diff --git a/Ryujinx.Graphics.Vulkan/FramebufferParams.cs b/Ryujinx.Graphics.Vulkan/FramebufferParams.cs
index 43ee6f5c4..1b99a609c 100644
--- a/Ryujinx.Graphics.Vulkan/FramebufferParams.cs
+++ b/Ryujinx.Graphics.Vulkan/FramebufferParams.cs
@@ -32,6 +32,7 @@ namespace Ryujinx.Graphics.Vulkan
             Auto<DisposableImageView> view,
             uint width,
             uint height,
+            uint samples,
             bool isDepthStencil,
             VkFormat format)
         {
@@ -43,7 +44,7 @@ namespace Ryujinx.Graphics.Vulkan
             Height = height;
             Layers = 1;
 
-            AttachmentSamples = new[] { 1u };
+            AttachmentSamples = new[] { samples };
             AttachmentFormats = new[] { format };
             AttachmentIndices = new[] { 0 };
 
diff --git a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
index 0c40aa71b..7b1beb5ff 100644
--- a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
+++ b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
@@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Vulkan
         public readonly uint MinSubgroupSize;
         public readonly uint MaxSubgroupSize;
         public readonly ShaderStageFlags RequiredSubgroupSizeStages;
+        public readonly SampleCountFlags SupportedSampleCounts;
 
         public HardwareCapabilities(
             bool supportsIndexTypeUint8,
@@ -41,7 +42,8 @@ namespace Ryujinx.Graphics.Vulkan
             bool supportsGeometryShader,
             uint minSubgroupSize,
             uint maxSubgroupSize,
-            ShaderStageFlags requiredSubgroupSizeStages)
+            ShaderStageFlags requiredSubgroupSizeStages,
+            SampleCountFlags supportedSampleCounts)
         {
             SupportsIndexTypeUint8 = supportsIndexTypeUint8;
             SupportsCustomBorderColor = supportsCustomBorderColor;
@@ -61,6 +63,7 @@ namespace Ryujinx.Graphics.Vulkan
             MinSubgroupSize = minSubgroupSize;
             MaxSubgroupSize = maxSubgroupSize;
             RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
+            SupportedSampleCounts = supportedSampleCounts;
         }
     }
 }
diff --git a/Ryujinx.Graphics.Vulkan/HelperShader.cs b/Ryujinx.Graphics.Vulkan/HelperShader.cs
index ce3734093..8b20dd1aa 100644
--- a/Ryujinx.Graphics.Vulkan/HelperShader.cs
+++ b/Ryujinx.Graphics.Vulkan/HelperShader.cs
@@ -20,9 +20,10 @@ namespace Ryujinx.Graphics.Vulkan
         private readonly IProgram _programColorBlitClearAlpha;
         private readonly IProgram _programColorClear;
         private readonly IProgram _programStrideChange;
-        private readonly IProgram _programColorCopyBetweenMsNonMs;
         private readonly IProgram _programConvertIndexBuffer;
         private readonly IProgram _programConvertIndirectData;
+        private readonly IProgram _programColorCopyToNonMs;
+        private readonly IProgram _programColorDrawToMs;
 
         public HelperShader(VulkanRenderer gd, Device device)
         {
@@ -32,13 +33,13 @@ namespace Ryujinx.Graphics.Vulkan
             _samplerLinear = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
             _samplerNearest = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
 
-            var vertexBindings = new ShaderBindings(
+            var colorBlitVertexBindings = new ShaderBindings(
                 new[] { 1 },
                 Array.Empty<int>(),
                 Array.Empty<int>(),
                 Array.Empty<int>());
 
-            var fragmentBindings = new ShaderBindings(
+            var colorBlitFragmentBindings = new ShaderBindings(
                 Array.Empty<int>(),
                 Array.Empty<int>(),
                 new[] { 0 },
@@ -46,17 +47,17 @@ namespace Ryujinx.Graphics.Vulkan
 
             _programColorBlit = gd.CreateProgramWithMinimalLayout(new[]
             {
-                new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
-                new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, fragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
+                new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
+                new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, colorBlitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
             });
 
             _programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
             {
-                new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
-                new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, fragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
+                new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
+                new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, colorBlitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
             });
 
-            var fragmentBindings2 = new ShaderBindings(
+            var colorClearFragmentBindings = new ShaderBindings(
                 Array.Empty<int>(),
                 Array.Empty<int>(),
                 Array.Empty<int>(),
@@ -64,8 +65,8 @@ namespace Ryujinx.Graphics.Vulkan
 
