mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 10:16:00 +00:00
Revert position changes
This commit is contained in:
parent
1aa2b793eb
commit
8b2cc4ccf1
1 changed files with 10 additions and 3 deletions
|
@ -143,11 +143,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||||
|
|
||||||
context.EnterScope();
|
context.EnterScope();
|
||||||
|
|
||||||
|
if (context.Definitions.Stage == ShaderStage.Fragment)
|
||||||
|
{
|
||||||
|
// TODO: check if it's needed
|
||||||
|
context.AppendLine("float4 position [[position]];");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
|
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
|
||||||
{
|
{
|
||||||
string type = ioDefinition.IoVariable switch
|
string type = ioDefinition.IoVariable switch
|
||||||
{
|
{
|
||||||
IoVariable.Position => "float4",
|
// IoVariable.Position => "float4",
|
||||||
IoVariable.GlobalId => "uint3",
|
IoVariable.GlobalId => "uint3",
|
||||||
IoVariable.VertexId => "uint",
|
IoVariable.VertexId => "uint",
|
||||||
IoVariable.VertexIndex => "uint",
|
IoVariable.VertexIndex => "uint",
|
||||||
|
@ -155,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||||
};
|
};
|
||||||
string name = ioDefinition.IoVariable switch
|
string name = ioDefinition.IoVariable switch
|
||||||
{
|
{
|
||||||
IoVariable.Position => "position",
|
// IoVariable.Position => "position",
|
||||||
IoVariable.GlobalId => "global_id",
|
IoVariable.GlobalId => "global_id",
|
||||||
IoVariable.VertexId => "vertex_id",
|
IoVariable.VertexId => "vertex_id",
|
||||||
IoVariable.VertexIndex => "vertex_index",
|
IoVariable.VertexIndex => "vertex_index",
|
||||||
|
@ -163,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||||
};
|
};
|
||||||
string suffix = ioDefinition.IoVariable switch
|
string suffix = ioDefinition.IoVariable switch
|
||||||
{
|
{
|
||||||
IoVariable.Position => "[[position]]",
|
// IoVariable.Position => "[[position]]",
|
||||||
IoVariable.GlobalId => "[[thread_position_in_grid]]",
|
IoVariable.GlobalId => "[[thread_position_in_grid]]",
|
||||||
IoVariable.VertexId => "[[vertex_id]]",
|
IoVariable.VertexId => "[[vertex_id]]",
|
||||||
// TODO: Avoid potential redeclaration
|
// TODO: Avoid potential redeclaration
|
||||||
|
|
Loading…
Reference in a new issue