mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 01:12:01 +00:00
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
* Fix decoding of block after BRA.CC instructions without predicate * Shader cache version bump
This commit is contained in:
parent
b34de74f81
commit
7f8a3541eb
4 changed files with 9 additions and 4 deletions
|
@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 1;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 3478;
|
||||
private const uint CodeGenVersion = 3472;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
|
|
@ -92,7 +92,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
pushOpInfo.Consumers.Add(rightBlock, local);
|
||||
}
|
||||
|
||||
rightBlock.SyncTargets.Union(SyncTargets);
|
||||
foreach ((ulong key, SyncTarget value) in SyncTargets)
|
||||
{
|
||||
rightBlock.SyncTargets.Add(key, value);
|
||||
}
|
||||
|
||||
SyncTargets.Clear();
|
||||
|
||||
// Move push ops.
|
||||
|
|
|
@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
{
|
||||
InstConditional condOp = new InstConditional(op.RawOpCode);
|
||||
|
||||
if (op.Name == InstName.Exit && condOp.Ccc != Ccc.T)
|
||||
if ((op.Name == InstName.Bra || op.Name == InstName.Exit) && condOp.Ccc != Ccc.T)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -672,6 +672,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
// Make sure we found the correct address,
|
||||
// the push and pop instruction types must match, so:
|
||||
// - BRK can only consume addresses pushed by PBK.
|
||||
// - CONT can only consume addresses pushed by PCNT.
|
||||
// - SYNC can only consume addresses pushed by SSY.
|
||||
if (found)
|
||||
{
|
||||
|
|
|
@ -164,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
bool isCoordNormalized = !isBindless && config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
|
||||
bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
|
||||
|
||||
if (!hasInvalidOffset && isCoordNormalized)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue