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set: Quick implementation of GetKeyCodeMap/GetKeyCodeMap2 (#1210)
* set: Quick implementation of GetKeyCodeMap/GetKeyCodeMap2 This fixed USB keyboard access in official titles. * hid: Stub SendKeyboardLockKeyEvent * Update Ryujinx.HLE/HOS/Services/Settings/ISettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.HLE/HOS/Services/Hid/IHidServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * set: KeyboardLayout bringup * set: Small bugfix * Fix GetKeyCodeMapImpl * Revert SystemRegion > RegionCode in Configuration * Fix SendKeyboardLockKeyEvent Co-authored-by: Ac_K <Acoustik666@gmail.com>
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8be7335176
commit
7f500e7cae
7 changed files with 5001 additions and 8 deletions
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@ -81,6 +81,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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long appletResourceUserId = context.RequestData.ReadInt64();
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context.Device.Hid.Touchscreen.Active = true;
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Logger.PrintStub(LogClass.ServiceHid, new { appletResourceUserId });
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return ResultCode.Success;
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@ -93,6 +94,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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long appletResourceUserId = context.RequestData.ReadInt64();
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context.Device.Hid.Mouse.Active = true;
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Logger.PrintStub(LogClass.ServiceHid, new { appletResourceUserId });
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return ResultCode.Success;
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@ -105,11 +107,25 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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long appletResourceUserId = context.RequestData.ReadInt64();
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context.Device.Hid.Keyboard.Active = true;
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Logger.PrintStub(LogClass.ServiceHid, new { appletResourceUserId });
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return ResultCode.Success;
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}
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[Command(32)]
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// SendKeyboardLockKeyEvent(uint flags, pid)
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public ResultCode SendKeyboardLockKeyEvent(ServiceCtx context)
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{
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uint flags = context.RequestData.ReadUInt32();
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// NOTE: This signal the keyboard driver about lock events.
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Logger.PrintStub(LogClass.ServiceHid, new { flags });
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return ResultCode.Success;
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}
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[Command(40)]
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// AcquireXpadIdEventHandle(ulong XpadId) -> nn::sf::NativeHandle
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public ResultCode AcquireXpadIdEventHandle(ServiceCtx context)
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@ -60,11 +60,11 @@ namespace Ryujinx.HLE.HOS.Services.Settings
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{
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// NOTE: Service mount 0x8000000000000050 savedata and read the region code here.
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SystemRegion regionCode = (SystemRegion)context.Device.System.State.DesiredRegionCode;
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RegionCode regionCode = (RegionCode)context.Device.System.State.DesiredRegionCode;
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if (regionCode < SystemRegion.Min || regionCode > SystemRegion.Max)
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if (regionCode < RegionCode.Min || regionCode > RegionCode.Max)
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{
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regionCode = SystemRegion.USA;
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regionCode = RegionCode.USA;
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}
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context.ResponseData.Write((uint)regionCode);
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@ -92,6 +92,13 @@ namespace Ryujinx.HLE.HOS.Services.Settings
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return ResultCode.Success;
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}
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[Command(7)] // 4.0.0+
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// GetKeyCodeMap() -> buffer<nn::kpr::KeyCodeMap, 0x16>
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public ResultCode GetKeyCodeMap(ServiceCtx context)
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{
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return GetKeyCodeMapImpl(context, 1);
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}
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[Command(8)] // 5.0.0+
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// GetQuestFlag() -> bool
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public ResultCode GetQuestFlag(ServiceCtx context)
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@ -103,6 +110,96 @@ namespace Ryujinx.HLE.HOS.Services.Settings
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return ResultCode.Success;
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}
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[Command(9)] // 6.0.0+
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// GetKeyCodeMap2() -> buffer<nn::kpr::KeyCodeMap, 0x16>
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public ResultCode GetKeyCodeMap2(ServiceCtx context)
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{
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return GetKeyCodeMapImpl(context, 2);
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}
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public ResultCode GetKeyCodeMapImpl(ServiceCtx context, int version)
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{
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if (context.Request.ReceiveBuff[0].Size != 0x1000)
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{
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Logger.PrintWarning(LogClass.ServiceSet, "Bad size");
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}
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byte[] keyCodeMap;
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switch ((KeyboardLayout)context.Device.System.State.DesiredKeyboardLayout)
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{
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case KeyboardLayout.EnglishUs:
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long langCode = context.Device.System.State.DesiredLanguageCode;
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if (langCode == 0x736e61482d687a) // Zh-Hans
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{
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keyCodeMap = KeyCodeMaps.ChineseSimplified;
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}
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else if (langCode == 0x746e61482d687a) // Zh-Hant
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{
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keyCodeMap = KeyCodeMaps.ChineseTraditional;
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}
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else
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{
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keyCodeMap = KeyCodeMaps.EnglishUk;
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}
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break;
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case KeyboardLayout.EnglishUsInternational:
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keyCodeMap = KeyCodeMaps.EnglishUsInternational;
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break;
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case KeyboardLayout.EnglishUk:
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keyCodeMap = KeyCodeMaps.EnglishUk;
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break;
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case KeyboardLayout.French:
