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Properly create stencil views of combined formats
Fixes Link’s Awakening
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@ -59,6 +59,17 @@ namespace Ryujinx.Graphics.Metal
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public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) : base(device, renderer, pipeline, info)
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public Texture(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info, MTLTexture sourceTexture, int firstLayer, int firstLevel) : base(device, renderer, pipeline, info)
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{
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{
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var pixelFormat = FormatTable.GetFormat(Info.Format);
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var pixelFormat = FormatTable.GetFormat(Info.Format);
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if (info.DepthStencilMode == DepthStencilMode.Stencil)
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{
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pixelFormat = pixelFormat switch
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{
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MTLPixelFormat.Depth32FloatStencil8 => MTLPixelFormat.X32Stencil8,
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MTLPixelFormat.Depth24UnormStencil8 => MTLPixelFormat.X24Stencil8,
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_ => pixelFormat
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};
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}
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var textureType = Info.Target.Convert();
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var textureType = Info.Target.Convert();
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NSRange levels;
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NSRange levels;
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levels.location = (ulong)firstLevel;
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levels.location = (ulong)firstLevel;
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