1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-11-24 05:22:00 +00:00

Remove thread from the threads list when it finishes, remove debug code

This commit is contained in:
gdkchan 2018-04-26 00:07:12 -03:00
parent 2f1250ab04
commit 81e74ebd86
2 changed files with 1 additions and 3 deletions

View file

@ -43,8 +43,6 @@ namespace Ryujinx.Core.OsHle.Kernel
KThread OwnerThread = Process.HandleTable.GetData<KThread>(OwnerThreadHandle); KThread OwnerThread = Process.HandleTable.GetData<KThread>(OwnerThreadHandle);
Ns.Log.PrintDebug(LogClass.KernelSvc, "lock tid: " + OwnerThread.ThreadId.ToString());
if (OwnerThread == null) if (OwnerThread == null)
{ {
Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid owner thread handle 0x{OwnerThreadHandle:x8}!"); Ns.Log.PrintWarning(LogClass.KernelSvc, $"Invalid owner thread handle 0x{OwnerThreadHandle:x8}!");

View file

@ -345,7 +345,7 @@ namespace Ryujinx.Core.OsHle
{ {
TlsSlots.TryRemove(GetTlsSlot(Thread.ThreadState.Tpidr), out _); TlsSlots.TryRemove(GetTlsSlot(Thread.ThreadState.Tpidr), out _);
KThread KernelThread = GetThread(Thread.ThreadState.Tpidr); Threads.TryRemove(Thread.ThreadState.Tpidr, out KThread KernelThread);
Scheduler.RemoveThread(KernelThread); Scheduler.RemoveThread(KernelThread);