mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 02:02:01 +00:00
Implemented ISystemSettingsServer.IsUserSystemClockAutomaticCorrectionEnabled (#1932)
* Added IsUserSystemClockAutomaticCorrectionEnabled This is used when a game want to check if you game is synced with a server * Update ISystemSettingsServer.cs * Implemented OpenDataStorageWithProgramIndex * Update IFileSystemProxy.cs * Commited that file on accidant * Update IFileSystemProxy.cs * Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx" This reverts commit375f430455
, reversing changes made to672e2c8f7d
. * Revert "Update IFileSystemProxy.cs" This reverts commit672e2c8f7d
. * Update IFileSystemProxy.cs * Update ISystemSettingsServer.cs * removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex * Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Fix formating and add missing stub * Update ISystemSettingsServer.cs * Update ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
5ea7d77981
commit
51f7cc1483
1 changed files with 13 additions and 1 deletions
|
@ -220,6 +220,18 @@ namespace Ryujinx.HLE.HOS.Services.Settings
|
||||||
return ResultCode.Success;
|
return ResultCode.Success;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Command(60)]
|
||||||
|
// IsUserSystemClockAutomaticCorrectionEnabled() -> bool
|
||||||
|
public ResultCode IsUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
|
||||||
|
{
|
||||||
|
// NOTE: When set to true, is automatically synced with the internet.
|
||||||
|
context.ResponseData.Write(true);
|
||||||
|
|
||||||
|
Logger.Stub?.PrintStub(LogClass.ServiceSet, "Stubbed");
|
||||||
|
|
||||||
|
return ResultCode.Success;
|
||||||
|
}
|
||||||
|
|
||||||
public byte[] GetFirmwareData(Switch device)
|
public byte[] GetFirmwareData(Switch device)
|
||||||
{
|
{
|
||||||
long titleId = 0x0100000000000809;
|
long titleId = 0x0100000000000809;
|
||||||
|
|
Loading…
Reference in a new issue