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Dual Source Blend Support in Shader
Fixes Super Mario Galaxy and The Legend of Zelda: Skyward Sword HD
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parent
911389db63
commit
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1 changed files with 24 additions and 4 deletions
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@ -1,4 +1,5 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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@ -308,7 +309,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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if (context.Definitions.IaIndexing)
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{
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// Not handled
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Logger.Warning?.PrintMsg(LogClass.Gpu, "Unhandled IA Indexing!");
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}
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else
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{
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@ -390,9 +391,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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private static void DeclareOutputAttributes(CodeGenContext context, IEnumerable<IoDefinition> outputs)
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{
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if (context.Definitions.IaIndexing)
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if (context.Definitions.OaIndexing)
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{
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// Not handled
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Logger.Warning?.PrintMsg(LogClass.Gpu, "Unhandled OA Indexing!");
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}
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else
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{
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@ -415,7 +416,26 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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context.EnterScope();
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foreach (var ioDefinition in outputs.OrderBy(x => x.Location))
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outputs = outputs.OrderBy(x => x.Location);
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if (context.Definitions.Stage == ShaderStage.Fragment && context.Definitions.DualSourceBlend)
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{
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IoDefinition firstOutput = outputs.ElementAtOrDefault(0);
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IoDefinition secondOutput = outputs.ElementAtOrDefault(1);
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var type1 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(firstOutput.Location));
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var type2 = GetVarTypeName(context.Definitions.GetFragmentOutputColorType(secondOutput.Location));
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var name1 = $"color{firstOutput.Location}";
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var name2 = $"color{firstOutput.Location + 1}";
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context.AppendLine($"{type1} {name1} [[color({firstOutput.Location}), index(0)]];");
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context.AppendLine($"{type2} {name2} [[color({firstOutput.Location}), index(1)]];");
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outputs = outputs.Skip(2);
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}
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foreach (var ioDefinition in outputs)
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{
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string type = ioDefinition.IoVariable switch
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{
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