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Improve shader sampler type selection (#989)

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gdkchan 2020-03-14 21:24:45 -03:00 committed by GitHub
parent 8ce3993afa
commit 8bb64ac69c
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@ -254,7 +254,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ {
Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>(); Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle)) // Texture instructions other than TextureSample (like TextureSize)
// may have incomplete sampler type information. In those cases,
// we prefer instead the more accurate information from the
// TextureSample instruction, if both are available.
foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
{ {
string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize); string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);