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Start of MSL instructions
Remaining functions
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3 changed files with 188 additions and 0 deletions
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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static class InstGenHelper
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{
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private static readonly InstInfo[] _infoTable;
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static InstGenHelper()
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{
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_infoTable = new InstInfo[(int)Instruction.Count];
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#pragma warning disable IDE0055 // Disable formatting
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Add(Instruction.AtomicAdd, InstType.AtomicBinary, "add");
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Add(Instruction.AtomicAnd, InstType.AtomicBinary, "and");
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Add(Instruction.AtomicCompareAndSwap, 0);
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Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "max");
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Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "min");
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Add(Instruction.AtomicOr, InstType.AtomicBinary, "or");
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Add(Instruction.AtomicSwap, 0);
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Add(Instruction.AtomicXor, InstType.AtomicBinary, "xor");
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Add(Instruction.Absolute, InstType.AtomicBinary, "abs");
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Add(Instruction.Add, InstType.OpBinaryCom, "+");
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Add(Instruction.Ballot, InstType.Special);
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Add(Instruction.Barrier, InstType.Special);
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Add(Instruction.BitCount, InstType.CallUnary, "popcount");
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Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "extract_bits");
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Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "extract_bits");
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Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "insert_bits");
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Add(Instruction.BitfieldReverse, InstType.CallUnary, "reverse_bits");
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Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&");
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Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^");
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Add(Instruction.BitwiseNot, InstType.OpUnary, "~");
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Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|");
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Add(Instruction.Call, InstType.Special);
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Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
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Add(Instruction.Clamp, InstType.CallTernary, "clamp");
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Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
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Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==");
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Add(Instruction.CompareGreater, InstType.OpBinary, ">");
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Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=");
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Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=");
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Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">");
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Add(Instruction.CompareLess, InstType.OpBinary, "<");
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Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=");
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Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=");
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Add(Instruction.CompareLessU32, InstType.OpBinary, "<");
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Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=");
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Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:");
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Add(Instruction.ConvertFP32ToFP64, 0); // MSL does not have a 64-bit FP
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Add(Instruction.ConvertFP64ToFP32, 0); // MSL does not have a 64-bit FP
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Add(Instruction.ConvertFP32ToS32, InstType.Cast, "int");
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Add(Instruction.ConvertFP32ToU32, InstType.Cast, "uint");
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Add(Instruction.ConvertFP64ToS32, 0); // MSL does not have a 64-bit FP
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Add(Instruction.ConvertFP64ToU32, 0); // MSL does not have a 64-bit FP
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Add(Instruction.ConvertS32ToFP32, InstType.Cast, "float");
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Add(Instruction.ConvertS32ToFP64, 0); // MSL does not have a 64-bit FP
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Add(Instruction.ConvertU32ToFP32, InstType.Cast, "float");
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Add(Instruction.ConvertU32ToFP64, 0); // MSL does not have a 64-bit FP
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Add(Instruction.Cosine, InstType.CallUnary, "cos");
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Add(Instruction.Ddx, InstType.CallUnary, "dfdx");
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Add(Instruction.Ddy, InstType.CallUnary, "dfdy");
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Add(Instruction.Discard, InstType.CallNullary, "discard_fragment");
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Add(Instruction.Divide, InstType.OpBinary, "/");
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Add(Instruction.EmitVertex, 0); // MSL does not have geometry shaders
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Add(Instruction.EndPrimitive, 0); // MSL does not have geometry shaders
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Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
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Add(Instruction.FSIBegin, InstType.Special);
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Add(Instruction.FSIEnd, InstType.Special);
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// TODO: LSB and MSB Implementations https://github.com/KhronosGroup/SPIRV-Cross/blob/bccaa94db814af33d8ef05c153e7c34d8bd4d685/reference/shaders-msl-no-opt/asm/comp/bitscan.asm.comp#L8
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Add(Instruction.FindLSB, InstType.Special);
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Add(Instruction.FindMSBS32, InstType.Special);
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Add(Instruction.FindMSBU32, InstType.Special);
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Add(Instruction.Floor, InstType.CallUnary, "floor");
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Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
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Add(Instruction.GroupMemoryBarrier, InstType.Special);
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Add(Instruction.ImageLoad, InstType.Special);
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Add(Instruction.ImageStore, InstType.Special);
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Add(Instruction.ImageAtomic, InstType.Special); // Metal 3.1+
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Add(Instruction.IsNan, InstType.CallUnary, "isnan");
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Add(Instruction.Load, InstType.Special);
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Add(Instruction.Lod, InstType.Special);
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Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