             _programColorClear = gd.CreateProgramWithMinimalLayout(new[]
             {
-                new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, vertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
-                new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, fragmentBindings2, ShaderStage.Fragment, TargetLanguage.Spirv),
+                new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
+                new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
             });
 
             var strideChangeBindings = new ShaderBindings(
@@ -79,18 +80,33 @@ namespace Ryujinx.Graphics.Vulkan
                 new ShaderSource(ShaderBinaries.ChangeBufferStrideShaderSource, strideChangeBindings, ShaderStage.Compute, TargetLanguage.Spirv),
             });
 
-            var colorCopyMSBindings = new ShaderBindings(
+            var colorCopyToNonMsBindings = new ShaderBindings(
                 new[] { 0 },
                 Array.Empty<int>(),
                 new[] { 0 },
                 new[] { 0 });
 
-            _programColorCopyBetweenMsNonMs = gd.CreateProgramWithMinimalLayout(new[]
+            _programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout(new[]
             {
-                new ShaderSource(ShaderBinaries.ColorCopyBetweenMsNonMs, colorCopyMSBindings, ShaderStage.Compute, TargetLanguage.Spirv),
-            }, new[]
+                new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, colorCopyToNonMsBindings, ShaderStage.Compute, TargetLanguage.Spirv),
+            });
+
+            var colorDrawToMsVertexBindings = new ShaderBindings(
+                Array.Empty<int>(),
+                Array.Empty<int>(),
+                Array.Empty<int>(),
+                Array.Empty<int>());
+
+            var colorDrawToMsFragmentBindings = new ShaderBindings(
+                new[] { 0 },
+                Array.Empty<int>(),
+                new[] { 0 },
+                Array.Empty<int>());
+
+            _programColorDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
             {
-                new SpecDescription((0, SpecConstType.Int32))
+                new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
+                new ShaderSource(ShaderBinaries.ColorDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
             });
 
             var convertIndexBufferBindings = new ShaderBindings(
@@ -508,36 +524,18 @@ namespace Ryujinx.Graphics.Vulkan
         }
 
         public void CopyMSToNonMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
-        {
-            CopyMS(gd, cbs, src, dst, srcLayer, dstLayer, depth, src.Info.Samples, dst.Info.Width, dst.Info.Height);
-        }
-
-        public void CopyNonMSToMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
-        {
-            CopyMS(gd, cbs, src, dst, srcLayer, dstLayer, depth, dst.Info.Samples, src.Info.Width, src.Info.Height);
-        }
-
-        private void CopyMS(
-            VulkanRenderer gd,
-            CommandBufferScoped cbs,
-            TextureView src,
-            TextureView dst,
-            int srcLayer,
-            int dstLayer,
-            int depth,
-            int samples,
-            int nonMSWidth,
-            int nonMSHeight)
         {
             const int ParamsBufferSize = 16;
 
             Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
 
+            int samples = src.Info.Samples;
+
             // X and Y are the expected texture samples.
             // Z and W are the actual texture samples used.
             // They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
             (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
-            (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags((uint)samples));
+            (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
 
             var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
 
@@ -559,17 +557,12 @@ namespace Ryujinx.Graphics.Vulkan
 
             _pipeline.SetCommandBuffer(cbs);
 
-            _pipeline.SetProgram(_programColorCopyBetweenMsNonMs);
+            _pipeline.SetProgram(_programColorCopyToNonMs);
 
             var format = GetFormat(src.Info.BytesPerPixel);
 
-            int dispatchX = (nonMSWidth + 31) / 32;
-            int dispatchY = (nonMSHeight + 31) / 32;
-
-            // Specialize shader.
-            bool srcIsMs = src.Info.Target.IsMultisample();
-            int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
-            _pipeline.Specialize(conversionType);
+            int dispatchX = (dst.Info.Width + 31) / 32;
+            int dispatchY = (dst.Info.Height + 31) / 32;
 
             _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
 
@@ -621,6 +614,129 @@ namespace Ryujinx.Graphics.Vulkan
                 1);
         }
 
+        public void CopyNonMSToMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
+        {
+            const int ParamsBufferSize = 16;
+
+            Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
+
+            int samples = dst.Info.Samples;
+
+            // X and Y are the expected texture samples.
+            // Z and W are the actual texture samples used.
+            // They may differ if the GPU does not support the samples count requested and we had to use a lower amount.
+            (shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
+            (shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
+
+            var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
+
+            gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
+
+            TextureView.InsertImageBarrier(
+                gd.Api,
+                cbs.CommandBuffer,
+                src.GetImage().Get(cbs).Value,
+                TextureStorage.DefaultAccessMask,
+                AccessFlags.AccessShaderReadBit,
+                PipelineStageFlags.PipelineStageAllCommandsBit,
+                PipelineStageFlags.PipelineStageFragmentShaderBit,
+                ImageAspectFlags.ImageAspectColorBit,
+                src.FirstLayer + srcLayer,
+                src.FirstLevel,
+                depth,
+                1);
+
+            _pipeline.SetCommandBuffer(cbs);
+
+            _pipeline.SetProgram(_programColorDrawToMs);
+
+            Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
+
+            var rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
+
+            viewports[0] = new GAL.Viewport(
+                rect,
+                ViewportSwizzle.PositiveX,
+                ViewportSwizzle.PositiveY,
+                ViewportSwizzle.PositiveZ,
+                ViewportSwizzle.PositiveW,
+                0f,
+                1f);
+
+            Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
+
+            scissors[0] = new Rectangle<int>(0, 0, dst.Width, dst.Height);
+
+            _pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
+            _pipeline.SetScissors(scissors);
+            _pipeline.SetViewports(viewports, false);
+            _pipeline.SetPrimitiveTopology(GAL.PrimitiveTopology.TriangleStrip);
+
+            _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
+
+            var format = GetFormat(src.Info.BytesPerPixel);
+            var vkFormat = FormatTable.GetFormat(format);
+
+            if (src.Info.Target == Target.Texture2DMultisampleArray ||
+                dst.Info.Target == Target.Texture2DMultisampleArray)
+            {
+                for (int z = 0; z < depth; z++)
+                {
+                    var srcView = Create2DLayerView(src, srcLayer + z, format);
+                    var dstView = Create2DLayerView(dst, dstLayer + z);
+
+                    _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
+                    _pipeline.SetRenderTarget(
+                        ((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
+                        (uint)dst.Width,
+                        (uint)dst.Height,
+                        (uint)samples,
+                        false,
+                        vkFormat);
+
+                    _pipeline.Draw(4, 1, 0, 0);
+
+                    srcView.Release();
+                    dstView.Release();
+                }
+            }
+            else
+            {
+                var srcView = Create2DLayerView(src, srcLayer, format);
+
+                _pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
+                _pipeline.SetRenderTarget(
+                    dst.GetView(format).GetImageViewForAttachment(),
+                    (uint)dst.Width,
+                    (uint)dst.Height,
+                    (uint)samples,
+                    false,
+                    vkFormat);
+
+                _pipeline.Draw(4, 1, 0, 0);
+
+                srcView.Release();
+            }
+
+            gd.BufferManager.Delete(bufferHandle);
+
+            _pipeline.Finish(gd, cbs);
+
+            TextureView.InsertImageBarrier(
+                gd.Api,
+                cbs.CommandBuffer,
+                dst.GetImage().Get(cbs).Value,
+                AccessFlags.AccessColorAttachmentWriteBit,
+                TextureStorage.DefaultAccessMask,
+                PipelineStageFlags.PipelineStageFragmentShaderBit,
+                PipelineStageFlags.PipelineStageAllCommandsBit,
+                ImageAspectFlags.ImageAspectColorBit,
+                dst.FirstLayer + dstLayer,
+                dst.FirstLevel,
+                depth,
+                1);
+        }
+
         private static (int, int) GetSampleCountXYLog2(int samples)
         {
             int samplesInXLog2 = 0;
@@ -834,9 +950,10 @@ namespace Ryujinx.Graphics.Vulkan
                 _programColorBlit.Dispose();
                 _programColorClear.Dispose();
                 _programStrideChange.Dispose();
-                _programColorCopyBetweenMsNonMs.Dispose();
                 _programConvertIndexBuffer.Dispose();
                 _programConvertIndirectData.Dispose();
+                _programColorCopyToNonMs.Dispose();
+                _programColorDrawToMs.Dispose();
                 _samplerNearest.Dispose();
                 _samplerLinear.Dispose();
                 _pipeline.Dispose();
diff --git a/Ryujinx.Graphics.Vulkan/PipelineBase.cs b/Ryujinx.Graphics.Vulkan/PipelineBase.cs
index 8679bc840..dfcb32d40 100644
--- a/Ryujinx.Graphics.Vulkan/PipelineBase.cs
+++ b/Ryujinx.Graphics.Vulkan/PipelineBase.cs
@@ -1263,7 +1263,6 @@ namespace Ryujinx.Graphics.Vulkan
         {
             FramebufferParams = new FramebufferParams(Device, colors, depthStencil);
             UpdatePipelineAttachmentFormats();
-            _newState.SamplesCount = FramebufferParams.AttachmentSamples.Length != 0 ? FramebufferParams.AttachmentSamples[0] : 1;
         }
 
         protected void UpdatePipelineAttachmentFormats()
@@ -1279,6 +1278,7 @@ namespace Ryujinx.Graphics.Vulkan
 
             _newState.ColorBlendAttachmentStateCount = (uint)(FramebufferParams.MaxColorAttachmentIndex + 1);
             _newState.HasDepthStencil = FramebufferParams.HasDepthStencil;
+            _newState.SamplesCount = FramebufferParams.AttachmentSamples.Length != 0 ? FramebufferParams.AttachmentSamples[0] : 1;
         }
 
         protected unsafe void CreateRenderPass()
@@ -1307,7 +1307,7 @@ namespace Ryujinx.Graphics.Vulkan
                     attachmentDescs[i] = new AttachmentDescription(
                         0,
                         FramebufferParams.AttachmentFormats[i],
-                        TextureStorage.ConvertToSampleCountFlags(FramebufferParams.AttachmentSamples[i]),
+                        TextureStorage.ConvertToSampleCountFlags(Gd.Capabilities.SupportedSampleCounts, FramebufferParams.AttachmentSamples[i]),
                         AttachmentLoadOp.Load,
                         AttachmentStoreOp.Store,
                         AttachmentLoadOp.Load,
diff --git a/Ryujinx.Graphics.Vulkan/PipelineConverter.cs b/Ryujinx.Graphics.Vulkan/PipelineConverter.cs
index 0f7dfe9b2..3e85ec36a 100644
--- a/Ryujinx.Graphics.Vulkan/PipelineConverter.cs
+++ b/Ryujinx.Graphics.Vulkan/PipelineConverter.cs
@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Vulkan
                     attachmentDescs[i] = new AttachmentDescription(
                         0,
                         attachmentFormats[i],
-                        TextureStorage.ConvertToSampleCountFlags((uint)state.SamplesCount),
+                        TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)state.SamplesCount),
                         AttachmentLoadOp.Load,
                         AttachmentStoreOp.Store,
                         AttachmentLoadOp.Load,
diff --git a/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs b/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs
index b2ee145d1..b31b72a1a 100644
--- a/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs
+++ b/Ryujinx.Graphics.Vulkan/PipelineHelperShader.cs
@@ -11,14 +11,19 @@ namespace Ryujinx.Graphics.Vulkan
 
         public void SetRenderTarget(Auto<DisposableImageView> view, uint width, uint height, bool isDepthStencil, VkFormat format)
         {
-            CreateFramebuffer(view, width, height, isDepthStencil, format);
+            SetRenderTarget(view, width, height, 1u, isDepthStencil, format);
+        }
+
+        public void SetRenderTarget(Auto<DisposableImageView> view, uint width, uint height, uint samples, bool isDepthStencil, VkFormat format)
+        {
+            CreateFramebuffer(view, width, height, samples, isDepthStencil, format);
             CreateRenderPass();
             SignalStateChange();
         }
 
-        private void CreateFramebuffer(Auto<DisposableImageView> view, uint width, uint height, bool isDepthStencil, VkFormat format)
+        private void CreateFramebuffer(Auto<DisposableImageView> view, uint width, uint height, uint samples, bool isDepthStencil, VkFormat format)
         {
-            FramebufferParams = new FramebufferParams(Device, view, width, height, isDepthStencil, format);
+            FramebufferParams = new FramebufferParams(Device, view, width, height, samples, isDepthStencil, format);
             UpdatePipelineAttachmentFormats();
         }
 
