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Mark texture as modified and sync on I2M fast path (#4449)
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@ -197,7 +197,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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if (target != null)
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{
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target.SynchronizeMemory();
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target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
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target.SignalModified();
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return;
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}
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