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Signal friends completion event and stub CheckBlockedUserListAvailability (#5743)

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gdkchan 2023-09-29 08:24:44 -03:00 committed by GitHub
parent 41b104d0fb
commit 651e24fed9
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@ -36,6 +36,8 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
throw new InvalidOperationException("Out of handles!"); throw new InvalidOperationException("Out of handles!");
} }
_completionEvent.WritableEvent.Signal();
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(completionEventHandle); context.Response.HandleDesc = IpcHandleDesc.MakeCopy(completionEventHandle);
return ResultCode.Success; return ResultCode.Success;
@ -187,6 +189,20 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
return ResultCode.Success; return ResultCode.Success;
} }
[CommandCmif(10420)]
// nn::friends::CheckBlockedUserListAvailability(nn::account::Uid userId) -> bool
public ResultCode CheckBlockedUserListAvailability(ServiceCtx context)
{
UserId userId = context.RequestData.ReadStruct<UserId>();
// Yes, it is available.
context.ResponseData.Write(true);
Logger.Stub?.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString() });
return ResultCode.Success;
}
[CommandCmif(10600)] [CommandCmif(10600)]
// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid userId) // nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid userId)
public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context) public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context)