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Fix shader output color buffer index when non-sequential render targets are used (#895)

This commit is contained in:
gdkchan 2020-01-18 20:09:46 -03:00 committed by Thog
parent 90b4759085
commit 81cca88bcd

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@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{ {
if (target.ComponentEnabled(component)) if (target.ComponentEnabled(component))
{ {
Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + regIndex * 4); Operand dest = Attribute(AttributeConsts.FragmentOutputColorBase + attachment * 16 + component * 4);
Operand src = Register(regIndex, RegisterType.Gpr); Operand src = Register(regIndex, RegisterType.Gpr);