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Fix MSL Reinterpret Casts

This commit is contained in:
Isaac Marovitz 2024-03-19 16:14:37 -04:00 committed by Isaac Marovitz
parent e8a2637d46
commit 84a8edf675

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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
@ -39,11 +40,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
switch (dstType)
{
case AggregateType.Bool:
return $"(floatBitsToInt({expr}) != 0)";
return $"(as_type<int>({expr}) != 0)";
case AggregateType.S32:
return $"floatBitsToInt({expr})";
return $"as_type<int>({expr})";
case AggregateType.U32:
return $"floatBitsToUint({expr})";
return $"as_type<uint>({expr})";
}
}
else if (dstType == AggregateType.FP32)
@ -51,11 +52,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
switch (srcType)
{
case AggregateType.Bool:
return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, AggregateType.S32)})";
return $"as_type<float>({ReinterpretBoolToInt(expr, node, AggregateType.S32)})";
case AggregateType.S32:
return $"intBitsToFloat({expr})";
return $"as_type<float>({expr})";
case AggregateType.U32:
return $"uintBitsToFloat({expr})";
return $"as_type<float>({expr})";
}
}
else if (srcType == AggregateType.Bool)