diff --git a/Ryujinx.Graphics.Vulkan/PipelineState.cs b/Ryujinx.Graphics.Vulkan/PipelineState.cs
index e20a66493..00b154a06 100644
--- a/Ryujinx.Graphics.Vulkan/PipelineState.cs
+++ b/Ryujinx.Graphics.Vulkan/PipelineState.cs
@@ -439,7 +439,7 @@ namespace Ryujinx.Graphics.Vulkan
                 {
                     SType = StructureType.PipelineMultisampleStateCreateInfo,
                     SampleShadingEnable = false,
-                    RasterizationSamples = TextureStorage.ConvertToSampleCountFlags(SamplesCount),
+                    RasterizationSamples = TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, SamplesCount),
                     MinSampleShading = 1,
                     AlphaToCoverageEnable = AlphaToCoverageEnable,
                     AlphaToOneEnable = AlphaToOneEnable
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyBetweenMsNonMs.comp b/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyBetweenMsNonMs.comp
deleted file mode 100644
index c1ae2444c..000000000
--- a/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyBetweenMsNonMs.comp
+++ /dev/null
@@ -1,89 +0,0 @@
-#version 450 core
-
-// +ve for MsToNonMs, -ve for reverse
-layout (constant_id = 0) const int convType = 0;
-
-layout (std140, binding = 0) uniform sample_counts_log2_in
-{
-    ivec4 sample_counts_log2;
-};
-
-#define R8_ID       1
-#define R16_ID      2
-#define R32_ID      4
-#define RG32_ID     8
-#define RGBA32_ID   16
-
-#define R8_TYPE     r8ui
-#define R16_TYPE    r16ui
-#define R32_TYPE    r32ui
-#define RG32_TYPE   rg32ui
-#define RGBA32_TYPE rgba32ui
-
-#define DECLARE_BINDINGS(type) layout (set = 3, binding = 0, type##_TYPE) uniform uimage2DMS dstMS ## type; \
-                               layout (set = 3, binding = 0, type##_TYPE) uniform uimage2D dst ## type;
-
-#define CASE_SIZE(type) case type##_ID: imageSz = imageSize(dst ## type); break;
-
-#define CASE_CONVERT(type) case  type##_ID: imageStore(dst ## type, ivec2(coords), texelFetch(srcMS, shiftedCoords, sampleIdx)); break; \
-                           case -type##_ID: imageStore(dstMS ## type, shiftedCoords, sampleIdx, texelFetch(src, ivec2(coords), 0)); break;
-
-// src tex
-layout (set = 2, binding = 0) uniform usampler2DMS srcMS;
-layout (set = 2, binding = 0) uniform usampler2D src;
-
-// dst img
-DECLARE_BINDINGS(R8)
-DECLARE_BINDINGS(R16)
-DECLARE_BINDINGS(R32)
-DECLARE_BINDINGS(RG32)
-DECLARE_BINDINGS(RGBA32)
-
-layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
-
-void main()
-{
-    uvec2 coords = gl_GlobalInvocationID.xy;
-
-    ivec2 imageSz = ivec2(0, 0);
-
-    switch (convType)
-    {
-        case 0: break;
-        CASE_SIZE(R8    )
-        CASE_SIZE(R16   )
-        CASE_SIZE(R32   )
-        CASE_SIZE(RG32  )
-        CASE_SIZE(RGBA32)
-        default:
-            imageSz = textureSize(src, 0);
-            break;
-    }
-
-    if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
-    {
-        return;
-    }
-
-    int deltaX = sample_counts_log2.x - sample_counts_log2.z;
-    int deltaY = sample_counts_log2.y - sample_counts_log2.w;
-    int samplesInXLog2 = sample_counts_log2.z;
-    int samplesInYLog2 = sample_counts_log2.w;
-    int samplesInX = 1 << samplesInXLog2;
-    int samplesInY = 1 << samplesInYLog2;
-    int sampleIdx = ((int(coords.x) >> deltaX) & (samplesInX - 1)) | (((int(coords.y) >> deltaY) & (samplesInY - 1)) << samplesInXLog2);
-
-    samplesInXLog2 = sample_counts_log2.x;
-    samplesInYLog2 = sample_counts_log2.y;
-
-    ivec2 shiftedCoords = ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2);
-
-    switch (convType)
-    {
-        CASE_CONVERT(R8    )
-        CASE_CONVERT(R16   )
-        CASE_CONVERT(R32   )
-        CASE_CONVERT(RG32  )
-        CASE_CONVERT(RGBA32)
-    }
-}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyToNonMsComputeShaderSource.comp b/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyToNonMsComputeShaderSource.comp
new file mode 100644
index 000000000..a3fe02ca4
--- /dev/null
+++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorCopyToNonMsComputeShaderSource.comp
@@ -0,0 +1,37 @@
+#version 450 core
+
+layout (std140, binding = 0) uniform sample_counts_log2_in
+{
+    ivec4 sample_counts_log2;
+};
+
+layout (set = 2, binding = 0) uniform usampler2DMS srcMS;
+layout (set = 3, binding = 0) writeonly uniform uimage2D dst;
+
+layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
+
+void main()
+{
+    uvec2 coords = gl_GlobalInvocationID.xy;
+    ivec2 imageSz = imageSize(dst);
+
+    if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
+    {
+        return;
+    }
+
+    int deltaX = sample_counts_log2.x - sample_counts_log2.z;
+    int deltaY = sample_counts_log2.y - sample_counts_log2.w;
+    int samplesInXLog2 = sample_counts_log2.z;
+    int samplesInYLog2 = sample_counts_log2.w;
+    int samplesInX = 1 << samplesInXLog2;
+    int samplesInY = 1 << samplesInYLog2;
+    int sampleIdx = ((int(coords.x) >> deltaX) & (samplesInX - 1)) | (((int(coords.y) >> deltaY) & (samplesInY - 1)) << samplesInXLog2);
+
+    samplesInXLog2 = sample_counts_log2.x;
+    samplesInYLog2 = sample_counts_log2.y;
+
+    ivec2 shiftedCoords = ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2);
+
+    imageStore(dst, ivec2(coords), texelFetch(srcMS, shiftedCoords, sampleIdx));
+}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsFragmentShaderSource.frag b/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsFragmentShaderSource.frag
new file mode 100644
index 000000000..e9151c44a
--- /dev/null
+++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsFragmentShaderSource.frag
@@ -0,0 +1,27 @@
+#version 450 core
+
+layout (std140, binding = 0) uniform sample_counts_log2_in
+{
+    ivec4 sample_counts_log2;
+};
+
+layout (set = 2, binding = 0) uniform usampler2D src;
+
+layout (location = 0) out uvec4 colour;
+
+void main()
+{
+    int deltaX = sample_counts_log2.x - sample_counts_log2.z;
+    int deltaY = sample_counts_log2.y - sample_counts_log2.w;
+    int samplesInXLog2 = sample_counts_log2.z;
+    int samplesInYLog2 = sample_counts_log2.w;
+    int samplesInX = 1 << samplesInXLog2;
+    int samplesInY = 1 << samplesInYLog2;
+
+    int sampleIndex = gl_SampleID;
+
+    int inX = (int(gl_FragCoord.x) << sample_counts_log2.x) | ((sampleIndex & (samplesInX - 1)) << deltaX);
+    int inY = (int(gl_FragCoord.y) << sample_counts_log2.y) | ((sampleIndex >> samplesInXLog2) << deltaY);
+
+    colour = texelFetch(src, ivec2(inX, inY), 0);
+}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsVertexShaderSource.vert b/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsVertexShaderSource.vert
new file mode 100644
index 000000000..558792ccc
--- /dev/null
+++ b/Ryujinx.Graphics.Vulkan/Shaders/ColorDrawToMsVertexShaderSource.vert
@@ -0,0 +1,11 @@
+#version 450 core
+
+void main()
+{
+    int low = gl_VertexIndex & 1;
+    int high = gl_VertexIndex >> 1;
+    gl_Position.x = (float(low) - 0.5f) * 2.0f;
+    gl_Position.y = (float(high) - 0.5f) * 2.0f;
+    gl_Position.z = 0.0f;
+    gl_Position.w = 1.0f;
+}
\ No newline at end of file
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs b/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs
index f05f04a89..992f1e692 100644
--- a/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs
+++ b/Ryujinx.Graphics.Vulkan/Shaders/ShaderBinaries.cs
@@ -552,322 +552,311 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
             0x35, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
         };
 