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Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&");
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Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^");
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Add(Instruction.LogicalNot, InstType.OpUnary, "!");
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Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||");
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Add(Instruction.LoopBreak, InstType.OpNullary, "break");
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Add(Instruction.LoopContinue, InstType.OpNullary, "continue");
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Add(Instruction.PackDouble2x32, 0); // MSL does not have a 64-bit FP
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Add(Instruction.PackHalf2x16, InstType.CallUnary, "pack_half_to_unorm2x16");
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Add(Instruction.Maximum, InstType.CallBinary, "max");
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Add(Instruction.MaximumU32, InstType.CallBinary, "max");
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Add(Instruction.MemoryBarrier, InstType.Special);
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Add(Instruction.Minimum, InstType.CallBinary, "min");
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Add(Instruction.MinimumU32, InstType.CallBinary, "min");
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Add(Instruction.Modulo, InstType.CallBinary, "%");
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Add(Instruction.Multiply, InstType.OpBinaryCom, "*");
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Add(Instruction.MultiplyHighS32, InstType.Special);
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Add(Instruction.MultiplyHighU32, InstType.Special);
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Add(Instruction.Negate, InstType.Special);
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Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "rsqrt");
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Add(Instruction.Return, InstType.OpNullary, "return");
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Add(Instruction.Round, InstType.CallUnary, "round");
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Add(Instruction.ShiftLeft, InstType.OpBinary, "<<");
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Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>");
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Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>");
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// TODO: Shuffle funcs
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Add(Instruction.Shuffle, 0);
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Add(Instruction.ShuffleDown, 0);
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Add(Instruction.ShuffleUp, 0);
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Add(Instruction.ShuffleXor, 0);
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Add(Instruction.Sine, InstType.CallUnary, "sin");
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Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
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Add(Instruction.Store, InstType.Special);
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Add(Instruction.Subtract, InstType.OpBinary, "-");
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// TODO: Swizzle add
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Add(Instruction.SwizzleAdd, InstType.Special);
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Add(Instruction.TextureSample, InstType.Special);
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Add(Instruction.TextureSize, InstType.Special);
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Add(Instruction.Truncate, InstType.CallUnary, "trunc");
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Add(Instruction.UnpackDouble2x32, 0); // MSL does not have a 64-bit FP
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Add(Instruction.UnpackHalf2x16, InstType.CallUnary, "unpack_unorm2x16_to_half");
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Add(Instruction.VectorExtract, InstType.Special);
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Add(Instruction.VoteAll, InstType.CallUnary, "simd_all");
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// TODO: https://github.com/KhronosGroup/SPIRV-Cross/blob/bccaa94db814af33d8ef05c153e7c34d8bd4d685/reference/shaders-msl/comp/shader_group_vote.msl21.comp#L9
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Add(Instruction.VoteAllEqual, InstType.Special);
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Add(Instruction.VoteAny, InstType.CallUnary, "simd_any");
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#pragma warning restore IDE0055
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}
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private static void Add(Instruction inst, InstType flags, string opName = null)
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{
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_infoTable[(int)inst] = new InstInfo(flags, opName);
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}
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}
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}
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@ -0,0 +1,15 @@
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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readonly struct InstInfo
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{
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public InstType Type { get; }
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public string OpName { get; }
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public InstInfo(InstType type, string opName)
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{
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Type = type;
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OpName = opName;
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}
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}
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}
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@ -0,0 +1,36 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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[Flags]
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[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
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public enum InstType
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{
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OpNullary = Op | 0,
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OpUnary = Op | 1,
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OpBinary = Op | 2,
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OpBinaryCom = Op | 2 | Commutative,
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OpTernary = Op | 3,
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CallNullary = Call | 0,
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CallUnary = Call | 1,
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CallBinary = Call | 2,
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CallTernary = Call | 3,
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CallQuaternary = Call | 4,
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// The atomic instructions have one extra operand,
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// for the storage slot and offset pair.
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AtomicBinary = Call | Atomic | 3,
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AtomicTernary = Call | Atomic | 4,
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Commutative = 1 << 8,
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Op = 1 << 9,
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Call = 1 << 10,
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Atomic = 1 << 11,
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Special = 1 << 12,
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Cast = 1 << 13,
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ArityMask = 0xff,
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}
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}
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