mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-04 09:12:05 +00:00
Add scaling for Texture2DArray when using TexelFetch. (#1645)
* Add scaling for Texture2DArray when using TexelFetch. * Should only really trigger for Texture2D. (do not emit texelfetch for TextureBufferArray(?) and Texture1DArray) * Address nit.
This commit is contained in:
parent
0031edae27
commit
780c7530d6
1 changed files with 16 additions and 11 deletions
|
@ -407,20 +407,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
|
||||
(texOp.Flags & TextureFlags.Bindless) == 0 &&
|
||||
texOp.Type != SamplerType.Indexed &&
|
||||
pCount == 2)
|
||||
texOp.Type != SamplerType.Indexed)
|
||||
{
|
||||
return "Helper_TexelFetchScale(" + vector + ", " + index + ")";
|
||||
if (pCount == 3 && isArray)
|
||||
{
|
||||
// The array index is not scaled, just x and y.
|
||||
return "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
|
||||
}
|
||||
else if (pCount == 2 && !isArray)
|
||||
{
|
||||
return "Helper_TexelFetchScale(" + vector + ", " + index + ")";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Resolution scaling cannot be applied to this texture right now.
|
||||
// Flag so that we know to blacklist scaling on related textures when binding them.
|
||||
|
||||
TextureDescriptor descriptor = context.TextureDescriptors[index];
|
||||
descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported;
|
||||
context.TextureDescriptors[index] = descriptor;
|
||||
}
|
||||
// Resolution scaling cannot be applied to this texture right now.
|
||||
// Flag so that we know to blacklist scaling on related textures when binding them.
|
||||
|
||||
TextureDescriptor descriptor = context.TextureDescriptors[index];
|
||||
descriptor.Flags |= TextureUsageFlags.ResScaleUnsupported;
|
||||
context.TextureDescriptors[index] = descriptor;
|
||||
}
|
||||
|
||||
return vector;
|
||||
|
|
Loading…
Reference in a new issue