-        public static readonly byte[] ColorCopyBetweenMsNonMs = new byte[]
+        public static readonly byte[] ColorCopyToNonMsComputeShaderSource = new byte[]
         {
-            0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x2D, 0x01, 0x00, 0x00,
+            0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x86, 0x00, 0x00, 0x00,
             0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
-            0x1B, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x31, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
-            0x32, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C,
-            0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00,
-            0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x00,
-            0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
-            0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
-            0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00,
-            0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
-            0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x47,
-            0x6C, 0x6F, 0x62, 0x61, 0x6C, 0x49, 0x6E, 0x76, 0x6F, 0x63, 0x61, 0x74, 0x69, 0x6F, 0x6E, 0x49,
-            0x44, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x15, 0x00, 0x00, 0x00, 0x63, 0x6F, 0x6E, 0x76,
-            0x54, 0x79, 0x70, 0x65, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00,
-            0x64, 0x73, 0x74, 0x52, 0x38, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00,
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-            0x64, 0x73, 0x74, 0x52, 0x33, 0x32, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x33, 0x00, 0x00, 0x00,
-            0x64, 0x73, 0x74, 0x52, 0x47, 0x33, 0x32, 0x00, 0x05, 0x00, 0x05, 0x00, 0x39, 0x00, 0x00, 0x00,
-            0x64, 0x73, 0x74, 0x52, 0x47, 0x42, 0x41, 0x33, 0x32, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00,
-            0x40, 0x00, 0x00, 0x00, 0x73, 0x72, 0x63, 0x00, 0x05, 0x00, 0x08, 0x00, 0x60, 0x00, 0x00, 0x00,
+            0x32, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x38, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
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+            0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+            0x0F, 0x00, 0x06, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
+            0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00,
+            0x11, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+            0x03, 0x00, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00,
+            0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00,
+            0x0C, 0x00, 0x00, 0x00, 0x67, 0x6C, 0x5F, 0x47, 0x6C, 0x6F, 0x62, 0x61, 0x6C, 0x49, 0x6E, 0x76,
+            0x6F, 0x63, 0x61, 0x74, 0x69, 0x6F, 0x6E, 0x49, 0x44, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00,
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+            0x0F, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00,
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+            0x4B, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00,
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+            0x0D, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00,
+            0x5C, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00,
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+            0x61, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00, 0xC5, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00,
+            0x64, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00,
+            0x0F, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
+            0xC3, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00,
+            0x3F, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x10, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00,
+            0x6E, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00,
+            0x75, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
+            0x77, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x79, 0x00, 0x00, 0x00,
+            0x7C, 0x00, 0x00, 0x00, 0x7B, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x78, 0x00, 0x00, 0x00,
+            0x7F, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0x80, 0x00, 0x00, 0x00,
+            0x81, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+            0x64, 0x00, 0x00, 0x00, 0x63, 0x00, 0x04, 0x00, 0x75, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00,
+            0x81, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x84, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00,
+            0x84, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
+        };
+
+        public static readonly byte[] ColorDrawToMsVertexShaderSource = new byte[]
+        {
+            0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x2E, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
+            0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
+            0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+            0x0F, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
+            0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
+            0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
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+        };
+
+        public static readonly byte[] ColorDrawToMsFragmentShaderSource = new byte[]
+        {
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+            0x55, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
+            0x55, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00,
+            0x5A, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00,
+            0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+            0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00,
+            0x11, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
+            0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
+            0x41, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
+            0x0D, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
+            0x15, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x82, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
+            0x16, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00,
+            0x10, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
+            0x18, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00,
+            0x19, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00,
+            0x0C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
+            0x06, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x82, 0x00, 0x05, 0x00,
+            0x06, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00,
+            0xC4, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00,
+            0x15, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00,
+            0x2E, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x35, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
+            0x34, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x31, 0x00, 0x00, 0x00,
+            0x37, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
+            0x38, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
+            0x3B, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x82, 0x00, 0x05, 0x00,
+            0x06, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00,
+            0xC7, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00,
+            0x3E, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00,
+            0x3F, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0xC5, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
+            0x42, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00,
+            0x35, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
+            0x3D, 0x00, 0x04, 0x00, 0x31, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00,
+            0x6E, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00,
+            0xC4, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00,
+            0x1A, 0x00, 0x00, 0x00, 0xC3, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x4C, 0x00, 0x00, 0x00,
+            0x2F, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
+            0x4E, 0x00, 0x00, 0x00, 0x4C, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0xC5, 0x00, 0x05, 0x00,
+            0x06, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x4E, 0x00, 0x00, 0x00,
+            0x3D, 0x00, 0x04, 0x00, 0x54, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00,
+            0x50, 0x00, 0x05, 0x00, 0x5A, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00,
+            0x4F, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x53, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00,
+            0x57, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0x50, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
+            0x5C, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
+            0x3E, 0x00, 0x03, 0x00, 0x52, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00,
             0x38, 0x00, 0x01, 0x00,
         };
 
