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don't hardcode render pipeline attachments

This commit is contained in:
Samuliak 2024-05-14 20:51:53 +02:00 committed by Isaac Marovitz
parent a11247b72d
commit 64005ba9ee
4 changed files with 22 additions and 11 deletions

View file

@ -137,7 +137,7 @@ namespace Ryujinx.Graphics.Metal
}
var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
_renderEncoderState.SetEncoderState(renderCommandEncoder, descriptor, _vertexDescriptor);
RebindBuffers(renderCommandEncoder);
@ -193,7 +193,7 @@ namespace Ryujinx.Graphics.Metal
_helperShaders.BlitShader.VertexFunction,
_helperShaders.BlitShader.FragmentFunction,
_device);
_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
_renderEncoderState.SetEncoderState(renderCommandEncoder, descriptor, _vertexDescriptor);
var sampler = _device.NewSamplerState(new MTLSamplerDescriptor
{

View file

@ -28,6 +28,8 @@ namespace Ryujinx.Graphics.Metal
{
Logger.Warning?.Print(LogClass.Gpu, $"Shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
_status = ProgramLinkStatus.Failure;
//Console.WriteLine($"SHADER {index}: {shader.Code}");
//throw new NotImplementedException();
return;
}

View file

@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Metal
_device = device;
}
public unsafe readonly void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder, MTLVertexDescriptor vertexDescriptor)
public unsafe readonly void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder, MTLRenderPassDescriptor descriptor, MTLVertexDescriptor vertexDescriptor)
{
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor
{
@ -53,13 +53,21 @@ namespace Ryujinx.Graphics.Metal
renderPipelineDescriptor.FragmentFunction = _fragmentFunction.Value;
}
var attachment = renderPipelineDescriptor.ColorAttachments.Object(0);
attachment.SetBlendingEnabled(true);
attachment.PixelFormat = MTLPixelFormat.BGRA8Unorm;
attachment.SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
attachment.DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
attachment.SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
attachment.DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
const int maxColorAttachments = 8;
for (int i = 0; i < maxColorAttachments; i++)
{
var renderAttachment = descriptor.ColorAttachments.Object((ulong)i);
if (renderAttachment.Texture != null)
{
var attachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i);
attachment.SetBlendingEnabled(true);
attachment.PixelFormat = renderAttachment.Texture.PixelFormat;
attachment.SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
attachment.DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
attachment.SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
attachment.DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
}
}
var error = new NSError(IntPtr.Zero);
var pipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);

View file

@ -1,6 +1,7 @@
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System.Runtime.Versioning;
using System;
namespace Ryujinx.Graphics.Metal
{
@ -23,7 +24,7 @@ namespace Ryujinx.Graphics.Metal
LodMinClamp = info.MinLod,
LodMaxClamp = info.MaxLod,
LodAverage = false,
MaxAnisotropy = (uint)info.MaxAnisotropy,
MaxAnisotropy = Math.Max((uint)info.MaxAnisotropy, 1),
SAddressMode = info.AddressU.Convert(),
TAddressMode = info.AddressV.Convert(),
RAddressMode = info.AddressP.Convert()