mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-20 04:32:04 +00:00
Buffer Descriptor Step Functions
This commit is contained in:
parent
a435d94fae
commit
65149cfe9f
1 changed files with 14 additions and 1 deletions
|
@ -740,13 +740,26 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
var layout = vertexDescriptor.Layouts.Object((ulong)i);
|
||||
layout.Stride = (indexMask & (1u << i)) != 0 ? (ulong)bufferDescriptors[i].Stride : 0;
|
||||
|
||||
if (bufferDescriptors[i].Divisor > 0)
|
||||
{
|
||||
layout.StepFunction = MTLVertexStepFunction.PerInstance;
|
||||
layout.StepRate = (ulong)bufferDescriptors[i].Divisor;
|
||||
}
|
||||
else
|
||||
{
|
||||
layout.StepFunction = MTLVertexStepFunction.PerVertex;
|
||||
layout.StepRate = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Zero buffer
|
||||
if ((indexMask & (1u << bufferDescriptors.Length)) != 0)
|
||||
{
|
||||
var layout = vertexDescriptor.Layouts.Object((ulong)bufferDescriptors.Length);
|
||||
layout.Stride = ZeroBufferSize;
|
||||
layout.Stride = 1;
|
||||
layout.StepFunction = MTLVertexStepFunction.Constant;
|
||||
layout.StepRate = 0;
|
||||
}
|
||||
|
||||
return vertexDescriptor;
|
||||
|
|
Loading…
Reference in a new issue