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Print shader code involved in failed linking

This commit is contained in:
Isaac Marovitz 2024-05-31 14:02:22 +01:00 committed by Isaac Marovitz
parent b821cb1739
commit 66e2533c90

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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Metal
var shaderLibrary = device.NewLibrary(StringHelper.NSString(shader.Code), new MTLCompileOptions(IntPtr.Zero), ref libraryError); var shaderLibrary = device.NewLibrary(StringHelper.NSString(shader.Code), new MTLCompileOptions(IntPtr.Zero), ref libraryError);
if (libraryError != IntPtr.Zero) if (libraryError != IntPtr.Zero)
{ {
Logger.Warning?.PrintMsg(LogClass.Gpu, shader.Code);
Logger.Warning?.Print(LogClass.Gpu, $"{shader.Stage} shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}"); Logger.Warning?.Print(LogClass.Gpu, $"{shader.Stage} shader linking failed: \n{StringHelper.String(libraryError.LocalizedDescription)}");
_status = ProgramLinkStatus.Failure; _status = ProgramLinkStatus.Failure;
return; return;