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Re add some texture formats that I somehow removed by accident on OGLEnumConverter

This commit is contained in:
gdkchan 2018-06-02 00:53:50 -03:00
parent 53a6922f87
commit 7a6ce48184

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@ -59,9 +59,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
switch (Format)
{
case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
}
throw new NotImplementedException(Format.ToString());