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GL: Implement more Point parameters (#1399)
* Fix GL_INVALID_VALUE on glPointSize calls * Implement more of Point primitive state * Use existing Origin enum
This commit is contained in:
parent
1c84b683c2
commit
723ae240dc
5 changed files with 49 additions and 7 deletions
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@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.GAL
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void SetOrigin(Origin origin);
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void SetOrigin(Origin origin);
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void SetPointSize(float size);
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void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
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void SetPrimitiveRestart(bool enable, int index);
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void SetPrimitiveRestart(bool enable, int index);
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@ -224,9 +224,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
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UpdateVertexAttribState(state);
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UpdateVertexAttribState(state);
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}
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}
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if (state.QueryModified(MethodOffset.PointSize))
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if (state.QueryModified(MethodOffset.PointSize,
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MethodOffset.VertexProgramPointSize,
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MethodOffset.PointSpriteEnable,
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MethodOffset.PointCoordReplace))
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{
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{
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UpdatePointSizeState(state);
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UpdatePointState(state);
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}
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}
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if (state.QueryModified(MethodOffset.PrimitiveRestartState))
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if (state.QueryModified(MethodOffset.PrimitiveRestartState))
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@ -703,11 +706,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// Updates host point size based on guest GPU state.
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/// Updates host point size based on guest GPU state.
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/// </summary>
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="state">Current GPU state</param>
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private void UpdatePointSizeState(GpuState state)
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private void UpdatePointState(GpuState state)
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{
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{
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float size = state.Get<float>(MethodOffset.PointSize);
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float size = state.Get<float>(MethodOffset.PointSize);
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bool isProgramPointSize = state.Get<Boolean32>(MethodOffset.VertexProgramPointSize);
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bool enablePointSprite = state.Get<Boolean32>(MethodOffset.PointSpriteEnable);
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// TODO: Need to figure out a way to map PointCoordReplace enable bit.
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Origin origin = (state.Get<int>(MethodOffset.PointCoordReplace) & 4) == 0 ? Origin.LowerLeft : Origin.UpperLeft;
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_context.Renderer.Pipeline.SetPointSize(size);
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_context.Renderer.Pipeline.SetPointParameters(size, isProgramPointSize, enablePointSprite, origin);
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}
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}
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/// <summary>
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/// <summary>
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@ -173,6 +173,11 @@ namespace Ryujinx.Graphics.Gpu.State
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{
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{
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Set(MethodOffset.BlendState, index, BlendState.Default);
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Set(MethodOffset.BlendState, index, BlendState.Default);
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}
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}
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// Default Point Parameters
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memory[(int)MethodOffset.PointSpriteEnable] = 1;
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memory[(int)MethodOffset.PointSize] = 0x3F800000; // 1.0f
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memory[(int)MethodOffset.PointCoordReplace] = 0x8; // Enable
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}
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}
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/// <summary>
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/// <summary>
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@ -73,6 +73,7 @@ namespace Ryujinx.Graphics.Gpu.State
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FirstInstance = 0x50e,
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FirstInstance = 0x50e,
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ClipDistanceEnable = 0x544,
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ClipDistanceEnable = 0x544,
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PointSize = 0x546,
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PointSize = 0x546,
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PointSpriteEnable = 0x548,
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ResetCounter = 0x54c,
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ResetCounter = 0x54c,
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RtDepthStencilEnable = 0x54e,
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RtDepthStencilEnable = 0x54e,
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ConditionState = 0x554,
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ConditionState = 0x554,
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@ -84,6 +85,7 @@ namespace Ryujinx.Graphics.Gpu.State
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RtMsaaMode = 0x574,
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RtMsaaMode = 0x574,
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VbElementU32 = 0x57a,
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VbElementU32 = 0x57a,
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VbElementU16 = 0x57c,
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VbElementU16 = 0x57c,
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PointCoordReplace = 0x581,
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ShaderBaseAddress = 0x582,
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ShaderBaseAddress = 0x582,
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DrawEnd = 0x585,
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DrawEnd = 0x585,
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DrawBegin = 0x586,
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DrawBegin = 0x586,
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@ -92,6 +94,7 @@ namespace Ryujinx.Graphics.Gpu.State
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IndexBufferCount = 0x5f8,
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IndexBufferCount = 0x5f8,
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DepthBiasClamp = 0x61f,
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DepthBiasClamp = 0x61f,
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VertexBufferInstanced = 0x620,
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VertexBufferInstanced = 0x620,
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VertexProgramPointSize = 0x644,
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FaceState = 0x646,
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FaceState = 0x646,
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ViewportTransformEnable = 0x64b,
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ViewportTransformEnable = 0x64b,
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ViewVolumeClipControl = 0x64f,
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ViewVolumeClipControl = 0x64f,
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@ -700,9 +700,35 @@ namespace Ryujinx.Graphics.OpenGL
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SetOrigin(clipOrigin);
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SetOrigin(clipOrigin);
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}
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}
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public void SetPointSize(float size)
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public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
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{
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{
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GL.PointSize(size);
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// GL_POINT_SPRITE was deprecated in core profile 3.2+ and causes GL_INVALID_ENUM when set.
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// As we don't know if the current context is core or compat, it's safer to keep this code.
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if (enablePointSprite)
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{
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GL.Enable(EnableCap.PointSprite);
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}
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else
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{
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GL.Disable(EnableCap.PointSprite);
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}
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if (isProgramPointSize)
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{
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GL.Enable(EnableCap.ProgramPointSize);
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}
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else
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{
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GL.Disable(EnableCap.ProgramPointSize);
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}
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GL.PointParameter(origin == Origin.LowerLeft
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? PointSpriteCoordOriginParameter.LowerLeft
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: PointSpriteCoordOriginParameter.UpperLeft);
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// Games seem to set point size to 0 which generates a GL_INVALID_VALUE
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// From the spec, GL_INVALID_VALUE is generated if size is less than or equal to 0.
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GL.PointSize(Math.Max(float.Epsilon, size));
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}
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}
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public void SetPrimitiveRestart(bool enable, int index)
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public void SetPrimitiveRestart(bool enable, int index)
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