diff --git a/Ryujinx.Graphics.Vulkan/TextureCopy.cs b/Ryujinx.Graphics.Vulkan/TextureCopy.cs
index 4403df155..c7ce2d99f 100644
--- a/Ryujinx.Graphics.Vulkan/TextureCopy.cs
+++ b/Ryujinx.Graphics.Vulkan/TextureCopy.cs
@@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Vulkan
                 null,
                 0,
                 src.VkFormat,
-                TextureStorage.ConvertToSampleCountFlags((uint)src.Info.Samples),
+                TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)src.Info.Samples),
                 AttachmentLoadOp.Load,
                 AttachmentStoreOp.Store,
                 AttachmentLoadOp.Load,
@@ -402,7 +402,7 @@ namespace Ryujinx.Graphics.Vulkan
                 null,
                 0,
                 dst.VkFormat,
-                TextureStorage.ConvertToSampleCountFlags((uint)dst.Info.Samples),
+                TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)dst.Info.Samples),
                 AttachmentLoadOp.Load,
                 AttachmentStoreOp.Store,
                 AttachmentLoadOp.Load,
diff --git a/Ryujinx.Graphics.Vulkan/TextureStorage.cs b/Ryujinx.Graphics.Vulkan/TextureStorage.cs
index 16a490486..591a0c289 100644
--- a/Ryujinx.Graphics.Vulkan/TextureStorage.cs
+++ b/Ryujinx.Graphics.Vulkan/TextureStorage.cs
@@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Vulkan
 
