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Start Texture region-based CopyTo

This commit is contained in:
Isaac Marovitz 2023-07-28 08:20:15 -04:00 committed by Isaac Marovitz
parent 0f3358b931
commit 5dd444f605

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@ -11,6 +11,7 @@ namespace Ryujinx.Graphics.Metal
{
private readonly TextureCreateInfo _info;
private readonly Pipeline _pipeline;
private readonly MTLDevice _device;
public MTLTexture MTLTexture;
public TextureCreateInfo Info => Info;
@ -19,6 +20,8 @@ namespace Ryujinx.Graphics.Metal
public Texture(MTLDevice device, Pipeline pipeline, TextureCreateInfo info, int firstLayer, int firstLevel)
{
_device = device;
_pipeline = pipeline;
_info = info;
var descriptor = new MTLTextureDescriptor();
@ -38,8 +41,7 @@ namespace Ryujinx.Graphics.Metal
alpha = Info.SwizzleA.Convert()
};
MTLTexture = device.NewTexture(descriptor);
_pipeline = pipeline;
MTLTexture = _device.NewTexture(descriptor);
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
@ -76,7 +78,10 @@ namespace Ryujinx.Graphics.Metal
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
throw new NotImplementedException();
var samplerDescriptor = new MTLSamplerDescriptor();
samplerDescriptor.MinFilter = linearFilter ? MTLSamplerMinMagFilter.Linear : MTLSamplerMinMagFilter.Nearest;
samplerDescriptor.MagFilter = linearFilter ? MTLSamplerMinMagFilter.Linear : MTLSamplerMinMagFilter.Nearest;
var samplerState = _device.NewSamplerState(samplerDescriptor);
}
public void CopyTo(BufferRange range, int layer, int level, int stride)