mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-25 19:46:02 +00:00
Use device features to enable to disable LogicOp Extended Dynamic State
Improve index counting
This commit is contained in:
parent
0049585a36
commit
66b6b46716
6 changed files with 121 additions and 82 deletions
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@ -84,8 +84,8 @@ namespace Ryujinx.Graphics.Vulkan
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private bool _tfEnabled;
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private bool _tfActive;
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private bool _supportExtDynamic;
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private bool _supportExtDynamic2;
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private readonly bool _supportExtDynamic;
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private readonly bool _supportExtDynamic2;
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private readonly PipelineColorBlendAttachmentState[] _storedBlend;
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@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Vulkan
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_storedBlend = new PipelineColorBlendAttachmentState[Constants.MaxRenderTargets];
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_supportExtDynamic = gd.Capabilities.SupportsExtendedDynamicState;
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_supportExtDynamic2 = gd.Capabilities.SupportsExtendedDynamicState2;
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@ -714,7 +714,7 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.DepthTestEnable = false;
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_newState.DepthWriteEnable = false;
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}
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SignalStateChange();
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Gd.HelperShader.DrawTexture(
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@ -739,7 +739,7 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.DepthWriteEnable = oldDepthWriteEnable;
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_newState.ViewportsCount = oldViewportsCount;
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}
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_newState.Topology = oldTopology;
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DynamicState.SetViewports(ref oldViewports, oldViewportsCount);
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@ -878,7 +878,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_newState.DepthBiasEnable = enables != 0;
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}
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SignalStateChange();
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}
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@ -911,7 +911,7 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.DepthWriteEnable = depthTest.WriteEnable;
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_newState.DepthCompareOp = depthTest.Func.Convert();
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}
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SignalStateChange();
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}
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@ -983,14 +983,22 @@ namespace Ryujinx.Graphics.Vulkan
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{
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DynamicState.SetLineWidth(Gd.Capabilities.SupportsWideLines ? width : 1.0f);
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}
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SignalStateChange();
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}
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public void SetLogicOpState(bool enable, LogicalOp op)
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{
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if (_supportExtDynamic2 && Gd.ExtendedLogicOp)
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{
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DynamicState.SetLogicOp(op.Convert());
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}
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else
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{
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_newState.LogicOp = op.Convert();
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}
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_newState.LogicOpEnable = enable;
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_newState.LogicOp = op.Convert();
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SignalStateChange();
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}
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@ -1032,9 +1040,9 @@ namespace Ryujinx.Graphics.Vulkan
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_topology = topology;
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var vkTopology = Gd.TopologyRemap(topology).Convert();
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_newState.Topology = vkTopology;
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SignalStateChange();
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}
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@ -1195,7 +1203,7 @@ namespace Ryujinx.Graphics.Vulkan
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stencilTest.FrontDpPass.Convert(),
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stencilTest.FrontDpFail.Convert(),
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stencilTest.FrontFunc.Convert());
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DynamicState.SetStencilTest(stencilTest.TestEnable);
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}
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else
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@ -1210,7 +1218,7 @@ namespace Ryujinx.Graphics.Vulkan
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_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
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_newState.StencilTestEnable = stencilTest.TestEnable;
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}
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DynamicState.SetStencilMask((uint)stencilTest.BackFuncMask,
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(uint)stencilTest.BackMask,
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(uint)stencilTest.BackFuncRef,
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@ -1454,11 +1462,11 @@ namespace Ryujinx.Graphics.Vulkan
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Clamp(viewport.DepthNear),
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Clamp(viewport.DepthFar)));
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}
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if (!_supportExtDynamic)
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{
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_newState.ViewportsCount = (uint)count;
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}
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}
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SignalStateChange();
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}
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@ -164,9 +164,9 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.DepthBoundsTestEnable = false; // Not implemented.