             var extent = new Extent3D((uint)info.Width, (uint)info.Height, depth);
 
-            var sampleCountFlags = ConvertToSampleCountFlags((uint)info.Samples);
+            var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
 
             var usage = DefaultUsageFlags;
 
@@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Vulkan
             }
         }
 
-        public static SampleCountFlags ConvertToSampleCountFlags(uint samples)
+        public static SampleCountFlags ConvertToSampleCountFlags(SampleCountFlags supportedSampleCounts, uint samples)
         {
             if (samples == 0 || samples > (uint)SampleCountFlags.Count64Bit)
             {
@@ -314,7 +314,15 @@ namespace Ryujinx.Graphics.Vulkan
             }
 
             // Round up to the nearest power of two.
-            return (SampleCountFlags)(1u << (31 - BitOperations.LeadingZeroCount(samples)));
+            SampleCountFlags converted = (SampleCountFlags)(1u << (31 - BitOperations.LeadingZeroCount(samples)));
+
+            // Pick nearest sample count that the host actually supports.
+            while (converted != SampleCountFlags.SampleCount1Bit && (converted & supportedSampleCounts) == 0)
+            {
+                converted = (SampleCountFlags)((uint)converted >> 1);
+            }
+
+            return converted;
         }
 
         public TextureView CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
index 5370335df..45e614e21 100644
--- a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
+++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
@@ -190,6 +190,13 @@ namespace Ryujinx.Graphics.Vulkan
 
             Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
 
+            ref var properties = ref properties2.Properties;
+
+            SampleCountFlags supportedSampleCounts =
+                properties.Limits.FramebufferColorSampleCounts &
+                properties.Limits.FramebufferDepthSampleCounts &
+                properties.Limits.FramebufferStencilSampleCounts;
+
             Capabilities = new HardwareCapabilities(
                 supportedExtensions.Contains("VK_EXT_index_type_uint8"),
                 supportedExtensions.Contains("VK_EXT_custom_border_color"),
@@ -208,9 +215,8 @@ namespace Ryujinx.Graphics.Vulkan
                 supportedFeatures.GeometryShader,
                 propertiesSubgroupSizeControl.MinSubgroupSize,
                 propertiesSubgroupSizeControl.MaxSubgroupSize,
-                propertiesSubgroupSizeControl.RequiredSubgroupSizeStages);
-
-            ref var properties = ref properties2.Properties;
+                propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
+                supportedSampleCounts);
 
             MemoryAllocator = new MemoryAllocator(Api, _device, properties.Limits.MaxMemoryAllocationCount);