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don't declare samplers for separate textures

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Samuliak 2024-05-16 16:24:13 +02:00 committed by Isaac Marovitz
parent 75781ba698
commit 73bb0712a8

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@ -137,7 +137,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{ {
var textureTypeName = texture.Type.ToMslTextureType(); var textureTypeName = texture.Type.ToMslTextureType();
args = args.Append($"{textureTypeName} tex_{texture.Name} [[texture({texture.Binding})]]").ToArray(); args = args.Append($"{textureTypeName} tex_{texture.Name} [[texture({texture.Binding})]]").ToArray();
args = args.Append($"sampler samp_{texture.Name} [[sampler({texture.Binding})]]").ToArray(); // If the texture is not separate, we need to declare a sampler
if (!texture.Separate)
{
args = args.Append($"sampler samp_{texture.Name} [[sampler({texture.Binding})]]").ToArray();
}
} }
} }