mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-24 15:36:01 +00:00
Fix VertexBuffers
Naive non-managed approach
This commit is contained in:
parent
e517cfeb8f
commit
8dca53685a
2 changed files with 25 additions and 18 deletions
10
src/Ryujinx.Graphics.Metal/BufferInfo.cs
Normal file
10
src/Ryujinx.Graphics.Metal/BufferInfo.cs
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Metal
|
||||||
|
{
|
||||||
|
public struct BufferInfo
|
||||||
|
{
|
||||||
|
public IntPtr Handle;
|
||||||
|
public int Offset;
|
||||||
|
}
|
||||||
|
}
|
|
@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Metal
|
||||||
|
|
||||||
private RenderEncoderState _renderEncoderState;
|
private RenderEncoderState _renderEncoderState;
|
||||||
private readonly MTLVertexDescriptor _vertexDescriptor = new();
|
private readonly MTLVertexDescriptor _vertexDescriptor = new();
|
||||||
private MTLBuffer[] _vertexBuffers = [];
|
private BufferInfo[] _vertexBuffers = [];
|
||||||
|
|
||||||
private MTLBuffer _indexBuffer;
|
private MTLBuffer _indexBuffer;
|
||||||
private MTLIndexType _indexType;
|
private MTLIndexType _indexType;
|
||||||
|
@ -134,10 +134,7 @@ namespace Ryujinx.Graphics.Metal
|
||||||
|
|
||||||
for (int i = 0; i < _vertexBuffers.Length; i++)
|
for (int i = 0; i < _vertexBuffers.Length; i++)
|
||||||
{
|
{
|
||||||
if (_vertexBuffers[i] != null)
|
renderCommandEncoder.SetVertexBuffer(new MTLBuffer(_vertexBuffers[i].Handle), (ulong)_vertexBuffers[i].Offset, (ulong)i);
|
||||||
{
|
|
||||||
renderCommandEncoder.SetVertexBuffer(_vertexBuffers[i], 0, (ulong)i);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
_currentEncoder = renderCommandEncoder;
|
_currentEncoder = renderCommandEncoder;
|
||||||
|
@ -613,32 +610,32 @@ namespace Ryujinx.Graphics.Metal
|
||||||
if (!vertexAttribs[i].IsZero)
|
if (!vertexAttribs[i].IsZero)
|
||||||
{
|
{
|
||||||
// TODO: Format should not be hardcoded
|
// TODO: Format should not be hardcoded
|
||||||
// var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
|
var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
|
||||||
// attrib.Format = MTLVertexFormat.Float4;
|
attrib.Format = MTLVertexFormat.Float4;
|
||||||
// attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
|
attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
|
||||||
// attrib.Offset = (ulong)vertexAttribs[i].Offset;
|
attrib.Offset = (ulong)vertexAttribs[i].Offset;
|
||||||
// _vertexDescriptor.Attributes.SetObject(attrib, (ulong)i);
|
|
||||||
|
var layout = _vertexDescriptor.Layouts.Object((ulong)vertexAttribs[i].BufferIndex);
|
||||||
|
layout.Stride = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
|
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
|
||||||
{
|
{
|
||||||
_vertexBuffers = new MTLBuffer[vertexBuffers.Length];
|
_vertexBuffers = new BufferInfo[vertexBuffers.Length];
|
||||||
|
|
||||||
for (int i = 0; i < vertexBuffers.Length; i++)
|
for (int i = 0; i < vertexBuffers.Length; i++)
|
||||||
{
|
{
|
||||||
if (vertexBuffers[i].Stride != 0)
|
if (vertexBuffers[i].Stride != 0)
|
||||||
{
|
{
|
||||||
var layout = _vertexDescriptor.Layouts.Object(0);
|
var layout = _vertexDescriptor.Layouts.Object((ulong)i);
|
||||||
|
|
||||||
layout.Stride = (ulong)vertexBuffers[i].Stride;
|
layout.Stride = (ulong)vertexBuffers[i].Stride;
|
||||||
|
|
||||||
_vertexDescriptor.Layouts.SetObject(layout, (ulong)i);
|
_vertexBuffers[i] = new BufferInfo {
|
||||||
_vertexBuffers[i] = _device.NewBuffer(
|
Handle = vertexBuffers[i].Buffer.Handle.ToIntPtr(),
|
||||||
vertexBuffers[i].Buffer.Handle.ToIntPtr(),
|
Offset = vertexBuffers[i].Buffer.Offset
|
||||||
(ulong)vertexBuffers[i].Buffer.Size,
|
};
|
||||||
MTLResourceOptions.ResourceStorageModeManaged);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue