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Fix disposed textures being updated on TextureBindingsManager (#3750)

* Fix disposed textures being updated on TextureBindingsManager

* PR feedback
This commit is contained in:
gdkchan 2022-10-09 15:23:52 -03:00 committed by GitHub
parent bf77d1cab9
commit 88a8d1e567
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@ -137,11 +137,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary> /// </summary>
public LinkedListNode<Texture> CacheNode { get; set; } public LinkedListNode<Texture> CacheNode { get; set; }
/// <summary>
/// Event to fire when texture data is disposed.
/// </summary>
public event Action<Texture> Disposed;
/// <summary> /// <summary>
/// Physical memory ranges where the texture data is located. /// Physical memory ranges where the texture data is located.
/// </summary> /// </summary>
@ -1448,7 +1443,6 @@ namespace Ryujinx.Graphics.Gpu.Image
DisposeTextures(); DisposeTextures();
HostTexture = hostTexture; HostTexture = hostTexture;
InvalidatedSequence++;
} }
/// <summary> /// <summary>
@ -1603,6 +1597,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary> /// </summary>
private void DisposeTextures() private void DisposeTextures()
{ {
InvalidatedSequence++;
_currentData = null; _currentData = null;
HostTexture.Release(); HostTexture.Release();
@ -1637,8 +1633,6 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
DisposeTextures(); DisposeTextures();
Disposed?.Invoke(this);
if (Group.Storage == this) if (Group.Storage == this)
{ {
Group.Dispose(); Group.Dispose();