}
|
||||
|
||||
texCallBuilder.Append('(');
|
||||
|
||||
var coordsBuilder = new StringBuilder();
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
if (coordsCount > 1)
|
||||
{
|
||||
string[] elems = new string[coordsCount];
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
coordsBuilder.Append($"uint{coordsCount}({string.Join(", ", elems)})");
|
||||
}
|
||||
else
|
||||
{
|
||||
coordsBuilder.Append(Src(AggregateType.S32));
|
||||
}
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
coordsBuilder.Append(", ");
|
||||
coordsBuilder.Append(Src(AggregateType.S32));
|
||||
}
|
||||
|
||||
if (texOp.Inst == Instruction.ImageStore)
|
||||
{
|
||||
AggregateType type = texOp.Format.GetComponentType();
|
||||
|
||||
string[] cElems = new string[4];
|
||||
|
||||
for (int index = 0; index < 4; index++)
|
||||
{
|
||||
if (srcIndex < texOp.SourcesCount)
|
||||
{
|
||||
cElems[index] = Src(type);
|
||||
}
|
||||
else
|
||||
{
|
||||
cElems[index] = type switch
|
||||
{
|
||||
AggregateType.S32 => NumberFormatter.FormatInt(0),
|
||||
AggregateType.U32 => NumberFormatter.FormatUint(0),
|
||||
_ => NumberFormatter.FormatFloat(0),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
string prefix = type switch
|
||||
{
|
||||
AggregateType.S32 => "int",
|
||||
AggregateType.U32 => "uint",
|
||||
AggregateType.FP32 => "float",
|
||||
_ => string.Empty,
|
||||
};
|
||||
|
||||
texCallBuilder.Append($"{prefix}4({string.Join(", ", cElems)})");
|
||||
}
|
||||
|
||||
texCallBuilder.Append(", ");
|
||||
texCallBuilder.Append(coordsBuilder);
|
||||
|
||||
if (texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
// TODO: Finish atomic stuff
|
||||
}
|
||||
else
|
||||
{
|
||||
texCallBuilder.Append(')');
|
||||
|
||||
if (texOp.Inst == Instruction.ImageLoad)
|
||||
{
|
||||
texCallBuilder.Append(GetMaskMultiDest(texOp.Index));
|
||||
}
|
||||
}
|
||||
|
||||
return texCallBuilder.ToString();
|
||||
}
|
||||
|
||||
public static string Load(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return GenerateLoadOrStore(context, operation, isStore: false);
|
||||
|
@ -359,9 +483,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
return texCall;
|
||||
}
|
||||
|
||||
private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation textOp)
|
||||
private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp)
|
||||
{
|
||||
return resourceDefinitions.Textures[textOp.GetTextureSetAndBinding()].Name;
|
||||
return resourceDefinitions.Textures[texOp.GetTextureSetAndBinding()].Name;
|
||||
}
|
||||
|
||||
private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp)
|
||||
{
|
||||
return resourceDefinitions.Images[texOp.GetTextureSetAndBinding()].Name;
|
||||
}
|
||||
|
||||
private static string GetMaskMultiDest(int mask)
|
||||
|
|
|
@ -150,6 +150,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
args = args.Append($"constant ConstantBuffers &constant_buffers [[buffer({Defaults.ConstantBuffersIndex})]]").ToArray();
|
||||
args = args.Append($"device StorageBuffers &storage_buffers [[buffer({Defaults.StorageBuffersIndex})]]").ToArray();
|
||||
args = args.Append($"constant Textures &textures [[buffer({Defaults.TexturesIndex})]]").ToArray();
|
||||
args = args.Append($"constant Images &images [[buffer({Defaults.ImagesIndex})]]").ToArray();
|
||||
}
|
||||
|
||||
var funcPrefix = $"{funcKeyword} {returnType} {funcName ?? function.Name}(";
|
||||
|
|
|
@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
return typeName;
|
||||
}
|
||||
|
||||
public static string ToMslTextureType(this SamplerType type)
|
||||
public static string ToMslTextureType(this SamplerType type, bool image = false)
|
||||
{
|
||||
string typeName;
|
||||
|
||||
|
@ -192,7 +192,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
typeName += "_array";
|
||||
}
|
||||
|
||||
return typeName + "<float>";
|
||||
return $"{typeName} <float{(image ? ", access::read_write" : "")}>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue