1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-12-19 19:52:02 +00:00

Buffer Conversions (#23)

* Why is this not working

* Revert helper shader changes for now

* Byte Index Buffer Restride
This commit is contained in:
Isaac Marovitz 2024-06-20 12:59:29 +01:00
parent 02de48a6f2
commit 6ebe5bb406
10 changed files with 692 additions and 39 deletions

View file

@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Metal
[SupportedOSPlatform("macos")]
public class BufferHolder : IDisposable
{
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
public int Size { get; }
private readonly IntPtr _map;
@ -271,9 +273,66 @@ namespace Ryujinx.Graphics.Metal
_waitable.WaitForFences(offset, size);
}
private bool BoundToRange(int offset, ref int size)
{
if (offset >= Size)
{
return false;
}
size = Math.Min(Size - offset, size);
return true;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new I8ToI16CacheKey(_renderer);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
holder = _renderer.BufferManager.Create((size * 2 + 3) & ~3);
_renderer.HelperShader.ConvertI8ToI16(cbs, this, holder, offset, size);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder)
{
return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder);
}
public void AddCachedConvertedBuffer(int offset, int size, ICacheKey key, BufferHolder holder)
{
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
public void AddCachedConvertedBufferDependency(int offset, int size, ICacheKey key, Dependency dependency)
{
_cachedConvertedBuffers.AddDependency(offset, size, key, dependency);
}
public void RemoveCachedConvertedBuffer(int offset, int size, ICacheKey key)
{
_cachedConvertedBuffers.Remove(offset, size, key);
}
public void Dispose()
{
_buffer.Dispose();
_cachedConvertedBuffers.Dispose();
_flushLock.EnterWriteLock();

View file

@ -153,6 +153,16 @@ namespace Ryujinx.Graphics.Metal
return null;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBufferI8ToI16(cbs, offset, size);
}
return null;
}
public PinnedSpan<byte> GetData(BufferHandle handle, int offset, int size)
{
if (TryGetBuffer(handle, out var holder))

View file

@ -0,0 +1,333 @@
using SharpMetal.Metal;
using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
public interface ICacheKey : IDisposable
{
bool KeyEqual(ICacheKey other);
}
[SupportedOSPlatform("macos")]
struct I8ToI16CacheKey : ICacheKey
{
// Used to notify the pipeline that bindings have invalidated on dispose.
private readonly MetalRenderer _renderer;
private Auto<DisposableBuffer> _buffer;
public I8ToI16CacheKey(MetalRenderer renderer)
{
_renderer = renderer;
_buffer = null;
}
public readonly bool KeyEqual(ICacheKey other)
{
return other is I8ToI16CacheKey;
}
public void SetBuffer(Auto<DisposableBuffer> buffer)
{
_buffer = buffer;
}
public void Dispose()
{
// TODO: Tell pipeline buffer is dirty!
// _renderer.PipelineInternal.DirtyIndexBuffer(_buffer);
}
}
[SupportedOSPlatform("macos")]
struct AlignedVertexBufferCacheKey : ICacheKey
{
private readonly int _stride;
private readonly int _alignment;
// Used to notify the pipeline that bindings have invalidated on dispose.
private readonly MetalRenderer _renderer;
private Auto<DisposableBuffer> _buffer;
public AlignedVertexBufferCacheKey(MetalRenderer renderer, int stride, int alignment)
{
_renderer = renderer;
_stride = stride;
_alignment = alignment;
_buffer = null;
}
public readonly bool KeyEqual(ICacheKey other)
{
return other is AlignedVertexBufferCacheKey entry &&
entry._stride == _stride &&
entry._alignment == _alignment;
}
public void SetBuffer(Auto<DisposableBuffer> buffer)
{
_buffer = buffer;
}
public readonly void Dispose()
{
// TODO: Tell pipeline buffer is dirty!
// _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
}
}
[SupportedOSPlatform("macos")]
struct TopologyConversionCacheKey : ICacheKey
{
// TODO: Patterns
// private readonly IndexBufferPattern _pattern;
private readonly int _indexSize;
// Used to notify the pipeline that bindings have invalidated on dispose.
private readonly MetalRenderer _renderer;
private Auto<DisposableBuffer> _buffer;
public TopologyConversionCacheKey(MetalRenderer renderer, /*IndexBufferPattern pattern, */int indexSize)
{
_renderer = renderer;
// _pattern = pattern;
_indexSize = indexSize;
_buffer = null;
}
public readonly bool KeyEqual(ICacheKey other)
{
return other is TopologyConversionCacheKey entry &&
// entry._pattern == _pattern &&
entry._indexSize == _indexSize;
}
public void SetBuffer(Auto<DisposableBuffer> buffer)
{
_buffer = buffer;
}
public readonly void Dispose()
{
// TODO: Tell pipeline buffer is dirty!
// _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
}
}
[SupportedOSPlatform("macos")]
public readonly struct Dependency
{
private readonly BufferHolder _buffer;
private readonly int _offset;
private readonly int _size;
private readonly ICacheKey _key;
public Dependency(BufferHolder buffer, int offset, int size, ICacheKey key)
{
_buffer = buffer;
_offset = offset;
_size = size;
_key = key;
}
public void RemoveFromOwner()
{
_buffer.RemoveCachedConvertedBuffer(_offset, _size, _key);
}
}
[SupportedOSPlatform("macos")]
struct CacheByRange<T> where T : IDisposable
{
private struct Entry
{
public ICacheKey Key;
public T Value;
public List<Dependency> DependencyList;
public Entry(ICacheKey key, T value)
{
Key = key;
Value = value;
DependencyList = null;
}
public readonly void InvalidateDependencies()
{
if (DependencyList != null)
{
foreach (Dependency dependency in DependencyList)
{
dependency.RemoveFromOwner();
}
DependencyList.Clear();
}
}
}
private Dictionary<ulong, List<Entry>> _ranges;
public void Add(int offset, int size, ICacheKey key, T value)
{
List<Entry> entries = GetEntries(offset, size);
entries.Add(new Entry(key, value));
}
public void AddDependency(int offset, int size, ICacheKey key, Dependency dependency)
{
List<Entry> entries = GetEntries(offset, size);
for (int i = 0; i < entries.Count; i++)
{
Entry entry = entries[i];
if (entry.Key.KeyEqual(key))
{
if (entry.DependencyList == null)
{
entry.DependencyList = new List<Dependency>();
entries[i] = entry;
}
entry.DependencyList.Add(dependency);
break;
}
}
}
public void Remove(int offset, int size, ICacheKey key)
{
List<Entry> entries = GetEntries(offset, size);
for (int i = 0; i < entries.Count; i++)
{
Entry entry = entries[i];
if (entry.Key.KeyEqual(key))
{
entries.RemoveAt(i--);
DestroyEntry(entry);
}
}
if (entries.Count == 0)
{
_ranges.Remove(PackRange(offset, size));
}
}
public bool TryGetValue(int offset, int size, ICacheKey key, out T value)
{
List<Entry> entries = GetEntries(offset, size);
foreach (Entry entry in entries)
{
if (entry.Key.KeyEqual(key))
{
value = entry.Value;
return true;
}
}
value = default;
return false;
}
public void Clear()
{
if (_ranges != null)
{
foreach (List<Entry> entries in _ranges.Values)
{
foreach (Entry entry in entries)
{
DestroyEntry(entry);
}
}
_ranges.Clear();
_ranges = null;
}
}
public readonly void ClearRange(int offset, int size)
{
if (_ranges != null && _ranges.Count > 0)
{
int end = offset + size;
List<ulong> toRemove = null;
foreach (KeyValuePair<ulong, List<Entry>> range in _ranges)
{
(int rOffset, int rSize) = UnpackRange(range.Key);
int rEnd = rOffset + rSize;
if (rEnd > offset && rOffset < end)
{
List<Entry> entries = range.Value;
foreach (Entry entry in entries)
{
DestroyEntry(entry);
}
(toRemove ??= new List<ulong>()).Add(range.Key);
}
}
if (toRemove != null)
{
foreach (ulong range in toRemove)
{
_ranges.Remove(range);
}
}
}
}
private List<Entry> GetEntries(int offset, int size)
{
_ranges ??= new Dictionary<ulong, List<Entry>>();
ulong key = PackRange(offset, size);
if (!_ranges.TryGetValue(key, out List<Entry> value))
{
value = new List<Entry>();
_ranges.Add(key, value);
}
return value;
}
private static void DestroyEntry(Entry entry)
{
entry.Key.Dispose();
entry.Value?.Dispose();
entry.InvalidateDependencies();
}
private static ulong PackRange(int offset, int size)
{
return (uint)offset | ((ulong)size << 32);
}
private static (int offset, int size) UnpackRange(ulong range)
{
return ((int)range, (int)(range >> 32));
}
public void Dispose()
{
Clear();
}
}
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System.Linq;
@ -21,6 +22,26 @@ namespace Ryujinx.Graphics.Metal
}
}
public record struct BufferRef
{
public Auto<DisposableBuffer> Buffer;
public int Index;
public BufferRange? Range;
public BufferRef(Auto<DisposableBuffer> buffer, int index)
{
Buffer = buffer;
Index = index;
}
public BufferRef(Auto<DisposableBuffer> buffer, int index, ref BufferRange range)
{
Buffer = buffer;
Index = index;
Range = range;
}
}
[SupportedOSPlatform("macos")]
struct EncoderState
{
@ -37,10 +58,10 @@ namespace Ryujinx.Graphics.Metal
public TextureBase[] ComputeTextures = new TextureBase[Constants.MaxTextures];
public MTLSamplerState[] ComputeSamplers = new MTLSamplerState[Constants.MaxSamplers];
public BufferAssignment[] UniformBuffers = [];
public BufferAssignment[] StorageBuffers = [];
public BufferRef[] UniformBuffers = [];
public BufferRef[] StorageBuffers = [];
public BufferRange IndexBuffer = default;
public Auto<DisposableBuffer> IndexBuffer = default;
public MTLIndexType IndexType = MTLIndexType.UInt16;
public ulong IndexBufferOffset = 0;

View file

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Metal
private EncoderState _currentState = new();
private readonly Stack<EncoderState> _backStates = [];
public readonly BufferRange IndexBuffer => _currentState.IndexBuffer;
public readonly Auto<DisposableBuffer> IndexBuffer => _currentState.IndexBuffer;
public readonly MTLIndexType IndexType => _currentState.IndexType;
public readonly ulong IndexBufferOffset => _currentState.IndexBufferOffset;
public readonly PrimitiveTopology Topology => _currentState.Topology;
@ -356,9 +356,18 @@ namespace Ryujinx.Graphics.Metal
{
if (buffer.Handle != BufferHandle.Null)
{
_currentState.IndexType = type.Convert();
_currentState.IndexBufferOffset = (ulong)buffer.Offset;
_currentState.IndexBuffer = buffer;
if (type == GAL.IndexType.UByte)
{
_currentState.IndexType = MTLIndexType.UInt16;
_currentState.IndexBufferOffset = (ulong)buffer.Offset;
_currentState.IndexBuffer = _bufferManager.GetBufferI8ToI16(_pipeline.CurrentCommandBuffer, buffer.Handle, buffer.Offset, buffer.Size);
}
else
{
_currentState.IndexType = type.Convert();
_currentState.IndexBufferOffset = (ulong)buffer.Offset;
_currentState.IndexBuffer = _bufferManager.GetBuffer(buffer.Handle, false);
}
}
}
@ -659,7 +668,20 @@ namespace Ryujinx.Graphics.Metal
// Inlineable
public void UpdateUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_currentState.UniformBuffers = buffers.ToArray();
_currentState.UniformBuffers = new BufferRef[buffers.Length];
for (int i = 0; i < buffers.Length; i++)
{
var assignment = buffers[i];
var buffer = assignment.Range;
int index = assignment.Binding;
Auto<DisposableBuffer> mtlBuffer = buffer.Handle == BufferHandle.Null
? null
: _bufferManager.GetBuffer(buffer.Handle, buffer.Write);
_currentState.UniformBuffers[i] = new BufferRef(mtlBuffer, index, ref buffer);
}
// Inline update
if (_pipeline.CurrentEncoder != null)
@ -680,13 +702,49 @@ namespace Ryujinx.Graphics.Metal
// Inlineable
public void UpdateStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_currentState.StorageBuffers = buffers.ToArray();
_currentState.StorageBuffers = new BufferRef[buffers.Length];
for (int i = 0; i < _currentState.StorageBuffers.Length; i++)
for (int i = 0; i < buffers.Length; i++)
{
BufferAssignment buffer = _currentState.StorageBuffers[i];
// TODO: DONT offset the binding by 15
_currentState.StorageBuffers[i] = new BufferAssignment(buffer.Binding + 15, buffer.Range);
var assignment = buffers[i];
var buffer = assignment.Range;
// TODO: Dont do this
int index = assignment.Binding + 15;
Auto<DisposableBuffer> mtlBuffer = buffer.Handle == BufferHandle.Null
? null
: _bufferManager.GetBuffer(buffer.Handle, buffer.Write);
_currentState.StorageBuffers[i] = new BufferRef(mtlBuffer, index, ref buffer);
}
// Inline update
if (_pipeline.CurrentEncoder != null)
{
if (_pipeline.CurrentEncoderType == EncoderType.Render)
{
var renderCommandEncoder = new MTLRenderCommandEncoder(_pipeline.CurrentEncoder.Value);
SetRenderBuffers(renderCommandEncoder, _currentState.StorageBuffers, true);
}
else if (_pipeline.CurrentEncoderType == EncoderType.Compute)
{
var computeCommandEncoder = new MTLComputeCommandEncoder(_pipeline.CurrentEncoder.Value);
SetComputeBuffers(computeCommandEncoder, _currentState.StorageBuffers);
}
}
}
// Inlineable
public void UpdateStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
{
_currentState.StorageBuffers = new BufferRef[buffers.Length];
for (int i = 0; i < buffers.Length; i++)
{
var mtlBuffer = buffers[i];
int index = first + i;
_currentState.StorageBuffers[i] = new BufferRef(mtlBuffer, index);
}
// Inline update
@ -938,51 +996,95 @@ namespace Ryujinx.Graphics.Metal
private void SetVertexBuffers(MTLRenderCommandEncoder renderCommandEncoder, VertexBufferDescriptor[] bufferDescriptors)
{
var buffers = new List<BufferAssignment>();
var buffers = new List<BufferRef>();
for (int i = 0; i < bufferDescriptors.Length; i++)
{
buffers.Add(new BufferAssignment(i, bufferDescriptors[i].Buffer));
Auto<DisposableBuffer> mtlBuffer = bufferDescriptors[i].Buffer.Handle == BufferHandle.Null
? null
: _bufferManager.GetBuffer(bufferDescriptors[i].Buffer.Handle, bufferDescriptors[i].Buffer.Write);
var range = bufferDescriptors[i].Buffer;
buffers.Add(new BufferRef(mtlBuffer, i, ref range));
}
var zeroBufferRange = new BufferRange(_zeroBuffer, 0, ZeroBufferSize);
Auto<DisposableBuffer> zeroBuffer = _zeroBuffer == BufferHandle.Null
? null
: _bufferManager.GetBuffer(_zeroBuffer, false);
// Zero buffer
buffers.Add(new BufferAssignment(
bufferDescriptors.Length,
new BufferRange(_zeroBuffer, 0, ZeroBufferSize)));
buffers.Add(new BufferRef(zeroBuffer, bufferDescriptors.Length, ref zeroBufferRange));
SetRenderBuffers(renderCommandEncoder, buffers.ToArray());
}
private readonly void SetRenderBuffers(MTLRenderCommandEncoder renderCommandEncoder, BufferAssignment[] buffers, bool fragment = false)
private readonly void SetRenderBuffers(MTLRenderCommandEncoder renderCommandEncoder, BufferRef[] buffers, bool fragment = false)
{
foreach (var buffer in buffers)
for (int i = 0; i < buffers.Length; i++)
{
var range = buffer.Range;
var autoBuffer = _bufferManager.GetBuffer(range.Handle, range.Offset, range.Size, range.Write);
var range = buffers[i].Range;
var autoBuffer = buffers[i].Buffer;
var offset = 0;
var index = buffers[i].Index;
if (autoBuffer != null)
if (autoBuffer == null)
{
var mtlBuffer = autoBuffer.Get(_pipeline.CurrentCommandBuffer).Value;
continue;
}
renderCommandEncoder.SetVertexBuffer(mtlBuffer, (ulong)range.Offset, (ulong)buffer.Binding);
MTLBuffer mtlBuffer;
if (fragment)
{
renderCommandEncoder.SetFragmentBuffer(mtlBuffer, (ulong)range.Offset, (ulong)buffer.Binding);
}
if (range.HasValue)
{
offset = range.Value.Offset;
mtlBuffer = autoBuffer.Get(_pipeline.CurrentCommandBuffer, offset, range.Value.Size, range.Value.Write).Value;
}
else
{
mtlBuffer = autoBuffer.Get(_pipeline.CurrentCommandBuffer).Value;
}
renderCommandEncoder.SetVertexBuffer(mtlBuffer, (ulong)offset, (ulong)index);
if (fragment)
{
renderCommandEncoder.SetFragmentBuffer(mtlBuffer, (ulong)offset, (ulong)index);
}
}
}
private readonly void SetComputeBuffers(MTLComputeCommandEncoder computeCommandEncoder, BufferAssignment[] buffers)
private readonly void SetComputeBuffers(MTLComputeCommandEncoder computeCommandEncoder, BufferRef[] buffers)
{
foreach (var buffer in buffers)
for (int i = 0; i < buffers.Length; i++)
{
var range = buffer.Range;
var mtlBuffer = _bufferManager.GetBuffer(range.Handle, range.Offset, range.Size, range.Write).Get(_pipeline.CurrentCommandBuffer).Value;
var range = buffers[i].Range;
var autoBuffer = buffers[i].Buffer;
var offset = 0;
var index = buffers[i].Index;
computeCommandEncoder.SetBuffer(mtlBuffer, (ulong)range.Offset, (ulong)buffer.Binding);
if (autoBuffer == null)
{
continue;
}
MTLBuffer mtlBuffer;
if (range.HasValue)
{
offset = range.Value.Offset;
mtlBuffer = autoBuffer.Get(_pipeline.CurrentCommandBuffer, offset, range.Value.Size, range.Value.Write).Value;
}
else
{
mtlBuffer = autoBuffer.Get(_pipeline.CurrentCommandBuffer).Value;
}
computeCommandEncoder.SetBuffer(mtlBuffer, (ulong)offset, (ulong)index);
}
}

View file

@ -12,7 +12,9 @@ namespace Ryujinx.Graphics.Metal
[SupportedOSPlatform("macos")]
public class HelperShader : IDisposable
{
private const int ConvertElementsPerWorkgroup = 32 * 100; // Work group size of 32 times 100 elements.
private const string ShadersSourcePath = "/Ryujinx.Graphics.Metal/Shaders";
private readonly MetalRenderer _renderer;
private readonly Pipeline _pipeline;
private MTLDevice _device;
@ -21,10 +23,12 @@ namespace Ryujinx.Graphics.Metal
private readonly IProgram _programColorBlit;
private readonly List<IProgram> _programsColorClear = new();
private readonly IProgram _programDepthStencilClear;
private readonly IProgram _programStrideChange;
public HelperShader(MTLDevice device, Pipeline pipeline)
public HelperShader(MTLDevice device, MetalRenderer renderer, Pipeline pipeline)
{
_device = device;
_renderer = renderer;
_pipeline = pipeline;
_samplerNearest = new Sampler(_device, SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
@ -54,6 +58,12 @@ namespace Ryujinx.Graphics.Metal
new ShaderSource(depthStencilClearSource, ShaderStage.Fragment, TargetLanguage.Msl),
new ShaderSource(depthStencilClearSource, ShaderStage.Vertex, TargetLanguage.Msl)
], device);
var strideChangeSource = ReadMsl("ChangeBufferStride.metal");
_programStrideChange = new Program(
[
new ShaderSource(strideChangeSource, ShaderStage.Compute, TargetLanguage.Msl)
], device);
}
private static string ReadMsl(string fileName)
@ -62,6 +72,7 @@ namespace Ryujinx.Graphics.Metal
}
public unsafe void BlitColor(
CommandBufferScoped cbs,
ITexture src,
ITexture dst,
Extents2D srcRegion,
@ -89,6 +100,10 @@ namespace Ryujinx.Graphics.Metal
(region[2], region[3]) = (region[3], region[2]);
}
// using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, RegionBufferSize);
// buffer.Holder.SetDataUnchecked<float>(buffer.Offset, region);
// _pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
var rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
@ -156,6 +171,10 @@ namespace Ryujinx.Graphics.Metal
(region[2], region[3]) = (region[3], region[2]);
}
// var bufferHandle = _renderer.BufferManager.CreateWithHandle(RegionBufferSize);
// _renderer.BufferManager.SetData<float>(bufferHandle, 0, region);
// _pipeline.SetUniformBuffers([new BufferAssignment(0, new BufferRange(bufferHandle, 0, RegionBufferSize))]);
Span<Viewport> viewports = stackalloc Viewport[1];
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
@ -200,6 +219,57 @@ namespace Ryujinx.Graphics.Metal
_pipeline.RestoreState();
}
public void ConvertI8ToI16(CommandBufferScoped cbs, BufferHolder src, BufferHolder dst, int srcOffset, int size)
{
ChangeStride(cbs, src, dst, srcOffset, size, 1, 2);
}
public unsafe void ChangeStride(
CommandBufferScoped cbs,
BufferHolder src,
BufferHolder dst,
int srcOffset,
int size,
int stride,
int newStride)
{
int elems = size / stride;
var srcBuffer = src.GetBuffer();
var dstBuffer = dst.GetBuffer();
const int ParamsBufferSize = 16;
// Save current state
_pipeline.SaveAndResetState();
Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
shaderParams[0] = stride;
shaderParams[1] = newStride;
shaderParams[2] = size;
shaderParams[3] = srcOffset;
using var buffer = _renderer.BufferManager.ReserveOrCreate(cbs, ParamsBufferSize);
buffer.Holder.SetDataUnchecked<int>(buffer.Offset, shaderParams);
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
sbRanges[0] = srcBuffer;
sbRanges[1] = dstBuffer;
_pipeline.SetStorageBuffers(1, sbRanges);
_pipeline.SetProgram(_programStrideChange);
_pipeline.DispatchCompute(1 + elems / ConvertElementsPerWorkgroup, 1, 1, 64, 1, 1);
// Restore previous state
_pipeline.RestoreState();
}
public unsafe void ClearColor(
int index,
ReadOnlySpan<float> clearColor,

View file

@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Metal
_pipeline.InitEncoderStateManager(_bufferManager);
_helperShader = new HelperShader(_device, _pipeline);
_helperShader = new HelperShader(_device, this, _pipeline);
SyncManager = new SyncManager(this);
}

View file

@ -193,7 +193,7 @@ namespace Ryujinx.Graphics.Metal
var textureInfo = new TextureCreateInfo((int)drawable.Texture.Width, (int)drawable.Texture.Height, (int)drawable.Texture.Depth, (int)drawable.Texture.MipmapLevelCount, (int)drawable.Texture.SampleCount, 0, 0, 0, Format.B8G8R8A8Unorm, 0, Target.Texture2D, SwizzleComponent.Red, SwizzleComponent.Green, SwizzleComponent.Blue, SwizzleComponent.Alpha);
var dst = new Texture(_device, _renderer, this, textureInfo, drawable.Texture, 0, 0);
_renderer.HelperShader.BlitColor(src, dst, srcRegion, dstRegion, isLinear);
_renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, isLinear);
EndCurrentPass();
@ -227,7 +227,7 @@ namespace Ryujinx.Graphics.Metal
Extents2D dstRegion,
bool linearFilter)
{
_renderer.HelperShader.BlitColor(src, dst, srcRegion, dstRegion, linearFilter);
_renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, linearFilter);
}
public void Barrier()
@ -348,7 +348,7 @@ namespace Ryujinx.Graphics.Metal
// TODO: Support topology re-indexing to provide support for TriangleFans
var primitiveType = _encoderStateManager.Topology.Convert();
var indexBuffer = _renderer.BufferManager.GetBuffer(_encoderStateManager.IndexBuffer.Handle, false);
var indexBuffer = _encoderStateManager.IndexBuffer;
renderCommandEncoder.DrawIndexedPrimitives(
primitiveType,
@ -546,6 +546,11 @@ namespace Ryujinx.Graphics.Metal
_encoderStateManager.UpdateStorageBuffers(buffers);
}
public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
{
_encoderStateManager.UpdateStorageBuffers(first, buffers);
}
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
{
if (texture is TextureBase tex)

View file

@ -16,6 +16,7 @@
<ItemGroup>
<EmbeddedResource Include="Shaders\Blit.metal" />
<EmbeddedResource Include="Shaders\ChangeBufferStride.metal" />
<EmbeddedResource Include="Shaders\ColorClear.metal" />
<EmbeddedResource Include="Shaders\DepthStencilClear.metal" />
</ItemGroup>

View file

@ -0,0 +1,52 @@
#include <metal_stdlib>
using namespace metal;
kernel void kernelMain(constant int4& stride_arguments [[buffer(0)]],
device uint8_t* in_data [[buffer(1)]],
device uint8_t* out_data [[buffer(2)]],
uint3 thread_position_in_grid [[thread_position_in_grid]],
uint3 threads_per_threadgroup [[threads_per_threadgroup]],
uint3 threadgroups_per_grid [[threads_per_grid]])
{
// Determine what slice of the stride copies this invocation will perform.
int sourceStride = stride_arguments.x;
int targetStride = stride_arguments.y;
int bufferSize = stride_arguments.z;
int sourceOffset = stride_arguments.w;
int strideRemainder = targetStride - sourceStride;
int invocations = int(threads_per_threadgroup.x * threadgroups_per_grid.x);
int copiesRequired = bufferSize / sourceStride;
// Find the copies that this invocation should perform.
// - Copies that all invocations perform.
int allInvocationCopies = copiesRequired / invocations;
// - Extra remainder copy that this invocation performs.
int index = int(thread_position_in_grid.x);
int extra = (index < (copiesRequired % invocations)) ? 1 : 0;
int copyCount = allInvocationCopies + extra;
// Finally, get the starting offset. Make sure to count extra copies.
int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index);
int srcOffset = sourceOffset + startCopy * sourceStride;
int dstOffset = startCopy * targetStride;
// Perform the copies for this region
for (int i = 0; i < copyCount; i++) {
for (int j = 0; j < sourceStride; j++) {
out_data[dstOffset++] = in_data[srcOffset++];
}
for (int j = 0; j < strideRemainder; j++) {
out_data[dstOffset++] = uint8_t(0);
}
}
}