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ffmpeg: Attempt to fix RootPath on some linux distributions (#2292)
* fix ffmpeg lib path
* Check if ffmpeg isn't found
* Move code to FFmpegContext
* Call it in static constructor
* revert static instance
* rollback
* lazy initialization
* Revert "lazy initialization"
This reverts commit f675d26a5d
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This commit is contained in:
parent
c316c059ef
commit
7b8ad1c36c
2 changed files with 36 additions and 4 deletions
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@ -1,6 +1,8 @@
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using FFmpeg.AutoGen;
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using FFmpeg.AutoGen;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging;
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using System;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Nvdec.H264
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namespace Ryujinx.Graphics.Nvdec.H264
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@ -28,6 +30,40 @@ namespace Ryujinx.Graphics.Nvdec.H264
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_packet = ffmpeg.av_packet_alloc();
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_packet = ffmpeg.av_packet_alloc();
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}
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}
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static FFmpegContext()
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{
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SetRootPath();
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}
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private static void SetRootPath()
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{
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if (OperatingSystem.IsLinux())
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{
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// Configure FFmpeg search path
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Process lddProcess = Process.Start(new ProcessStartInfo
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{
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FileName = "/bin/sh",
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Arguments = "-c \"ldd $(which ffmpeg 2>/dev/null) | grep libavfilter\" 2>/dev/null",
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UseShellExecute = false,
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RedirectStandardOutput = true
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});
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string lddOutput = lddProcess.StandardOutput.ReadToEnd();
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lddProcess.WaitForExit();
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lddProcess.Close();
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if (lddOutput.Contains(" => "))
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{
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ffmpeg.RootPath = Path.GetDirectoryName(lddOutput.Split(" => ")[1]);
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}
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else
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{
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Logger.Error?.PrintMsg(LogClass.FFmpeg, "FFmpeg wasn't found. Make sure that you have it installed and up to date.");
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}
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}
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}
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private void Log(void* p0, int level, string format, byte* vl)
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private void Log(void* p0, int level, string format, byte* vl)
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{
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{
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if (level > ffmpeg.av_log_get_level())
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if (level > ffmpeg.av_log_get_level())
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@ -1,5 +1,4 @@
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using ARMeilleure.Translation.PTC;
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using ARMeilleure.Translation.PTC;
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using FFmpeg.AutoGen;
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using Gtk;
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using Gtk;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.GraphicsDriver;
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@ -78,9 +77,6 @@ namespace Ryujinx
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if (OperatingSystem.IsLinux())
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if (OperatingSystem.IsLinux())
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{
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{
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XInitThreads();
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XInitThreads();
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// Configure FFmpeg search path
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ffmpeg.RootPath = "/lib";
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}
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}
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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