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keyCodeMap = KeyCodeMaps.French;
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break;
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case KeyboardLayout.FrenchCa:
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keyCodeMap = KeyCodeMaps.FrenchCa;
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break;
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case KeyboardLayout.Spanish:
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keyCodeMap = KeyCodeMaps.Spanish;
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break;
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case KeyboardLayout.SpanishLatin:
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keyCodeMap = KeyCodeMaps.SpanishLatin;
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break;
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case KeyboardLayout.German:
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keyCodeMap = KeyCodeMaps.German;
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break;
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case KeyboardLayout.Italian:
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keyCodeMap = KeyCodeMaps.Italian;
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break;
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case KeyboardLayout.Portuguese:
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keyCodeMap = KeyCodeMaps.Portuguese;
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break;
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case KeyboardLayout.Russian:
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keyCodeMap = KeyCodeMaps.Russian;
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break;
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case KeyboardLayout.Korean:
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keyCodeMap = KeyCodeMaps.Korean;
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break;
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case KeyboardLayout.ChineseSimplified:
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keyCodeMap = KeyCodeMaps.ChineseSimplified;
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break;
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case KeyboardLayout.ChineseTraditional:
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keyCodeMap = KeyCodeMaps.ChineseTraditional;
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break;
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default: // KeyboardLayout.Default
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keyCodeMap = KeyCodeMaps.Default;
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break;
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}
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context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, keyCodeMap);
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if (version == 1 && context.Device.System.State.DesiredKeyboardLayout == (long)KeyboardLayout.Default)
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{
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context.Memory.Write((ulong)context.Request.ReceiveBuff[0].Position, (byte)0x01);
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}
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return ResultCode.Success;
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}
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public ResultCode GetAvailableLanguagesCodesImpl(ServiceCtx context, long position, long size, int maxSize)
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{
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int count = (int)(size / 8);
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4849
Ryujinx.HLE/HOS/Services/Settings/KeyCodeMaps.cs
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4849
Ryujinx.HLE/HOS/Services/Settings/KeyCodeMaps.cs
Normal file
File diff suppressed because it is too large
Load diff
25
Ryujinx.HLE/HOS/SystemState/KeyboardLayout.cs
Normal file
25
Ryujinx.HLE/HOS/SystemState/KeyboardLayout.cs
Normal file
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@ -0,0 +1,25 @@
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namespace Ryujinx.HLE.HOS.SystemState
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{
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// nn::settings::KeyboardLayout
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public enum KeyboardLayout
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{
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Default = 0,
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EnglishUs,
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EnglishUsInternational,
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EnglishUk,
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French,
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FrenchCa,
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Spanish,
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SpanishLatin,
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German,
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Italian,
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Portuguese,
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Russian,
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Korean,
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ChineseSimplified,
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ChineseTraditional,
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Min = Default,
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Max = ChineseTraditional
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}
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}
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@ -1,6 +1,7 @@
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namespace Ryujinx.HLE.HOS.SystemState
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{
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public enum SystemRegion
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// nn::settings::RegionCode
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public enum RegionCode
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{
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Japan,
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USA,
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@ -35,6 +35,8 @@ namespace Ryujinx.HLE.HOS.SystemState
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"AudioBuiltInSpeakerOutput"
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};
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internal long DesiredKeyboardLayout { get; private set; }
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internal long DesiredLanguageCode { get; private set; }
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internal uint DesiredRegionCode { get; private set; }
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@ -59,6 +61,9 @@ namespace Ryujinx.HLE.HOS.SystemState
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Account.AddUser(DefaultUserId, "Player");
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Account.OpenUser(DefaultUserId);
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// TODO: Let user specify.
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DesiredKeyboardLayout = (long)KeyboardLayout.Default;
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}
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public void SetLanguage(SystemLanguage language)
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@ -81,7 +86,7 @@ namespace Ryujinx.HLE.HOS.SystemState
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}
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}
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public void SetRegion(SystemRegion region)
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public void SetRegion(RegionCode region)
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{
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DesiredRegionCode = (uint)region;
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}
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@ -65,7 +65,7 @@ namespace Ryujinx.HLE
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{
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System.State.SetLanguage((SystemLanguage)ConfigurationState.Instance.System.Language.Value);
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System.State.SetRegion((SystemRegion)ConfigurationState.Instance.System.Region.Value);
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System.State.SetRegion((RegionCode)ConfigurationState.Instance.System.Region.Value);
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EnableDeviceVsync = ConfigurationState.Instance.Graphics.EnableVsync;
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