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pipeline.DepthClampEnable = state.DepthClampEnable;
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pipeline.DepthMode = state.DepthMode == DepthMode.MinusOneToOne;
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pipeline.HasDepthStencil = state.DepthStencilEnable;
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pipeline.LogicOpEnable = state.LogicOpEnable;
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pipeline.LogicOp = state.LogicOp.Convert();
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@ -188,11 +188,11 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.DepthTestEnable = state.DepthTest.TestEnable;
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pipeline.DepthWriteEnable = state.DepthTest.WriteEnable;
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pipeline.DepthCompareOp = state.DepthTest.Func.Convert();
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pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.None;
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pipeline.FrontFace = state.FrontFace.Convert();
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if (gd.Capabilities.SupportsMultiView)
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{
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pipeline.ScissorsCount = Constants.MaxViewports;
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@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.ScissorsCount = 1;
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pipeline.ViewportsCount = 1;
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}
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pipeline.StencilFrontFailOp = state.StencilTest.FrontSFail.Convert();
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pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
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pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
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@ -213,12 +213,12 @@ namespace Ryujinx.Graphics.Vulkan
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pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
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pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
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pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
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pipeline.StencilTestEnable = state.StencilTest.TestEnable;
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}
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pipeline.Topology = gd.TopologyRemap(state.Topology).Convert();
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int vaCount = Math.Min(Constants.MaxVertexAttributes, state.VertexAttribCount);
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int vbCount = Math.Min(Constants.MaxVertexBuffers, state.VertexBufferCount);
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Vulkan
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private uint _frontCompareMask;
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private uint _frontWriteMask;
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private uint _frontReference;
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private bool _opToo;
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private StencilOp _backfailop;
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private StencilOp _backpassop;
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@ -33,13 +33,13 @@ namespace Ryujinx.Graphics.Vulkan
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private CompareOp _frontcompareop;
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private float _linewidth;
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public bool _stencilTestEnable;
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public bool _depthtestEnable;
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public bool _depthwriteEnable;
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private CompareOp _depthCompareOp;
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private Array4<float> _blendConstants;
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public uint ViewportsCount;
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@ -49,7 +49,9 @@ namespace Ryujinx.Graphics.Vulkan
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public FrontFace FrontFace;
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private bool _discard;
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private LogicOp _logicOp;
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[Flags]
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private enum DirtyFlags
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{
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@ -61,14 +63,15 @@ namespace Ryujinx.Graphics.Vulkan
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Viewport = 1 << 4,
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CullMode = 1 << 5,
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FrontFace = 1 << 6,
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DepthTestBool = 1 << 7,
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DepthTestBool = 1 << 7,
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DepthTestCompareOp = 1 << 8,
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StencilTestEnable = 1 << 9,
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LineWidth = 1 << 10,
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RasterDiscard = 1 << 11,
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LogicOp = 1 << 12,
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Standard = Blend | DepthBias | Scissor | Stencil | Viewport | LineWidth,
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Extended = CullMode | FrontFace | DepthTestBool | DepthTestCompareOp | StencilTestEnable,
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Extended2 = RasterDiscard,
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Extended2 = RasterDiscard | LogicOp,
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}
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private DirtyFlags _dirty;
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@ -107,14 +110,14 @@ namespace Ryujinx.Graphics.Vulkan
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_dirty |= DirtyFlags.DepthTestBool;
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}
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public void SetDepthTestCompareOp(CompareOp depthTestOp)
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{
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_depthCompareOp = depthTestOp;
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_dirty |= DirtyFlags.DepthTestCompareOp;
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}
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public void SetStencilOp(StencilOp backFailOp,
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StencilOp backPassOp,
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StencilOp backDepthFailOp,
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@ -133,10 +136,10 @@ namespace Ryujinx.Graphics.Vulkan
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_frontpassop = frontPassOp;
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_frontdepthfailop = frontDepthFailOp;
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_frontcompareop = frontCompareOp;
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_opToo = true;
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}
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public void SetStencilMask(
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uint backCompareMask,
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uint backWriteMask,
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@ -154,11 +157,11 @@ namespace Ryujinx.Graphics.Vulkan
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_dirty |= DirtyFlags.Stencil;
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}
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public void SetStencilTest(bool stencilTestEnable)
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{
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_stencilTestEnable = stencilTestEnable;
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_dirty |= DirtyFlags.StencilTestEnable;
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}
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@ -180,35 +183,42 @@ namespace Ryujinx.Graphics.Vulkan
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_dirty |= DirtyFlags.Viewport;
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}
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}
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public void SetCullMode(CullModeFlags cullMode)
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{
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CullMode = cullMode;
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_dirty |= DirtyFlags.CullMode;
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}
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public void SetFrontFace(FrontFace frontFace)
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{
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FrontFace = frontFace;
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_dirty |= DirtyFlags.FrontFace;
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}
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public void SetLineWidth(float width)
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{
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_linewidth = width;
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_dirty |= DirtyFlags.LineWidth;
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}
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public void SetRasterizerDiscard(bool discard)
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{
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_discard = discard;
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_dirty |= DirtyFlags.RasterDiscard;
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}
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public void SetLogicOp(LogicOp op)
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{
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_logicOp = op;
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_dirty |= DirtyFlags.LogicOp;
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}
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public void ForceAllDirty(VulkanRenderer gd)
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{
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_dirty = DirtyFlags.Standard;
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{
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_dirty &= ~DirtyFlags.LineWidth;
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}
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if (!gd.ExtendedLogicOp)
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{
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_dirty &= ~DirtyFlags.LogicOp;
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}
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}
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public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
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@ -255,42 +270,47 @@ namespace Ryujinx.Graphics.Vulkan
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{
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RecordViewport(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.CullMode))
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{
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RecordCullMode(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.FrontFace))
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{
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RecordFrontFace(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.DepthTestBool))
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{
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RecordDepthTestBool(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.DepthTestCompareOp))
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{
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RecordDepthTestCompareOp(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.StencilTestEnable))
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{
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RecordStencilTestEnable(gd.ExtendedDynamicStateApi, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.LineWidth))
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{
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RecordLineWidth(gd.Api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.RasterDiscard))
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{
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RecordRasterizationDiscard(gd, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.RasterDiscard))
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{
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RecordLogicOp(gd, commandBuffer);
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}
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_dirty = DirtyFlags.None;
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}
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@ -302,7 +322,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly void RecordDepthBias(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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gd.Api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
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if (gd.Capabilities.SupportsExtendedDynamicState2)
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{
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gd.ExtendedDynamicState2Api.CmdSetDepthBiasEnable(commandBuffer, _depthBiasEnable);
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@ -326,7 +346,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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}
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private readonly void RecordStencil(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (_opToo)
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@ -336,7 +356,7 @@ namespace Ryujinx.Graphics.Vulkan
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gd.ExtendedDynamicStateApi.CmdSetStencilOp(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontfailop, _frontpassop,
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_frontdepthfailop, _frontcompareop);
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}
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gd.Api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backCompareMask);
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gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceBackBit, _backWriteMask);
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gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceBackBit, _backReference);
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gd.Api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontWriteMask);
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gd.Api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.FaceFrontBit, _frontReference);
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}
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private readonly void RecordStencilTestEnable(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetStencilTestEnable(commandBuffer, _stencilTestEnable);
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}
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private void RecordViewport(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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if (ViewportsCount == 0)
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@ -369,34 +389,39 @@ namespace Ryujinx.Graphics.Vulkan
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Viewports.AsSpan());
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}
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}
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private void RecordCullMode(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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private readonly void RecordCullMode(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetCullMode(commandBuffer, CullMode);
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}
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private void RecordFrontFace(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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private readonly void RecordFrontFace(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetFrontFace(commandBuffer, FrontFace);
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}
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private void RecordDepthTestBool(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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private readonly void RecordDepthTestBool(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetDepthTestEnable(commandBuffer, _depthtestEnable);
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api.CmdSetDepthWriteEnable(commandBuffer, _depthwriteEnable);
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}
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private void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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private readonly void RecordDepthTestCompareOp(ExtExtendedDynamicState api, CommandBuffer commandBuffer)
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{
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api.CmdSetDepthCompareOp(commandBuffer, _depthCompareOp);
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}
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private void RecordRasterizationDiscard(VulkanRenderer gd, CommandBuffer commandBuffer)
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private readonly void RecordRasterizationDiscard(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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gd.ExtendedDynamicState2Api.CmdSetRasterizerDiscardEnable(commandBuffer, _discard);
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}
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private void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
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private readonly void RecordLogicOp(VulkanRenderer gd, CommandBuffer commandBuffer)
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{
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gd.ExtendedDynamicState2Api.CmdSetLogicOp(commandBuffer, _logicOp);
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}
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private readonly void RecordLineWidth(Vk api, CommandBuffer commandBuffer)
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{
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if (!OperatingSystem.IsMacOS())
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{
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@ -584,19 +584,19 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
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// so we need to force disable them here.
