mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-18 21:32:01 +00:00
Don’t use Enum.HasFlag
This commit is contained in:
parent
daee63c451
commit
5e8606c89a
2 changed files with 14 additions and 15 deletions
|
@ -4,7 +4,6 @@ using Ryujinx.Graphics.Metal.State;
|
|||
using Ryujinx.Graphics.Shader;
|
||||
using SharpMetal.Metal;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
namespace Ryujinx.Graphics.Metal
|
||||
|
|
|
@ -177,63 +177,63 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder)
|
||||
{
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.RenderPipeline))
|
||||
if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
|
||||
{
|
||||
SetRenderPipelineState(renderCommandEncoder);
|
||||
SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.DepthStencil))
|
||||
if ((_currentState.Dirty & DirtyFlags.DepthStencil) != 0)
|
||||
{
|
||||
SetDepthStencilState(renderCommandEncoder);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.DepthClamp))
|
||||
if ((_currentState.Dirty & DirtyFlags.DepthClamp) != 0)
|
||||
{
|
||||
SetDepthClamp(renderCommandEncoder);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.DepthBias))
|
||||
if ((_currentState.Dirty & DirtyFlags.DepthBias) != 0)
|
||||
{
|
||||
SetDepthBias(renderCommandEncoder);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.CullMode))
|
||||
if ((_currentState.Dirty & DirtyFlags.CullMode) != 0)
|
||||
{
|
||||
SetCullMode(renderCommandEncoder);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.FrontFace))
|
||||
if ((_currentState.Dirty & DirtyFlags.FrontFace) != 0)
|
||||
{
|
||||
SetFrontFace(renderCommandEncoder);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.StencilRef))
|
||||
if ((_currentState.Dirty & DirtyFlags.StencilRef) != 0)
|
||||
{
|
||||
SetStencilRefValue(renderCommandEncoder);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.Viewports))
|
||||
if ((_currentState.Dirty & DirtyFlags.Viewports) != 0)
|
||||
{
|
||||
SetViewports(renderCommandEncoder);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.Scissors))
|
||||
if ((_currentState.Dirty & DirtyFlags.Scissors) != 0)
|
||||
{
|
||||
SetScissors(renderCommandEncoder);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.Uniforms))
|
||||
if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
|
||||
{
|
||||
UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.UniformSetIndex);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.Storages))
|
||||
if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
|
||||
{
|
||||
UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.StorageSetIndex);
|
||||
}
|
||||
|
||||
if (_currentState.Dirty.HasFlag(DirtyFlags.Textures))
|
||||
if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
|
||||
{
|
||||
UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, MetalRenderer.TextureSetIndex);
|
||||
}
|
||||
|
@ -1031,7 +1031,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
MTLRenderStages renderStages = 0;
|
||||
|
||||
if (segment.Stages.HasFlag(ResourceStages.Vertex))
|
||||
if ((segment.Stages & ResourceStages.Vertex) != 0)
|
||||
{
|
||||
vertResourceIds[vertResourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
|
||||
vertResourceIdIndex++;
|
||||
|
@ -1039,7 +1039,7 @@ namespace Ryujinx.Graphics.Metal
|
|||
renderStages |= MTLRenderStages.RenderStageVertex;
|
||||
}
|
||||
|
||||
if (segment.Stages.HasFlag(ResourceStages.Fragment))
|
||||
if ((segment.Stages & ResourceStages.Fragment) != 0)
|
||||
{
|
||||
fragResourceIds[fragResourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
|
||||
fragResourceIdIndex++;
|
||||
|
|
Loading…
Reference in a new issue