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bool logicOpEnable = LogicOpEnable && (gd.Vendor == Vendor.Nvidia || Internal.LogicOpsAllowed);
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var colorBlendState = new PipelineColorBlendStateCreateInfo
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{
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SType = StructureType.PipelineColorBlendStateCreateInfo,
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LogicOpEnable = logicOpEnable,
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LogicOp = LogicOp,
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LogicOpEnable = LogicOpEnable,
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AttachmentCount = ColorBlendAttachmentStateCount,
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PAttachments = pColorBlendAttachmentState,
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};
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if (!(supportsExtDynamicState2 && gd.ExtendedLogicOp))
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{
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colorBlendState.LogicOp = LogicOp;
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}
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PipelineColorBlendAdvancedStateCreateInfoEXT colorBlendAdvancedState;
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if (!AdvancedBlendSrcPreMultiplied ||
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@ -263,7 +263,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return InvalidIndex;
|
||||
}
|
||||
|
||||
internal static Device CreateDevice(Vk api, VulkanPhysicalDevice physicalDevice, uint queueFamilyIndex, uint queueCount)
|
||||
internal static Device CreateDevice(Vk api, VulkanPhysicalDevice physicalDevice, uint queueFamilyIndex, uint queueCount, out bool extendedLogicOp)
|
||||
{
|
||||
if (queueCount > QueuesCount)
|
||||
{
|
||||
|
@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
SType = StructureType.PhysicalDeviceFeatures2,
|
||||
};
|
||||
|
||||
|
||||
PhysicalDeviceVulkan11Features supportedFeaturesVk11 = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceVulkan11Features,
|
||||
|
@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
features2.PNext = &supportedFeaturesCustomBorderColor;
|
||||
}
|
||||
|
||||
|
||||
PhysicalDeviceExtendedDynamicState2FeaturesEXT supportedFeaturesExtExtendedDynamicState2 = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
|
||||
|
@ -450,7 +450,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
};
|
||||
|
||||
pExtendedFeatures = &featuresExtendedDynamicState;
|
||||
|
||||
|
||||
var featuresExtendedDynamicState2 = new PhysicalDeviceExtendedDynamicState2FeaturesEXT()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceExtendedDynamicState2FeaturesExt,
|
||||
|
@ -460,6 +460,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
ExtendedDynamicState2PatchControlPoints = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2PatchControlPoints,
|
||||
};
|
||||
|
||||
extendedLogicOp = supportedFeaturesExtExtendedDynamicState2.ExtendedDynamicState2LogicOp;
|
||||
|
||||
pExtendedFeatures = &featuresExtendedDynamicState2;
|
||||
|
||||
var featuresVk11 = new PhysicalDeviceVulkan11Features
|
||||
|
|
|
@ -99,6 +99,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public bool PreferThreading => true;
|
||||
|
||||
public bool ExtendedLogicOp;
|
||||
|
||||
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
|
||||
|
||||
public VulkanRenderer(Vk api, Func<Instance, Vk, SurfaceKHR> surfaceFunc, Func<string[]> requiredExtensionsFunc, string preferredGpuId)
|
||||
|
@ -133,7 +135,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
ExtendedDynamicStateApi = extendedDynamicStateApi;
|
||||
}
|
||||
|
||||
|
||||
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtExtendedDynamicState2 extendedDynamicState2Api))
|
||||
{
|
||||
ExtendedDynamicState2Api = extendedDynamicState2Api;
|
||||
|
@ -454,7 +456,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
var queueFamilyIndex = VulkanInitialization.FindSuitableQueueFamily(Api, _physicalDevice, _surface, out uint maxQueueCount);
|
||||
|
||||
_device = VulkanInitialization.CreateDevice(Api, _physicalDevice, queueFamilyIndex, maxQueueCount);
|
||||
_device = VulkanInitialization.CreateDevice(Api, _physicalDevice, queueFamilyIndex, maxQueueCount, out bool extendedLogicOp);
|
||||
|
||||
ExtendedLogicOp = extendedLogicOp;
|
||||
|
||||
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out KhrSwapchain swapchainApi))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue